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Message no. 1
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Unusual Phys-ads
Date: Sun, 17 Oct 1999 02:02:25 EDT
Query.

When creating a Physical Adept, do you (those GM's that are out there,
hiding from questioning players) think it is possible to geas a phys-ads
abilities so as to actually, physically LOOK different?

i.e. (To steal a character from a Playstation game, FF7) Vincent
Valentine, a human phys-ad, has Mystic Armor level. 2, Killing Hands(M),
and Attribute Boost: Strength level. 2. His Killing Hands and Mystic Armor
are Condition Geased to be available "only when Attribute Boost is active".
If I were to want him to actually look like an "altered" form, would you
make a new phys-ad power "Alternate Form" (sort of like a Transformation
Manipulation), make a general rule to be used like a Shamanic Mask (visible
to the naked and astral eye, and not technology) or would you suggest "you
want to play what...? HaHaHaHaHa. Yeah right!"

Opinions gladly accepted.

By the way, idea

Alternate Form
.5 per level

You may link a number of other powers to this power and receive the benefit
of a Condition Geas. The number of powers you may link are equal to you
Alternate form level plus one). Note: NO power linked to Alternate Form may
be geased, but the power itself can (for those of you who wish to make the
proverbial Wolf-were)

The main effect of this power is the fact that you physically look different
than you runner persona, and may therefore be exempt from many a Lone Star
man hunt. "We're looking for a WHAT Sarge...? Oh great, attack of the
Furbies."

Any comments, changes, this was conceived as I typed so it is NOT playtested
and might not even be balanced.

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Message no. 2
From: dghost@****.com dghost@****.com
Subject: Unusual Phys-ads
Date: Sun, 17 Oct 1999 14:09:54 -0700
On Sun, 17 Oct 1999 02:02:25 EDT "Ahrain Drigar"
<ahrain_drigar@*******.com> writes:
> Query.
>
> When creating a Physical Adept, do you (those GM's that are out there,
> hiding from questioning players) think it is possible to geas a
phys-ads
> abilities so as to actually, physically LOOK different?
>
<SNIP Vincent Valentine>
> If I were to want him to actually look like an "altered" form, would
you
> make a new phys-ad power "Alternate Form" (sort of like a
Transformation
> Manipulation), make a general rule to be used like a Shamanic Mask
(visible
> to the naked and astral eye, and not technology) or would you suggest
"you
> want to play what...? HaHaHaHaHa. Yeah right!"
<SNIP>

Okay, I don't think condition geas applies since you can activate it at
will. /Maybe/ if you said all powers activate when that ability
activates. However, even then I don't think it's limiting enough.
However, for the shapechanging ability, see Steve Kenson's page (addy
unknown at the moment) for Knacks (IIRC) that were cut from MitS. IIRC,
it allows an adept to purchase one spell for .5 power points per spell
Force.

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 3
From: Raije murk@****.org.au
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 14:14:31 +1000
> However, for the shapechanging ability, see Steve Kenson's page (addy
> unknown at the moment) for Knacks (IIRC) that were cut from MitS. IIRC,
> it allows an adept to purchase one spell for .5 power points per spell
> Force.

GAH! I _need_ that address!

BTW, has anybody here realised how amazign GECKO CRAWL can be?!

I had a gnome shaman cast it on a team-mate, who stodd on top of the
Ford-Canada Bison whilst they were making a getaway...this TM had an HMG set
up in a recoil-comp suit thinggy. Gyro mount, that's the one. The Bison
was going top-speed, and luckily, he didn't have to use it...they blew up
the building in the middle of town to cover their escape...the had
previously gone back to grab a tissue which an NPC had dropped in the
bin...they decided not to leave it to chance, then when they got back onto
the road one of them decided to blow the breifcase full of C12 explosives
which he had 'left' there. Oh boy.


