From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
---|---|
Subject: | Re: Unimaginative Players |
Date: | Sat, 30 Sep 1995 22:29:06 -0400 |
> Can someone give me some advice how to "activate" those players, and
> let them think more for themselves instead of following the GM's
> lead?
The best way to get unimaginative players to think for themselves
is to put them into a few situations where the is no plot at all. Go
into a session with nothing planned. Let them do whatever they think
they can get away with. That way, you *can't* lead them around because
you have no idea what they're going to pull.
After you do this a couple of times, your players will figure out
that they *can* do things on their own. If you run things sneakily,
they'll soon figure out that they *have* to do things on their own.
Then they'll become scheming, crafty, kneebiters who get surprise
karma way too often.
Try it and see what happens.
Marc