From: | Flambeau flambeau@**********.fr |
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Subject: | Unearthly P.C. |
Date: | Sat, 3 Apr 1999 00:59:20 +0200 |
an otherwordly being. I know there are many sets of rules
floating around the internet to play spirits or ghosts in Shadowrun,
but what interested me was to know if anyone played such
a character for more than a few games and how (if) they
managed to play the part of a being so alien to (meta)humanity.
Was it possible to keep playing this side of the character,
or was it soon lost as the character became simply one of
the guys who just happened to have cool powers.
I'm thinking the eerieness of the character would be
interesting and I would like to create a character which isn't
just inhuman on the paper. I thought such a character would
have a feel somewhere between Seth in 'City of Angels',
Ripley in Alien IV and Eric Draven in the movie 'The Crow',
but I'm not sure on what he will be. A botched summoning
Gallows-style could be interesting (though its consequences
would be different), so could a specter or a possessed human
à la Nephilim. I even considered to actualize the ED jubruq
concept and have a half-human character torn between two
worlds (think Liam Kincaid in Invasion : Planet Earth but darker
and nowhere near his power level).
The point is to create a character with an unusual perspective
and something alien and eerie about him, yet has to live among
metahumanity. I'd also like to know if such characters can last or
eventually lose their "specialness" over time.
The advice I seek is not so much about rules as it is about
characterization.
Suggestions? Comments?
Flambeau