From: | Fastjack <uc298@*****.UNICAN.ES> |
---|---|
Subject: | Re: unarmed |
Date: | Wed, 23 Oct 1996 16:01:40 +0100 |
> > I have the second edition of shadowrun (the first publicated in
> > spanish),and of course the "old rules"as dodge dissapears.But after
look
> > many web pages,i found tons of rules about martial arts,and i dont know
> > what is a counterattack,dodge...I find that rules useless,because the
> > best action is always an opposed roll to attack (why i need to avoid an
> > attack when i can avoid it and hit my opponent?).
> >
> [trim]
> > Anybody understand my question??*SMILES*
> >
> I think i can guess the problem. But i'm not sure.
>
> You seem to be wondering why someone would not counter attack in
> Melee in SR.
>
> Well they sould always roll their skill or default attribute to do so.
> Allocation of combat pool however is more complex.
> If defending (hand to hand, or armed)
> you may
> spend combat pool on the melee skill OR on full dodge (or body soak
> if you fail to dodge)
> Therefore it is sometimes better to roll minimal dice in
> parry/counter attack if you are not very good at it and save your
> combat pool to dodge (i.e. parry with an armoured part of your body,
> so although you 'get hit' you don't get hurt) and hope the target
> number on the dice 'power level - armour' is lower than your melee
> roll target number.
>
> As to the initative 26 and 12 guys, yes the one going in 26 gets two
> attacks first, the poor guy going in 13 can defend both times (yes
> thats two free defense actions) but has to split his combat pool
> between these two attacks while the guy acting in 26 will have his
> pool refreshed in 16 ready for his second attack.
>
> This is less than perfect, but after a long discussion around 2
> months (i think) ago no one really has an easy and good solution that
> everyone likes.
>
> Mark
>
Thank you for your answer,but i may say more:
-About the initiative 26 and 13 guys...how do you resolve the actions?
Because it can be useless be the most quickly,because:
Imagine initiative 26 and 17:The first is very quickly,so he attacks
first allocating all the combat pool he can to the attack.The other do
the same:Unarmed dices+combat pool...but the problem is now:Moment
17...the first hasnt the combat pool,because until the 16 he dont
regenerates it.So the guy who has the 17 initiative plays with
adventage,because he has his combat pool refreshed...
And about counterattack...In my campaigns,well...all the players has a
high skills,so is better allocate all the dices to the opposed test,and
then i can fit all the martial arts rules...:-( I haver a big problem!!:-)
Can you write here an example of a typical unarmed combat assault between
2 characters??I think i understand it better so.
And another question,where are the Ambidextrous rules?in the Fields of
fire?how works?
Thank you!! *a desperado master*