From: | "Fakereszt (Endreffy Janos)" <ayes@****.SCH.BME.HU> |
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Subject: | Usefulness of Physical Adepts |
Date: | Sun, 9 Apr 1995 05:34:36 +0200 |
>phys adepts more powerful than they already are, I don't think this is
>warranted or neccessary, the character types seem perfectly balanced as they
>are.
>Just a gripe of my own, I have to say that phys adds are just about the
>weakest bang for the buck, so to speak. If I put priority B in tech
>instead of magic I could make a Sammie who could easily out perform an adept
>any day of the week. How often do you really run across spirits who have
>Immunity to Weapons? I mean, the adept might kick ass v.s spirits, but he
>looses ALOT in the performance area.
>
>Sean
Well two weeks ago the whole party I was GM-ing was struck dead by some
spirits. They didn't complain about that too much tough: Immunity to Weapons
can be amazing using high-force spirits(say 8): a full-auto burst of 15
bullets just passes thru them harmlessly. This power also extends to
explosives, so it doesn't matter if you're using air-timed attack
grenades, the result will be similar: nothing.
Don't tell me that spirits are rare: if there is magician in the opposition,
there well be spirits as well. And if there isn't a magician in the
opposition, but the party has got some, then they won't stand a chance: this
was explicitly stated in the Grimthingy 2, and I agree with that.
Okay, enough about that. Just a little <grunt>-ing. I love spirits.
Wooden Cross
Ps: not only spirits have Weapon Immunity...
Ps2: that party did NOT have a physad...