BTW, what does IIRC mean again?
_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 4
From: dghost@****.com dghost@****.com
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 01:05:30 -0700
On Tue, 19 Oct 1999 14:14:31 +1000 "Raije" <murk@****.org.au> writes:
<SNIP>
> BTW, has anybody here realised how amazign GECKO CRAWL can be?!

My Spider Shaman Magician's Way Adept has that spell :)

> I had a gnome shaman cast it on a team-mate, who stodd on top of the
> Ford-Canada Bison whilst they were making a getaway...this TM had an
HMG set
> up in a recoil-comp suit thinggy. Gyro mount, that's the one. The
Bison
> was going top-speed, and luckily, he didn't have to use it...
<SNIP>

Maybe it's my Rolemaster influence speaking, but I always assumed that
you needed to maintain 3 points of contact while using that spell
(Meaning that when you move via that spell, you *GASP* crawl! ;).
Regardless, the spell gives the target traction but not the strength to
standup on Bison. Additionally, extrapolating from the descriotion of
the gyroscopic vehicle mounts in R2, the gyroscope will NOT compensate
for moving except walking/running. (ie, it compensates for the bounce in
your step.) Therefore, the gyro mount would not, IMnsHO, compensate for
any of the Bison's movement. :)

BTW, IIRC, IIRC stands for If I Recall Correctly (though it could be If I
Remember Correctly or maybe even Incidently, I Remember Crap).

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 5
From: Rand Ratinac docwagon101@*****.com
Subject: Unusual Phys-ads
Date: Mon, 18 Oct 1999 23:17:18 -0700 (PDT)
> > However, for the shapechanging ability, see Steve
Kenson's page (addy unknown at the moment) for Knacks
(IIRC) that were cut from MitS. IIRC, it allows an
adept to purchase one spell for .5 power points per
spell Force.
>
> GAH! I _need_ that address!

I THINK it's http://www.talonmail.com

Give it a try, anyway.

> BTW, has anybody here realised how amazign GECKO
CRAWL can be?!
<Snip crazy story :)>

Oh, yah. Like that one myself. I actually developed a
similar power for my favourite adept in conjunction
with my GM. It actually resembles the "wall walking"
ability of The Matrix characters more.

Can you imagine a sniper adept hanging off the side of
a building - or from the ceiling inside a room, even -
blasting at you with an extended clip Walther MA2100?

> BTW, what does IIRC mean again?
> Raije

If I Recall Correctly. IIRC.

*Doc' apologies for the bad joke. But doesn't mean it.*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

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Message no. 6
From: Raije murk@****.org.au
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 15:58:43 +1000
> Maybe it's my Rolemaster influence speaking, but I always assumed that
> you needed to maintain 3 points of contact while using that spell
> (Meaning that when you move via that spell, you *GASP* crawl! ;).
> Regardless, the spell gives the target traction but not the strength to
> standup on Bison. Additionally, extrapolating from the descriotion of
> the gyroscopic vehicle mounts in R2, the gyroscope will NOT compensate
> for moving except walking/running. (ie, it compensates for the bounce in
> your step.) Therefore, the gyro mount would not, IMnsHO, compensate for
> any of the Bison's movement. :)

That's a good idea. It didn't really matter in the end because he didn't
fire any rounds, and he was only up there for around a minute anyway.

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 7
From: Raije murk@****.org.au
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 16:01:31 +1000
> My Spider Shaman Magician's Way Adept has that spell :)

Yerck, I h8 M's way Adepts. The only way to get more Power Points is to
initiate. I hate that in a big way. That's why my new char has increased
reflexes at level 2 rather than not at all...otherwise I'd have had 2 points
onto Magical Power; and you can't get that later (which also bites).

Of course, if somebody can prove that I'm wrong I can point it out to the GM
and I'd be a really happy puppy!

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 8
From: Raije murk@****.org.au
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 16:03:14 +1000
> I THINK it's http://www.talonmail.com

well apparently you don't RC because I can't find the website. Bummer, eh?

