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Message no. 1
From: graxius@*****.com (Richard Porter III)
Subject: Undead in Shadowrun?
Date: Fri, 27 Aug 2004 14:51:56 -0500
Hello all,
I am fairly new to the list but I have been playing Shadowrun since
the day it hit the shelves... long time listener first time caller :)

My question is has anyone done any Undead work for Shadowrun? Adding
a touch of maybe Resident Evil flavor to a Run or of the such? I just
do not want to repeat work if it is already done.


Rich
Message no. 2
From: korishinzo@*****.com (Ice Heart)
Subject: Undead in Shadowrun?
Date: Fri, 27 Aug 2004 13:13:41 -0700 (PDT)
--- Richard Porter III <graxius@*****.com> wrote:

> Hello all,
> I am fairly new to the list but I have been playing Shadowrun since
> the day it hit the shelves... long time listener first time caller
> :)
>
> My question is has anyone done any Undead work for Shadowrun?
> Adding a touch of maybe Resident Evil flavor to a Run or of the
> such? I just do not want to repeat work if it is already done.

I have a fun strain of ramped up ghouls I use a lot to add a scare
factor to the game. I also have a plot arc involving what amounts
somewhat cyber-augmented zombie types, nearly mindless and tenacious.
At first, they seem easy to kill, but after a while, the players
start realizing that they just keep coming, more and more of them.
Then, they start to get harder to kill... However, I don't have hard
and fast stats for them. I build them up as I go, based on the power
level of the game.

With the ghouls, I just make them a bit tougher then your basic
ghouls. Zebulin has a work-up of them that is proving effective at
rattling his players. With the chromed zombies, I just make some
weak (about 80 BP) grunts. Low level wires, a simlink, spurs or a
smartlink... and a very contagious nano-virus, that can replicate
their cyberware configuration in others given time and a sufficiently
damaged immune system. Introduce some method they are controlled by
(I like broadcast simsense signals piggy-bakcing on traffic control
drone networks). Now you have a spreading army of low level goons,
all lacking motive or emotional response. Very Night of the Living
Dead, especially as the plot developes. Late in the game, you drop a
couple of nasty full-on cyberzombies, sort of a last gasp by the
shadowy bad guys. The tension/scare factor is immense.

Enjoy.

======Korishinzo
--Evil GM



_______________________________
Do you Yahoo!?
Win 1 of 4,000 free domain names from Yahoo! Enter now.
http://promotions.yahoo.com/goldrush
Message no. 3
From: flakjacket@***********.com (Simon Nixon)
Subject: Undead in Shadowrun?
Date: Fri, 27 Aug 2004 21:31:57 +0100 (BST)
Richard Porter wrote:

> My question is has anyone done any Undead work for
> Shadowrun? Adding
> a touch of maybe Resident Evil flavor to a Run or of
> the such? I just
> do not want to repeat work if it is already done.

Quick question just to make sure, but have you read
Year of the Comet or Threats 2 about the Shedim? Or
were you looking for something a more zomie-esque?
Message no. 4
From: graxius@*****.com (Richard Porter III)
Subject: Undead in Shadowrun?
Date: Fri, 27 Aug 2004 15:35:24 -0500
What I was thinking about was like Resident Evil: Shadowrun (Lite
Edition). Meaning that some kind of virus gets free and starts
infecting peeps all over but control is sort of maintained. You just
do not travel outside protected areas without lots of ammo or armored
cars. Normal (sort of) life continues. It would allow me to blend post
holocaust light into Shadowrun.

Thoughts?

