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Mailing List Logs for ShadowRN

Message no. 1
From: "Edward Poe" <hedley@********.com>
Subject: UV hosts and headware
Date: Fri, 13 Sep 1996 23:34:31 -0500
I was reading in VR2.0 about UV cyberspace being qualitatively different
from "normal" cyberspace. Now, if a decker uses his _real_ skill in a UV
host environment, would something like a tactical computer in the decker's
head be of any use in combat on said host? I mean, sure, such add-ins as
the orientation system wouldn't work (it gets its input from ouside the
user's sensorium), but wouldn't a tac 'comp give the decker something back
from the sensory data being fed to it in the UV environment?

I haven't had this come up amongst my players. I just thought of it while
reading to books...

Edward Poe
hedley@********.com
http://box.pcnetinc.com/hedley
Message no. 2
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: UV hosts and headware
Date: Sat, 14 Sep 1996 10:30:01 +0000
On 13 Sep 96 at 23:34, Edward Poe wrote:
> I was reading in VR2.0 about UV cyberspace being qualitatively different
> from "normal" cyberspace. Now, if a decker uses his _real_ skill in a UV
> host environment, would something like a tactical computer in the decker's
> head be of any use in combat on said host? I mean, sure, such add-ins as
> the orientation system wouldn't work (it gets its input from ouside the
> user's sensorium), but wouldn't a tac 'comp give the decker something back
> from the sensory data being fed to it in the UV environment?
But the TacComp would still refer to the orientation system's data, plus does
not get visual input (hey - the eyes don't see anything for a jacked-in decker
:-). Could make it a bit difficult to calculate the combat parameters...
++??????++ Out of Cheese Error.
Redo From Start.

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 3
From: "Edward Poe" <hedley@********.com>
Subject: Re: UV hosts and headware
Date: Sat, 14 Sep 1996 07:55:15 -0500
> From: Sascha Pabst <Sascha.Pabst@**********.Uni-Oldenburg.DE>
> To: shadowrn@********.itribe.net
> Subject: Re: UV hosts and headware
> Date: Saturday, 14 September, 1996 05:30
>
> On 13 Sep 96 at 23:34, Edward Poe wrote:
> > I was reading in VR2.0 about UV cyberspace being qualitatively
different
> > from "normal" cyberspace. Now, if a decker uses his _real_ skill in a
UV
> > host environment, would something like a tactical computer in the
decker's
> > head be of any use in combat on said host? I mean, sure, such add-ins
as
> > the orientation system wouldn't work (it gets its input from ouside the
> > user's sensorium), but wouldn't a tac 'comp give the decker something
back
> > from the sensory data being fed to it in the UV environment?
> But the TacComp would still refer to the orientation system's data, plus
does
> not get visual input (hey - the eyes don't see anything for a jacked-in
decker
> :-). Could make it a bit difficult to calculate the combat parameters...
> ++??????++ Out of Cheese Error.
> Redo From Start.
>
> Sascha

Ok. Let's assume the decker has no orientation system. The tactical
computer gets its input from the user's sensorium. The decker's senses are
over-ridden by his/her ASSIST. Would not the tac 'comp "see" what the
decker sees?
Message no. 4
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: UV hosts and headware
Date: Sat, 14 Sep 1996 11:31:18 -0500 (EST)
>On 13 Sep 96 at 23:34, Edward Poe wrote:
>> I was reading in VR2.0 about UV cyberspace being qualitatively different
>> from "normal" cyberspace. Now, if a decker uses his _real_ skill in a
UV
>> host environment, would something like a tactical computer in the decker's
>> head be of any use in combat on said host? I mean, sure, such add-ins as
>> the orientation system wouldn't work (it gets its input from ouside the
>> user's sensorium), but wouldn't a tac 'comp give the decker something back
>> from the sensory data being fed to it in the UV environment?
>But the TacComp would still refer to the orientation system's data, plus does
>not get visual input (hey - the eyes don't see anything for a jacked-in decker
>:-). Could make it a bit difficult to calculate the combat parameters...

Have to agree. Tac-Comp wouldn't do much in VR, unless the feed included
false nav data.
IMHO UV hosts are an easy cop out on FASA's part for a crappy decking system.
"Gee, our decking rules suck. What if we replaced them with the regular
combat system? We could call it an Ultraviolet system!"


FAMOUS LAST WORDS
"What's red and has six holes in it?"
"blam! blam! blam! blam! blam! blam!"
"You. . ."
Message no. 5
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: UV hosts and headware
Date: Sat, 14 Sep 1996 20:04:29 -0500 (EST)
>I was reading in VR2.0 about UV cyberspace being qualitatively different
>from "normal" cyberspace. Now, if a decker uses his _real_ skill in a UV
>host environment, would something like a tactical computer in the decker's
>head be of any use in combat on said host? I mean, sure, such add-ins as
>the orientation system wouldn't work (it gets its input from ouside the
>user's sensorium), but wouldn't a tac 'comp give the decker something back
>from the sensory data being fed to it in the UV environment?
>
>I haven't had this come up amongst my players. I just thought of it while
>reading to books...
>
>
I think this depends on how your GM runs the UV. If it literally interprets
EVERYTHING on the player, then yes, that would include cyberware and would
include the Tac Com...

Just my opinion, though... Personally, I wouldn't run it that way, but
every GM has a different opinion...



Order is Illusion! Chaos is Bliss! Got any fours?
Not a flame, but a small glow:)
Message no. 6
From: "Edward Poe" <hedley@********.com>
Subject: Re: UV hosts and headware
Date: Sat, 14 Sep 1996 22:12:37 -0500
> >I was reading in VR2.0 about UV cyberspace being qualitatively different
> >from "normal" cyberspace. Now, if a decker uses his _real_ skill in a
UV
> >host environment, would something like a tactical computer in the
decker's
> >head be of any use in combat on said host? I mean, sure, such add-ins
as
> >the orientation system wouldn't work (it gets its input from ouside the
> >user's sensorium), but wouldn't a tac 'comp give the decker something
back
> >from the sensory data being fed to it in the UV environment?
> >
> >I haven't had this come up amongst my players. I just thought of it
while
> >reading to books...
> >
> >
> I think this depends on how your GM runs the UV. If it literally
interprets
> EVERYTHING on the player, then yes, that would include cyberware and
would
> include the Tac Com...
>
> Just my opinion, though... Personally, I wouldn't run it that way, but
> every GM has a different opinion...

In this case I'm the GM, and none of the player characters have a tactical
computer. This whole idea crossed my mind after I read VR2.0 and then
re-read ShadowTech. I thought the idea merited some consideration and
wanted a few people's opinions. Thanks...
Message no. 7
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: UV hosts and headware
Date: Mon, 16 Sep 1996 16:01:03 +0000
On 14 Sep 96 at 7:55, Edward Poe wrote:
[TacComp for decker in UV-System]
> Ok. Let's assume the decker has no orientation system. The tactical
> computer gets its input from the user's sensorium. The decker's senses are
> over-ridden by his/her ASSIST. Would not the tac 'comp "see" what the
> decker sees?
>
As I understand it, the decker doesn't use his senses (eyes, ears,...), but
gets the data directly fed into his brain via the datajack. I would assume the
TacComp would get the neccessary data directly from the organs (direct visual
input from the eye-nerves, ...). This would leave it w/o input if the jack is
used.

But as you can see above, I am not too sure about the topic 'cause I don't
know too much about the nerve-system and were the input from a datajack would
get into, or where the TacComp would get its info from.

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+

Further Reading

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