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Message no. 1
From: "Daniel D. McManus" <MCMA4772@********.BITNET>
Subject: Ummm...Questions on Magic and some other stuff
Date: Tue, 16 Aug 1994 00:41:41 +0200
Ok, well, I really love magic and stuff, but so far I have yet to
play a mage or shaman...so I never really looked at all the number
stuff and details. I was teaching someone how to be a mage when I
discovered something odd. When casting a Heal or Treat spell (or for
that matter any Health Spell) WHAT DOES THE FORCE DO??? Meaning this:
As far as I can tell a force 1 and a force 6 Heal spell act exactly
the same way except that its a hell of a lot easier to resist the
first...THAT CAN'T BE RIGHT!!!! Also, I don't completely understand
the wound level thing. If the only thing that decides how many boxes
are healed is the number of successes then can you choose to only heal
someone for a light wound if they have a serious wound??? And what if
they have one more box than a moderate wound do you have to round up???
UGGGGGHHHHHHHHHH..........
And one more question. When rolling to resist damage either from a gun,
knife, or spell, do your damage modifiers apply. IE. If you have a
moderate wound and get shot again and say you reduce it to a 5M attack,
would you actually have to roll for a 7M attack????
Well, that's all I can think of today...I'm sure I'll be back though...

--Gringo
Message no. 2
From: John Moeller <John.Moeller@*.CC.UTAH.EDU>
Subject: Re: Ummm...Questions on Magic and some other stuff
Date: Mon, 15 Aug 1994 22:39:22 -0600
On Tue, 16 Aug 1994, Gringo wrote:
> [ranting and raving and so forth about Treat and Heal]
> UGGGGGHHHHHHHHHH..........

If you read the description of the spell, you'll see that "each success
heals one box of damage." Also, Health spells that benefit ARE NOT
RESISTED!!!!

> And one more question. When rolling to resist damage either from a gun,
> knife, or spell, do your damage modifiers apply. IE. If you have a
> moderate wound and get shot again and say you reduce it to a 5M attack,
> would you actually have to roll for a 7M attack????
> Well, that's all I can think of today...I'm sure I'll be back though...

Also, if you READ THE BOOK, then you'll see that damage modifiers do not
apply to resisting damage. Sheeesh.

John IV
Message no. 3
From: Damion Milliken <u9467882@******.UOW.EDU.AU>
Subject: Re: Ummm...Questions on Magic and some other stuff
Date: Tue, 16 Aug 1994 15:23:45 +0000
--Gringo writes:

Are you playing 1st or 2nd edition? This sounds like a 1st ed. question to
me, but a couple of things you typed lead me to beleive you are playing 2nd
ed.

> When casting a Heal or Treat spell (or for that matter any Health Spell)
> WHAT DOES THE FORCE DO??? Meaning this: As far as I can tell a force 1 and
> a force 6 Heal spell act exactly the same way except that its a hell of a
> lot easier to resist the first...THAT CAN'T BE RIGHT!!!!

Yep, that's right, it isn't right :-). The force, like all spells, determines
the base number of dice to roll. A force one spell gets 1 dice, plus magic
pool, totem modifiers, foci, elemantal modifiers, and anything else I may have
forgotten. A force six spell gets 6. In the case of a heal or treat spell, the
number of successes you get determines two things; the number of individual
boxes of damage healed, and the time taken to heal these boxes. Obviously the
number of successes is determined by the number of dice rolled, and the target
number. If you get 5 successes, then you can heal 5 boxes of damage (just under
a serious wound in boxes of damage healed), this would take you from a serious
to a light, or from deadly to one under serious. Healing five boxes would take
the full time indicated on the little table in the book. If you instead
decided to heal up fast, and put two successes into healing and three into time
reduction, then you would only heal two boxes, but you would do it in the base
time divided by three.

As for resisting, do you mean resisting the effects of the spell or the drain?
True, the drain is easier to resist, but the effects of the spell will be
lessened if you have a lower force. As for resisting the effects of the spell,
treat and heal (along with most health spells) are volunatry target required.
You will note that any spell which is a resisted spell has a little [R] next to
its target number. These do not. Therefore, the full successes the magician
achieves in casting are applied to the target.

> Also, I don't completely understand the wound level thing. If the only
> thing that decides how many boxes are healed is the number of successes
> then can you choose to only heal someone for a light wound if they have a
> serious wound???

By using successes to speed up the healing instead of devoting them to the
healing you could heal for any number of boxes equal too, or less than the
number of successes you rolled.

> And what if they have one more box than a moderate wound do you have to
> round up???

Well, the drain is determined by the targets current state in wounds. If the
target is light, the drain is light, if the target is light +1, then the drain
is again light, if they are mod, then the drain is mod, if they are anything in
between mod and serious, then the drain is still mod. And so on.

> UGGGGGHHHHHHHHHH..........

Isn't SR great? :-)

> And one more question. When rolling to resist damage either from a gun,
> knife, or spell, do your damage modifiers apply. IE. If you have a
> moderate wound and get shot again and say you reduce it to a 5M attack,
> would you actually have to roll for a 7M attack????

Nope, it says somewhere that the wound modifiers do not apply to tests to
avoid or resist damage. Other modifiers (like from a stink spell for eg)
can still apply, as far as I can tell.

> Well, that's all I can think of today...I'm sure I'll be back though...

Heh, hope to see ya 'round.

--
Damion Milliken University of Wollongong E-Mail: u9467882@******.uow.edu.au

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f+@ !r n--(----)@ !y+

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