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 9
From: Rand Ratinac docwagon101@*****.com
Subject: Unusual Phys-ads
Date: Mon, 18 Oct 1999 23:29:36 -0700 (PDT)
> > I THINK it's http://www.talonmail.com
>
> well apparently you don't RC because I can't find
> the website. Bummer, eh?
> Raije

My bad.

Just did a quick search. It's actually

http://members.aol.com/talonmail/

Don't know HOW I got that other address. :)

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

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Message no. 10
From: Lady Jestyr jestyr@*********.html.com
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 17:22:05 +1000
At 23:29 18/10/99 -0700, Rand Ratinac wrote:
>> > I THINK it's http://www.talonmail.com
>>
>> well apparently you don't RC because I can't find
>> the website. Bummer, eh?
>
>My bad.
>
>Just did a quick search. It's actually
>
>http://members.aol.com/talonmail/
>
>Don't know HOW I got that other address. :)

Because you're a freak?

:-)

Lady Jestyr
~ Hell hath no fury like a geek with a whippersnipper ~

* jestyr@*****.com | URL: http://www.geocities.com/~jestyr *
Message no. 11
From: Grim Shear grim_shear@*******.com
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 08:48:28 CDT
>BTW, what does IIRC mean again?
>Raije

If I Recall Correctly. IIRC :)

Grim Shear
"Dammit man, I thought I told you to throw the _Grenade_
not the pin." Spoken soon after telling a _really_ stupid
(and well roleplayed Troll), to pull the pin and throw it.

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Message no. 12
From: Ereskanti@***.com Ereskanti@***.com
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 14:03:10 EDT
In a message dated 10/19/1999 1:10:04 AM US Eastern Standard Time,
murk@****.org.au writes:

> > I THINK it's http://www.talonmail.com
>
> well apparently you don't RC because I can't find the website. Bummer, eh?

http://members.aol.com/talonmail/

I *think* the file itself is Index.html

-K
[Hoosier Hacker House]
[http://members.aol.com/hhackerh/intro.htm]
ICQ#-51511837
Message no. 13
From: dghost@****.com dghost@****.com
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 13:35:24 -0700
On Tue, 19 Oct 1999 16:01:31 +1000 "Raije" <murk@****.org.au> writes:
> > My Spider Shaman Magician's Way Adept has that spell :)

> Yerck, I h8 M's way Adepts.

Note: not all list members are native english speakers. therefore, out
of consideration for them, please spell out words (preferrably correctly
;) and try to use proper grammar. Thank you. :)

> The only way to get more Power Points is to
> initiate. I hate that in a big way. That's why my new char has
increased
> reflexes at level 2 rather than not at all...otherwise I'd have had 2
points
> onto Magical Power; and you can't get that later (which also bites).

Uhm, you realize a normal PhysAd is a B priority pick (20 Build points)
and Magician's Way Adept is an A priority pick (30 Build points)

> Of course, if somebody can prove that I'm wrong I can point it out to
the GM
> and I'd be a really happy puppy!

You're correct. However, talk to your GM. You might get a compromise
you can be happy with if you are willing to sacrifice certain abilities
(Ie, like the magician's way adept's ability to get a second power point
nstead of learning a metamagical technique.)

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 14
From: Rand Ratinac docwagon101@*****.com
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 21:02:29 -0700 (PDT)
> >> > I THINK it's http://www.talonmail.com
> >>
> >> well apparently you don't RC because I can't find
the website. Bummer, eh?
> >
> >My bad.
> >
> >Just did a quick search. It's actually
> >
> >http://members.aol.com/talonmail/
> >
> >Don't know HOW I got that other address. :)
>
> Because you're a freak?
>
> :-)
>
> Lady Jestyr

Yes...

Yes, that could be it.

*Doc' ponders his potential freakhood thoughtfully...*

P.S I'm 81 and I still need it. I'm a FREAK!!!

