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Mailing List Logs for ShadowRN

Message no. 1
From: Cobra <wgallas@*****.FR>
Subject: Re: Vampires ( & Mages ) & Werewolves ?
Date: Tue, 5 May 1998 02:47:15 +0200
>Okay, I don't know much about White Wolf's games and truthfully, don't
>really care.

I'm only a player so I don't have read any vampire book. My opinion will
lack some real insight but I think I've enough played to make it valuable...

>BUT it was mentioned by Robert Nessius earlier that he used several items
>from that gaming series to provide culture references for Shadowrun,
>specifically mentioning Vampire and Mage.
>
>I'm somewhat curious to tell the truth now. If I were only to purchase one
>book for Vampire info and one book for Mage info, what should I buy?
>Especially if I didn't want to deal with a lot of game mechanics nonsense,
>just background materials that could be mined for Shadowrun purposes.

* For Vampire, I don't think there's something really useful. It's a very
specific atmosphere.
For data on the different clan, I don't think any of the books describes
all the clans. There is either Camarilla's or Sabbat's or the others...

* For mage, I think the most easy to adapt is about technomancers. This
makes weird mages using magic and *technology*, ideal for AZ... An other
one is about the different realms. It can give some ideas for creating
astral planes or steps during metaplanar quests.

* For werewolf, the book about umbra is really good. There are many places
described which can be easily used for astral quests. An other good one is
about the spirits. It describes many spirits with their habits.

I'm sorry but I don't remember the titles. If you ask your book store about
these ones, they sure can point you to the right book.

- Cobra.
Message no. 2
From: Sheldon Rose <scrose@****.COM>
Subject: Re: Vampires ( & Mages ) & Werewolves ?
Date: Tue, 5 May 1998 11:00:06 -0500
Cobra wrote:
>
> >Okay, I don't know much about White Wolf's games and truthfully, don't
> >really care.
>
> I'm only a player so I don't have read any vampire book. My opinion will
> lack some real insight but I think I've enough played to make it valuable...
>
> >BUT it was mentioned by Robert Nessius earlier that he used several items
> >from that gaming series to provide culture references for Shadowrun,
> >specifically mentioning Vampire and Mage.
> >
> >I'm somewhat curious to tell the truth now. If I were only to purchase one
> >book for Vampire info and one book for Mage info, what should I buy?
> >Especially if I didn't want to deal with a lot of game mechanics nonsense,
> >just background materials that could be mined for Shadowrun purposes.
>
> * For Vampire, I don't think there's something really useful. It's a very
> specific atmosphere.
> For data on the different clan, I don't think any of the books describes
> all the clans. There is either Camarilla's or Sabbat's or the others...

the players guild will give you the everything execept the Sabbat stuff.
The "Clan books" are expensive for what you get even when you actually
play the game.
The basic rule books give you a great deal of material including the
materical they used to create the clans.


Watch Dracular (This will give you some nice Sabbat material.
Lost Boys is the definitive Bruhaj movie IMO.
Interview with a Vampire for the Toreador
etc etc etc.

White Wolf wants to sell books just like any other publisher but if you
are not going to play the game the books are not all that useful IMO...

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.