On Fri, 27 Aug 2004 13:13:41 -0700 (PDT), Ice Heart
<korishinzo@*****.com> wrote:
>
>
>
> --- Richard Porter III <graxius@*****.com> wrote:
>
> > Hello all,
> > I am fairly new to the list but I have been playing Shadowrun since
> > the day it hit the shelves... long time listener first time caller
> > :)
> >
> > My question is has anyone done any Undead work for Shadowrun?
> > Adding a touch of maybe Resident Evil flavor to a Run or of the
> > such? I just do not want to repeat work if it is already done.
>
> I have a fun strain of ramped up ghouls I use a lot to add a scare
> factor to the game. I also have a plot arc involving what amounts
> somewhat cyber-augmented zombie types, nearly mindless and tenacious.
> At first, they seem easy to kill, but after a while, the players
> start realizing that they just keep coming, more and more of them.
> Then, they start to get harder to kill... However, I don't have hard
> and fast stats for them. I build them up as I go, based on the power
> level of the game.
>
> With the ghouls, I just make them a bit tougher then your basic
> ghouls. Zebulin has a work-up of them that is proving effective at
> rattling his players. With the chromed zombies, I just make some
> weak (about 80 BP) grunts. Low level wires, a simlink, spurs or a
> smartlink... and a very contagious nano-virus, that can replicate
> their cyberware configuration in others given time and a sufficiently
> damaged immune system. Introduce some method they are controlled by
> (I like broadcast simsense signals piggy-bakcing on traffic control
> drone networks). Now you have a spreading army of low level goons,
> all lacking motive or emotional response. Very Night of the Living
> Dead, especially as the plot developes. Late in the game, you drop a
> couple of nasty full-on cyberzombies, sort of a last gasp by the
> shadowy bad guys. The tension/scare factor is immense.
>
> Enjoy.
>
> ======> Korishinzo
> --Evil GM
>
>
> _______________________________
> Do you Yahoo!?
> Win 1 of 4,000 free domain names from Yahoo! Enter now.
> http://promotions.yahoo.com/goldrush
>
Message no. 5
From: valeuj@*****.navy.mil (Valeu, John W. EM3 (AS40 R-3))
Subject: Undead in Shadowrun?
Date: Sat, 28 Aug 2004 12:22:09 +1000
>> > Hello all,
>> > I am fairly new to the list but I have been playing Shadowrun since
>> > the day it hit the shelves... long time listener first time caller
>> > :)
>> >
>> > My question is has anyone done any Undead work for Shadowrun?
>> > Adding a touch of maybe Resident Evil flavor to a Run or of the
>> > such? I just do not want to repeat work if it is already done.
>>
>> I have a fun strain of ramped up ghouls I use a lot to add a scare
>> factor to the game. I also have a plot arc involving what amounts
>> somewhat cyber-augmented zombie types, nearly mindless and tenacious.
>> At first, they seem easy to kill, but after a while, the players
>> start realizing that they just keep coming, more and more of them.
>> Then, they start to get harder to kill... However, I don't have hard
>> and fast stats for them. I build them up as I go, based on the power
>> level of the game.
>>
>> With the ghouls, I just make them a bit tougher then your basic
>> ghouls. Zebulin has a work-up of them that is proving effective at
>> rattling his players. With the chromed zombies, I just make some
>> weak (about 80 BP) grunts. Low level wires, a simlink, spurs or a
>> smartlink... and a very contagious nano-virus, that can replicate
>> their cyberware configuration in others given time and a sufficiently
>> damaged immune system. Introduce some method they are controlled by
>> (I like broadcast simsense signals piggy-bakcing on traffic control
>> drone networks). Now you have a spreading army of low level goons,
>> all lacking motive or emotional response. Very Night of the Living
>> Dead, especially as the plot developes. Late in the game, you drop a
>> couple of nasty full-on cyberzombies, sort of a last gasp by the
>> shadowy bad guys. The tension/scare factor is immense.
>>
>> Enjoy.
>
>What I was thinking about was like Resident Evil: Shadowrun (Lite
>Edition). Meaning that some kind of virus gets free and starts
>infecting peeps all over but control is sort of maintained. You just
>do not travel outside protected areas without lots of ammo or armored
>cars. Normal (sort of) life continues. It would allow me to blend post
>holocaust light into Shadowrun.
>
>Thoughts?

Before we start, and before any Admins jump on you, post replies below the
message body.

