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Mailing List Logs for ShadowRN

Message no. 1
From: SHADE <MFN6430@*****.TAMU.EDU>
Subject: types of SR players
Date: Sat, 19 Feb 1994 13:23:21 -0600
THE TWENTY-FIVE TYPES OF SR PLAYERS

1. The Real Man - "I shoot the troll with my smg, two bursts"

2. The Real Roleplayer - "We can't go in there yet we don't have enough
information."

3. The Loonie - "I cast my new manipulation spell at them: cream pie
blizzard. They are now all really sticky. Cool huh guys."

4. The Munchkin - "My Decker/Shaman uses the Magic AI computer totem in
his deck to eat the section of the matrix containing the black Ice."

5. The Coward -"I can feel magic can't you guys mabye we should stay
here until it goes away."

6. The Troublemaker - "Just before the mayor gives his speach I cast
mob mood to start a riot."

7. The Novice - "I just rolled a one on my firearms die is that bad?"

8. The Tactician - "The troll will do an all out frontal assault. The
astral mage will have his elementals attack from the floor, while he prepares
to stop any incomming spells. I will be doing a flanking maneuver while the
decker makes sure all the doors in the place stay locked. Do I get to use my
military tatics skill to make this work?"

9. The Quiet Type - "You go in 12, but we are in 8. Why didn't you tell
us. Sorry I didn't want to interupt."

10. The Punster - "Our two characters walk in wearing all black. They
remove their glasses and say, "we are on a mission from God."

11. The PC Infighter - "Since his street sam keeps annoying me I cast
overstimulation on him right before the battle."

12. Joe I-Got-the-Rules-Down-Pat - "Wait a minute, It says on page 86
of the black book that you can't cast that spell at night. (sounds of flipping
pages) see right there I knew I was right."

13. The Whiner - "Three points of Karma, We deserve more than three points
of Karma for this run. Cummon PLEASE."

14. The Bully - "Are you really sure that that mage rolled 4 successes?
(sounds of knuckles cracking in the background)"

15. Mr. Greedy - "So we have to work for the brotherhood again, I need
a new panther and I'm gonna get it."

16. The Cheater - "I rolled a 47 honest, that was my target number
right!" [Quickly grabs dice.]

17. The Chastiser - "That must have been the stupidest thing I have ever
seen, how pathetic?"

18. The Kamikaze Guy - "I set my 20 Kilos of c12 in the munitions dump.
when the group of guards rounds the corner I yell" see you in the next life
bozos" and set it off"

19. The Good Roller - "I rolled a 27 did I see anything?"

20. The Bad Roller - "How could I not get any fives or better on 14 dice?"

21. The Braggart - "The thought of you attacking me isn't even
interesting. I could get off a `sleep bolt' spell and slit your unconscious
throat before you even get your gun out of its holster."

22. The Reminiscer - "This reminds me of the time we did that run on
atzlan. You know the one where we fought that dragon."

23. Goody Two-Shoes - "Wait guys we can't just take this money. We didn't
even earn it. That would be stealing."

24. The Overoptimistic Daydreamer - "When we finish this run I'm gonna
raise my firearms skill to a 10, and buy myself that GMC banshee I've been
looking at."

25. Short-Attention-Span Man - "Hmmm? What? Snort. Roll reaction you say?"
Message no. 2
From: Ahern T Stephan <maxim@*******.MANKATO.MSUS.EDU>
Subject: Re: types of SR players
Date: Sat, 19 Feb 1994 17:57:39 -0600
Here are a couple more.

The Artist-"Ok. Here is my character (Holds up a picture of
character) and this is his gun (Holds up picture of gun) and this is......"

The Hidden Munchkin- John sits back in a corner while the rest of
team is involved in a firefight (he has no firearms skill). A few rounds
later, his compatriates are down and the opposition has run out of ammo.
John then jumps into fight, Katanas drawn, and proceeds to shred the
opposition.
Message no. 3
From: Ahern T Stephan <maxim@*******.MANKATO.MSUS.EDU>
Subject: Re: types of SR players
Date: Sat, 19 Feb 1994 18:44:11 -0600
And yet another one.


The Buisness Man- "If you can guarantee us 10 karma each plus
what we get on the run, we will play."
Message no. 4
From: Renaissance Man <BACOSTA1@*****.BITNET>
Subject: Re: types of SR players
Date: Sun, 20 Feb 1994 16:59:10 CST
Someone wrote:
>THE TWENTY-FIVE TYPES OF SR PLAYERS

(LOTS DELETED)

>3. The Loonie - "I cast my new manipulation spell at them: cream pie
>blizzard. They are now all really sticky. Cool huh guys."

I guess the above makes me a self-proclaimed Loonie, since I made the spell
below :-)

Now, What type of player are YOU?
----------------------------Original message----------------------------
Here's the Cream Pie Bolt Spell you asked for. I wrote it using Grimoire I
rules so you might have to do some converstion to SR II rules.


PURPOSE: Combat or Damaging Manipulation
TYPE: Physical-- +1 Staging to Drain
DURATION: Instant
BASE STAGING: 3
BASE DRAIN: L1
DRASTIC EFFECTS (Cream Pie Elemental Effects): +1 Drain Category, +1 Staging to
Drain
STUN ONLY: -1 Drain Category
FINAL DRAIN: L3
DESCRIPTION: Spell fires a cream pie which does a staging 3 stun attack
against target and leaves permanent spell residue (cream pie).

ELEMENTAL EFFECTS OF CREAM PIE
Primary Effects: Impact armor is used to resist damage. Cream Pie creates a
vision impairing mess that adds +4 to a victim's target numbers till he wipes
it from his eyes. In addition, victim must make a Quickness (6) test or some
Cream Pie will get into his mouth. If target fais this test he must then make
a Willpower (9) test. If he fails this test he exclaims "Mmmm, good," "My
favorite flavor!" or words to that effect.

Secondary Effects: Anything hit by Cream Pie Effect will be very messy, covered
with sticky, delicious cream pie. Armor and Clothes will have to be washed or
dry cleaned in order to completely get the Cream Pie out. Cream Pie is
slippery. Anyone attempting to grab or hold something while covered in Cream
Pie or trying to do the same to something covered in Cream Pie must make a
Quickness (4) test or it will slip from his grasp. If Cream Pie is on ground
(such as when Cream Pie Bomb is cast) then a Quickness (4) test must be made to
remain standing up, and a Quickness (6) test must be made to move normally (not
slowly) without slipping and falling. If one falls, then a Quickness (4) test
must be made to get up. If the Cream Pie Effect was part of an area affect
spell and a moving vehicle is affected then a test must be made to determine
whether it crashes or not. A frequent but not mandatory secondary effect is
laughter by bystanders.

CREAM PIE BOMB SPELL: same as above except area effect. Drain is M3.

+-------------------------+---------------------------------------------+
:Benjamin J. Acosta : "When dog bites man, it's not a story. :
:BACOSTA1@*****.UA.EDU : When man bites dog, it's a story. :
:Science Fiction Fan : And when man and dog slug it out for :
:Comic Book Reader : twelve issues and the dog turns out :
:Role Playing Gamer : to be a mutant and Wolverine has a :
:Renaissance Man : guest appearance, It's a Marvel story!" :
:THIS SPACE FOR RENT : --A saying in the Marvel Comics Bullpen :
+-------------------------+---------------------------------------------+

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.