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

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Message no. 15
From: Rand Ratinac docwagon101@*****.com
Subject: Unusual Phys-ads
Date: Tue, 19 Oct 1999 21:16:07 -0700 (PDT)
> Yes...
>
> Yes, that could be it.
>
> *Doc' ponders his potential freakhood
> thoughtfully...*
>
> P.S I'm 81 and I still need it. I'm a FREAK!!!

Ooops...that should actually be "79 years old".

My bad. Again.

*Doc' hangs his head in sham...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
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Message no. 16
From: Raije murk@****.org.au
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 18:21:57 +1000
----- > > Yerck, I h8 M's way Adepts.
>
> Note: not all list members are native english speakers. therefore, out
> of consideration for them, please spell out words (preferrably correctly
> ;) and try to use proper grammar. Thank you. :)
>

sorry, will do.

> > The only way to get more Power Points is to
> > initiate. I hate that in a big way. That's why my new char has
> increased
> > reflexes at level 2 rather than not at all...otherwise I'd have had 2
> points
> > onto Magical Power; and you can't get that later (which also bites).
>
> Uhm, you realize a normal PhysAd is a B priority pick (20 Build points)
> and Magician's Way Adept is an A priority pick (30 Build points)
>

we use a custom version of the points system so it doesn't change a lot
anyway.


> You're correct. However, talk to your GM. You might get a compromise
> you can be happy with if you are willing to sacrifice certain abilities
> (Ie, like the magician's way adept's ability to get a second power point
> nstead of learning a metamagical technique.)

aye well. oh well.

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 17
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 12:55:59 EDT
>From: dghost@****.com
>Date: Sun, 17 Oct 1999 14:09:54 -0700

><SNIP>
>Okay, I don't think condition geas applies since you can activate it at
>will. /Maybe/ if you said all powers activate when that ability
>activates. However, even then I don't think it's limiting enough.
>However, for the shapechanging ability, see Steve Kenson's page (addy
>unknown at the moment) for Knacks (IIRC) that were cut from MitS. IIRC,
>it allows an adept to purchase one spell for .5 power points per spell
>Force.
>
>--
>D. Ghost
>Outside of a dog, a book is a man's best friend.
>Inside of a dog, it's too dark to read.
>-Groucho Marx




Ok, thanks for the spring board, ( and thanks for the name to search) but I
may have been a little vague. What I am more or less talking about (which
may be a little more coherent now that is daytime) is more of a VISUAL
effect for a Phys-Ad power, not necessarily a normal Shapechange
spell.(which only alows you to change into a non para-animal)

i.e.
Mystic Armor- Phys-Ad looks like he has a scaley like hide, or like
Colossus of X-Men, or possible "grows" fur.
Killing Hands- He has "claws", or arm blades (ala Guyver) or something.
etc.

I do remember a Flaw from a long time ago on somebodies post (sorry I don't
remember who) who had "Blatant Magic...2 pt. flaw" but I don't think this
would affect this. My idea on the Phys-Ad power was a way to give a player
the option of looking "different" when his Phys-Ad powers are active.

Does anyone have any better ideas on how to accomplish this?

Ahrain

"Hey, this guy is pretty powerful....(Smile)" Go-Ku, DBZ

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Message no. 18
From: dghost@****.com dghost@****.com
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 14:51:21 -0700
On Wed, 20 Oct 1999 12:55:59 EDT "Ahrain Drigar"
<ahrain_drigar@*******.com> writes:
<SNIP>
> Ok, thanks for the spring board, ( and thanks for the name to search)
but I
> may have been a little vague. What I am more or less talking about
(which
> may be a little more coherent now that is daytime) is more of a VISUAL
> effect for a Phys-Ad power, not necessarily a normal Shapechange
> spell.(which only alows you to change into a non para-animal)
>
> i.e.
> Mystic Armor- Phys-Ad looks like he has a scaley like hide, or like
> Colossus of X-Men, or possible "grows" fur.
> Killing Hands- He has "claws", or arm blades (ala Guyver) or
something.
> etc.
>
> I do remember a Flaw from a long time ago on somebodies post (sorry I
don't
> remember who) who had "Blatant Magic...2 pt. flaw" but I don't think
this
> would affect this. My idea on the Phys-Ad power was a way to give a
player
> the option of looking "different" when his Phys-Ad powers are active.
>
> Does anyone have any better ideas on how to accomplish this?