Anyway, it's your game so do what you want. It could be a purely viral or a
combination with cyber/bio. Zombies don't really need a reason. Just
remember that everyone is to busy trying to survive to ask "How?" or
"Why?"/
You should also try to play up the suspence instead of just throwing the
endless hoard at your players. SR Combat isn't fun over extended periods of
time. Also, remember to add wound modifiers for the players. That should
help with the tension.
Message no. 6
From: graxius@*****.com (Graxius)
Subject: Undead in Shadowrun?
Date: Sat, 28 Aug 2004 00:12:46 -0500
On Sat, 28 Aug 2004 12:22:09 +1000, Valeu, John W. EM3 (AS40 R-3)
<valeuj@*****.navy.mil> wrote:
> >> > Hello all,
> >> > I am fairly new to the list but I have been playing Shadowrun since
> >> > the day it hit the shelves... long time listener first time caller
> >> > :)
> >> >
> >> > My question is has anyone done any Undead work for Shadowrun?
> >> > Adding a touch of maybe Resident Evil flavor to a Run or of the
> >> > such? I just do not want to repeat work if it is already done.
> >>
> >> I have a fun strain of ramped up ghouls I use a lot to add a scare
> >> factor to the game. I also have a plot arc involving what amounts
> >> somewhat cyber-augmented zombie types, nearly mindless and tenacious.
> >> At first, they seem easy to kill, but after a while, the players
> >> start realizing that they just keep coming, more and more of them.
> >> Then, they start to get harder to kill... However, I don't have hard
> >> and fast stats for them. I build them up as I go, based on the power
> >> level of the game.
> >>
> >> With the ghouls, I just make them a bit tougher then your basic
> >> ghouls. Zebulin has a work-up of them that is proving effective at
> >> rattling his players. With the chromed zombies, I just make some
> >> weak (about 80 BP) grunts. Low level wires, a simlink, spurs or a
> >> smartlink... and a very contagious nano-virus, that can replicate
> >> their cyberware configuration in others given time and a sufficiently
> >> damaged immune system. Introduce some method they are controlled by
> >> (I like broadcast simsense signals piggy-bakcing on traffic control
> >> drone networks). Now you have a spreading army of low level goons,
> >> all lacking motive or emotional response. Very Night of the Living
> >> Dead, especially as the plot developes. Late in the game, you drop a
> >> couple of nasty full-on cyberzombies, sort of a last gasp by the
> >> shadowy bad guys. The tension/scare factor is immense.
> >>
> >> Enjoy.
> >
> >What I was thinking about was like Resident Evil: Shadowrun (Lite
> >Edition). Meaning that some kind of virus gets free and starts
> >infecting peeps all over but control is sort of maintained. You just
> >do not travel outside protected areas without lots of ammo or armored
> >cars. Normal (sort of) life continues. It would allow me to blend post
> >holocaust light into Shadowrun.
> >
> >Thoughts?
>
> Before we start, and before any Admins jump on you, post replies below the
> message body.
>
> Anyway, it's your game so do what you want. It could be a purely viral or a
> combination with cyber/bio. Zombies don't really need a reason. Just
> remember that everyone is to busy trying to survive to ask "How?" or
"Why?"/
> You should also try to play up the suspence instead of just throwing the
> endless hoard at your players. SR Combat isn't fun over extended periods of
> time. Also, remember to add wound modifiers for the players. That should
> help with the tension.

I have posted this below the conversation structure. Gmail auto
arranges my conversation structure for me and I do not even
notice..... Hello to the Frank Stable :) Hope you are staying safe!
Thanks for the advice.. I had intended on making it more suspence.
When I get done with the mods and stats Ill post them on my blog and
website for consuption. If I get (un) lazy maybe Ill break out Adobe
and put together a pdf for consumption..

Hey Sailor>>> Stay safe

(Vet of 10 years)

Rich
Message no. 7
From: gurth@******.nl (Gurth)
Subject: Undead in Shadowrun?
Date: Sat, 28 Aug 2004 11:11:37 +0200
According to Valeu, John W. EM3 (AS40 R-3), on Saturday 28 August 2004
04:22 the word on the street was...

> Anyway, it's your game so do what you want. It could be a purely viral
> or a combination with cyber/bio. Zombies don't really need a reason.

Not initially, perhaps, but if you want to do this as a campaign then
you're going to have to find a reason sooner or later, because _someone_
will start researching this phenomenon. Even if the players don't, then I
guess in a campaign you'll want them to go up against some kind of Big Bad
Guy(tm) eventually, and you'll need to figure out a reason for how it all
ties together.

> Just remember that everyone is to busy trying to survive to ask "How?"
> or "Why?"/ You should also try to play up the suspence instead of just
> throwing the endless hoard at your players.

You'd do better to play Zombies! instead in that case...

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: graxius@*****.com (Graxius)
Subject: Undead in Shadowrun?
Date: Sat, 28 Aug 2004 11:43:22 -0500
On Sat, 28 Aug 2004 11:11:37 +0200, Gurth <gurth@******.nl> wrote:
> According to Valeu, John W. EM3 (AS40 R-3), on Saturday 28 August 2004
> 04:22 the word on the street was...
>
> > Anyway, it's your game so do what you want. It could be a purely viral
> > or a combination with cyber/bio. Zombies don't really need a reason.
>
> Not initially, perhaps, but if you want to do this as a campaign then
> you're going to have to find a reason sooner or later, because _someone_
> will start researching this phenomenon. Even if the players don't, then I
> guess in a campaign you'll want them to go up against some kind of Big Bad
> Guy(tm) eventually, and you'll need to figure out a reason for how it all
> ties together.
>
> > Just remember that everyone is to busy trying to survive to ask "How?"
> > or "Why?"/ You should also try to play up the suspence instead of just
> > throwing the endless hoard at your players.
>
> You'd do better to play Zombies! instead in that case...
>
> --
> Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
> "Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
> de moeite om vandaag aanwezig te zijn" --G. de Vader
> -> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
> -> The Plastic Warriors Page: http://plastic.dumpshock.com <-
>
> GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
> O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
> Incubated into the First Church of the Sqooshy Ball, 21-05-1998
>
>
Thanks for all the great input. When I get done with the planning and
writing I will post on my website for consuption!

Rich

Further Reading

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