From: | Robert Nesius <nesius@******.COM> |
---|---|
Subject: | Re: Vampires ( & Mages ) |
Date: | Sat, 2 May 1998 01:17:38 -0700 |
In regards to the topic of merging WOD Vampire: The Masquerade
w/ Shadowrun, this was done in a game I played in years back, and I'll
probably do something similar in my game.
Essentially:
Bagged the clans - we kept the SR vampiric origin.
Kept the traditions - Domain, etc...
Kept the ambience of White Wolfe's vampires - the goth darkness, the
cold manipulative backstabbing with political powerplays. Granted,
our "elders" were pretty recent in terms of time ,but it all worked out.
Basically, we mapped the social aspects of kindred society over into SR
vampires, but left them the same in terms of mechanics. The SR books
didn't go into the dyanmics of vampiric society much, so we borrowed
White Wolf's.
The other area I'm giving serious consideration to is mapping some of
White Wolf's mage stuff over to SR. Again, only social aspects.
ie: An initiate group of mages that has the agenda of gaining power and,
more importantly, money - a "syndicate" initiate group. Basically, I've
considered mapping some of the traditions (Technocracy and others) over as
initiate groups. As I write this, it occurred to me that an ascension war
of some sort could even be possible, but that's an idea that just occurred
to me and I haven't thought it through.
In summary, I like to borrow ideas for societal things, but I don't like
to directly map mechanics or systems.
-Rob