A while back I suggested something like a biological adept: An adept
whose powers manifest biologically. Ie, armor, claws, etc ... The
downsides were the obviousness, the restriction of power choices (only
those that can be rationalized biologically), and that the powers were
constantly on. I think the upside was that all powers were purchased
with the geas discount.

Maybe if you do some archive diving, you can find that post ...

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 19
From: Mockingbird mockingbird@*********.com
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 15:28:45 -0500
----- Original Message -----
From: Ahrain Drigar <ahrain_drigar@*******.com>
To: <shadowrn@*********.org>
Sent: Wednesday, October 20, 1999 11:55 AM
Subject: Re: Unusual Phys-ads


<snip>
> i.e.
> Mystic Armor- Phys-Ad looks like he has a scaley like hide, or like
> Colossus of X-Men, or possible "grows" fur.
> Killing Hands- He has "claws", or arm blades (ala Guyver) or
something.
> etc.
>
<snip>

Hi,
I tend to use GURPS opinion on things like this. (Paraphrased)"If a
special effect gives the character no bonuses or limitation, it is
considered a visual effect and no points are given or lossed" Their
example is pointy ears and blue hair.

Mockingbird
Message no. 20
From: Grim Shear grim_shear@*******.com
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 16:02:05 CDT
<snip>My idea on the Phys-Ad power was a way to give a player the
>option of looking "different" when his Phys-Ad powers are active.
>Does anyone have any better ideas on how to accomplish this?
>Ahrain

How about Tattoo's. Big scary looking tattoo's (dragons, demons, spiders,
whatever) that come to life when the power is active.
A Dragon racing along your arm toward your fist every time you go to hit
someone would look pretty cool.
That or you could just have some type of glowing aura, or whatever else
seems to fit. For Killing Hands I would think something like how they drew
Psylok (or however her name is spelled). Her hands kind of glowed when she
used her power.

Grim Shear
"Dammit man, I thought I told you to throw the _Grenade_
not the pin." Spoken soon after telling a _really_ stupid
(and well roleplayed Troll), to pull the pin and throw it.

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Message no. 21
From: lomion lomion@*********.or
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 14:26:52 -0700
At 04:02 PM 10/20/99 -0500, you wrote:
><snip>My idea on the Phys-Ad power was a way to give a player the
>>option of looking "different" when his Phys-Ad powers are active.
>>Does anyone have any better ideas on how to accomplish this?
>>Ahrain
>
> How about Tattoo's. Big scary looking tattoo's (dragons, demons,
> spiders, whatever) that come to life when the power is active.
> A Dragon racing along your arm toward your fist every time you go
> to hit someone would look pretty cool.

that lends itself to the whole shamanic mask thing. I had an adept from
1st ed ..elven adpet that used 2 monofilament whips with autosucceses -
anyone remeber that nasty thing? (yes he was am unchink but we were seeing
how far we could push the rules then).

Well he had the mystic armor type thing and whenever it came into play
there was a flash of light.

> That or you could just have some type of glowing aura, or
> whatever else seems to fit. For Killing Hands I would think something
> like how they drew Psylok (or however her name is spelled). Her hands
> kind of glowed when she used her power.

The GLOW../me thinks of The Last Dragon


> Grim Shear
> "Dammit man, I thought I told you to throw the _Grenade_
>not the pin." Spoken soon after telling a _really_ stupid
>(and well roleplayed Troll), to pull the pin and throw it.
>
>______________________________________________________
>Get Your Private, Free Email at http://www.hotmail.com
>
Message no. 22
From: vocenoctum@****.com vocenoctum@****.com
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 17:19:19 -0400
On Tue, 19 Oct 1999 13:35:24 -0700 dghost@****.com writes:
> You're correct. However, talk to your GM. You might get a
> compromise you can be happy with if you are willing to sacrifice
> certain abilities (Ie, like the magician's way adept's ability to
> get a second power point nstead of learning a metamagical
> technique.)

Actually, per a while back, Magicians Path Adepts get either a power
point or a metatalent. They don't have the option to trade in the
metatalent for a second point.

Myself, I will just give them 1 power point and a metatalent.

Vocenoctum
<http://members.aol.com/vocenoctum>;

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Message no. 23
From: Rand Ratinac docwagon101@*****.com
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 18:23:26 -0700 (PDT)
> ><snip>My idea on the Phys-Ad power was a way to
give a player the option of looking "different" when
his Phys-Ad powers are active. Does anyone have any
better ideas on how to accomplish this?
> >>Ahrain
> >
> > How about Tattoo's. Big scary looking
tattoo's (dragons, demons, spiders, whatever) that
come to life when the power is active.
> > A Dragon racing along your arm toward your
fist every time you go to hit someone would look
pretty cool.

Not a bad idea. Have a look at the girl on the cover
of Awakenings...

> > That or you could just have some type of
glowing aura, or whatever else seems to fit. For
Killing Hands I would think something like how they
drew Psylok (or however her name is spelled). Her
hands kind of glowed when she used her power.
>
> The GLOW../me thinks of The Last Dragon
> > Grim Shear

Not glowing. Psylocke is a psionicist of sorts. That
"glow" is actually her generating psychic blades from
the ends of her hands. She can also shoot them.

Stepping back from that little bit of pedantery, that
could be a very good way of doing things, although
you'd probably just want to make the hands glow, or
have them surrounded by an energy field, rather than
growing "blades". Come to think of it, look at any of
the X-Men (Psylocke and Havok come to mind) who can
shoot energy from their hands. That's a visible form
of Distance Strike.

*Doc' wonders if he could squeeze into Psylocke's
outfit. Doc' wonders if he SHOULD...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

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Message no. 24
From: Sebastian Wiers m0ng005e@*****.com
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 18:38:59 -0500
:Ok, thanks for the spring board, ( and thanks for the name to search) but I
:may have been a little vague. What I am more or less talking about (which
:may be a little more coherent now that is daytime) is more of a VISUAL
:effect for a Phys-Ad power, not necessarily a normal Shapechange
:spell.(which only alows you to change into a non para-animal)
:
:i.e.
: Mystic Armor- Phys-Ad looks like he has a scaley like hide, or like
:Colossus of X-Men, or possible "grows" fur.
: Killing Hands- He has "claws", or arm blades (ala Guyver) or something.
: etc.

MiTS mentions that adepts of the "twisted way" (from the magical threats
section) often exhibit such manifestations. If the power had a geas on it,
perhaps the manifestation would not appear except when the power was active.
In any case, if the player wants the character to have such "symptoms",
I don't see why the GM shouldn't allow it. I suppose if it actually
amounted to a disguise, it would be useful, but otherwise it seems more a
drawback. In any case, the nature of SR adept magic does not seems to
disallow it.

Mongoose
Message no. 25
From: Sebastian Wiers m0ng005e@*****.com
Subject: Unusual Phys-ads
Date: Thu, 21 Oct 1999 02:11:54 -0500
:Actually, per a while back, Magicians Path Adepts get either a power
:point or a metatalent. They don't have the option to trade in the
:metatalent for a second point.
:
:Myself, I will just give them 1 power point and a metatalent.

But no increase in actual magic rating? Remeber, that still limits the
max rating of any adept power. That includes "magical power", if that
matters, which it might if purchased with a voluntary geas. It is also used
to determine certain capabilties such as warding.

Mongoose
Message no. 26
From: Raije murk@****.org.au
Subject: Unusual Phys-ads
Date: Wed, 20 Oct 1999 18:28:39 +1000
> P.S I'm 81 and I still need it. I'm a FREAK!!!

<insinuation>
interseting you mentioned this after the Lady's post...
</insinuation>

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 27
From: Glenn Royer groyer@********.EDU
Subject: Unusual Phys-ads
Date: Tue, 16 Nov 1999 11:59:10 -0800
----- Original Message -----
From: <dghost@****.com>
To: <shadowrn@*********.org>
Sent: Wednesday, October 20, 1999 1:51 PM
Subject: Re: Unusual Phys-ads
> A while back I suggested something like a biological adept: An adept
> whose powers manifest biologically. Ie, armor, claws, etc ... The
> downsides were the obviousness, the restriction of power choices (only
> those that can be rationalized biologically), and that the powers were
> constantly on. I think the upside was that all powers were purchased
> with the geas discount.
>
> Maybe if you do some archive diving, you can find that post ...
>
> --
> D. Ghost

Twisted way Adepts, since the advent of MitS, now follow something very
similar to this... (p.135) twisted way adepts can manifest physical changes
as their potency increases, usually hand-in-hand with new powers... like
scaly hide when they get mystic armor... etc.
-glenn
http://members.tripod.com/~glenn_royer/SR_pics
Message no. 28
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Unusual Phys-ads
Date: Wed, 17 Nov 1999 01:37:23 EST
>From: "Glenn Royer" <groyer@********.EDU>
>Date: Tue, 16 Nov 1999 11:59:10 -0800
>
>
>
>Twisted way Adepts, since the advent of MitS, now follow something very
>similar to this... (p.135) twisted way adepts can manifest physical changes
>as their potency increases, usually hand-in-hand with new powers... like
>scaly hide when they get mystic armor... etc.
>-glenn
>http://members.tripod.com/~glenn_royer/SR_pics
>
>
>

Thank you for reminding me about this post. I understand the Twisted
adepts. My question is, in your humble opinions, would you alow a
non-twisted adept to describe/explain his/her powers that way (without the
bonus of potency of course). And if so should there be an additional cost
involved for this.

Ahrain
The unthinking

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Message no. 29
From: Lars Ericson lericson@****.edu
Subject: Unusual Phys-ads
Date: Wed, 17 Nov 1999 08:46:29 -0600
Ahrain Drigar wrote:

> Thank you for reminding me about this post. I understand the Twisted
> adepts. My question is, in your humble opinions, would you alow a
> non-twisted adept to describe/explain his/her powers that way (without the
> bonus of potency of course). And if so should there be an additional cost
> involved for this.

I wouldn't have any problems with a character who wanted obvious adept
power manifestations, but it should be inline with the character's totem
and concept. Overall, it is a disadvantage to have them obvious since
they will stand out more and possibly be mistaken for a Twisted Adept by
the good guys and the bad guys (now that could be interesting). I would
emphasize to the player that this is very unusual, but that Magic is an
evolving entity, so it is *possible* to do so.


--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.
Message no. 30
From: Bira ubiratan@**.homeshopping.com.br
Subject: Unusual Phys-ads
Date: Wed, 17 Nov 1999 14:25:56 -0200
On Wed, 17 Nov 1999 01:37:23 EST
"Ahrain Drigar" <ahrain_drigar@*******.com> wrote:

> Thank you for reminding me about this post. I understand the Twisted
> adepts. My question is, in your humble opinions, would you alow a
> non-twisted adept to describe/explain his/her powers that way (without the
> bonus of potency of course). And if so should there be an additional cost
> involved for this.
>
> Ahrain
> The unthinking

Since many of the changes involved will be obvious and probably
ugly :) , you may want to make this a geas, reducing the cost of the
power. And I wouldn't take this "Adept Ways" division too rigidly,
Character Classes don't fit SR too well :) .

Bira - SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
ICQ# 4055455

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