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Mailing List Logs for ShadowRN

Message no. 1
From: MR KENNETH J GREGORIE <QPXS82C@*******.COM>
Subject: various
Date: Wed, 13 Sep 1995 01:37:58 EDT
-- [ From: Kenneth Gregorie * EMC.Ver #2.10P ] --

Howdo just some comments on several items. Take them as you see fit

one shot magic items: I would go the same as fetishes but the target #
would be modified by the force of the spell to enchant. Also the cost
would be about 10 - 100 times higher.

Barrier from spell lock: Depends on if the spell lock was attacked. If
so, it never will. The spell lock has been cancelled. If not, then I
think it's 1 force pt per hour of uninterrupted peace.

Street sam on Harley:I would think you could use a smartlink if you had
it hooked into the bike(vcr). Possible penalties while moving and
firing. Pintle mounts are available but you will have to check the # of
firmpoints or hardpoints to see if it's possible as well as if you have
enough cf. You also will be taking penalties for moving/firing, and
accelerating(driving). Have her make a driving test at + whatever the
total # of things she is trying to do and if she fails she makes a
crash test with the same penalties. Firing will get her the same
penalties just because she is splitting her concentration into several
different areas.Also, only allow her to target at one target at a time.

Stabilizing/recoil: There won't be a penalty because of recoil or not
being stabilized because of what is holding the weopon. As a rule of
thumb to try take the body of the vehicle as the recoil mod. but don't
forget to add penalties while firing to any driving tests.Plus the
bigger the weopon the more the penalty.

Ken

My dollar in change
Message no. 2
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: various
Date: Fri, 15 Sep 1995 19:00:53 +0200
Kenneth Gregorie wrote:

> Street sam on Harley:I would think you could use a smartlink if you had
> it hooked into the bike(vcr). Possible penalties while moving and
> firing. Pintle mounts are available but you will have to check the # of

But when really using a Smartlink, one couldn't use the bike's sensors IMHO.
(RBB p. 106, one can fire using "standard optical means" OR "the vehicle's
onboard sensors.")

> firmpoints or hardpoints to see if it's possible as well as if you have
> enough cf. You also will be taking penalties for moving/firing, and
> accelerating(driving). Have her make a driving test at + whatever the
> total # of things she is trying to do and if she fails she makes a
> crash test with the same penalties. Firing will get her the same
> penalties just because she is splitting her concentration into several
> different areas.Also, only allow her to target at one target at a time.
>
> Stabilizing/recoil: There won't be a penalty because of recoil or not
> being stabilized because of what is holding the weopon. As a rule of
> thumb to try take the body of the vehicle as the recoil mod. but don't
> forget to add penalties while firing to any driving tests.Plus the
> bigger the weopon the more the penalty.
See also RBB pp 121-123. Hardpoints HALVE the recoil (before calculating
recoil comp.) and Firmpoints offer 1 point of Recoil Comp.

Sascha
--
+---___---------+-----------------------------------------+------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | The one does not |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de |learn from history|
| \___ __/ | or | is bound to live |
|==== \_/ ======| Westerstr. 20 / 26121 Oldenburg | through it again.|
|LOGOUT FASCISM!| *Wearing hats is just a way of live* | |
+---------------+-----------------------------------------+------------------+
| Deserves it! I daresay he does. Many that live deserve death. And some |
| die deserve life. Can you give it to them? Then do not be too eager to |
| deal out death in judgement. -- Gandalf |
+----------------------------------------------------------------------------+
Message no. 3
From: Colin colin@******.demon.co.uk
Subject: Various
Date: Sat, 27 May 2000 21:30:38 +0100
Okay: This is my first post (I unfortunately ticked the 'digest' box
being a newbie...) to this list so here goes:

For some strange, unfathomable, reason: shadowrn-admin@*********.com
just wrote:
>--__--__--
>
>Message: 3
>From: "Josh Harrison" <mataxes@****.net>
>To: <shadowrn@*********.com>
>Subject: Re: Opposed Tests (Rand, pay attention :)
>Date: Fri, 26 May 2000 15:46:06 -0400
>charset="iso-8859-1"
>Reply-To: shadowrn@*********.com
>
>----- Original Message -----
>From: <dbuehrer@******.carl.org>
>> I don't like opposed tests.
>>
>> 1. I don't like the odds.
>
>[Example snipped]
>
>It's your choice. The way I look at it, when all things are equal in an
>opposed test, there is a 50/50 chance of either contestant winning. If one
>has a higher rating, things fall into his favor. As an Amber GM once told
>me, "If, when all things are equal, you're guaranteed to lose, it's up to
>you to make sure things aren't equal." Seems to me like really good advice
>for Shadowrun, if you ask me. ;-)

I second that.
>
>Also, I never felt that the dice scale was linear -- a six isn't really
>*twice* as good as a three. This could be my own personal bias showing, but
>the advancement scale seems to indicate a more exponential-type curve.

It is: There's actually only half as much chance that you're going to
roll at-least a six 6 than a 5. (Think: there are two ways to get a 5 on
a dice, but only 1 way to get a 6)

PS: handy way of figuring out the average number of successes for any
number of dice rolled: take the chance the TN will be rolled on a single
die and multiply it by the number of dice:

2: 5/6
3: 4/6(2 / 3)
4: 3/6(1 / 2)
5: 2/6(1 / 3)
6: 1/6(1 / 6, duh)
7: 1/6(can't roll less than 1)
8: 5/36(1 / 7.2)
9: 4/36(1 / 9)
10: 3/36 (1 / 12, looking exponential enough yet?)
11: 2/36 (1 / 18, Looks like it)
12: 1/36 (Ouch. Not that common, 36 dice on avg. to roll 1 success)

Of course, knowing the odds isn't always all that fun. Beating them is
though.
>
>> 2. I don't like revealing the bad guy's stats.
>>
>> Let's say Chuck the PC is trying to sneak past Stace the NPC. Chuck's
>> stealth is a 4. Stace's Int is an 8 (he's major NPC and a shaman). If I
>> tell the player that Chuck's TN is an 8, he's going to know that Stace is
>> one of the major NPCs, and despite the fact that Chuck's player is a good
>> roleplayer, it's still going to skew the game.
>
>Then don't tell Chuck what his TN is. Have him roll as if it were an Open
>Test, note the number of successes and chuckle wickedly. Tt's GM dirty trick
>#4, IMO. If the player doesn't *need* to know the TN, and the result of the
>test won't be instantly obvious, don't tell him the TN.

Yeah. What I find annoying is when people assume TNs.
>
>> And let's say that if Stace happens to notice Chuck, his orders are to let
>> any intruders pass, notify the rest of security, and set up an ambush on
>> the way out. If Chuck blows the stealth test in such a situation and
>isn't
>> noticed, the player is going to get paranoid.
>
>You say that like it's a bad thing. ;-) If a player thinks he blew a test
>and alarms don't start whooping, perhaps instead of paranoid he'll get
>complacent... "Gee, the security here wasn't as tough as I thought..." If he
>doensn't know the TN, the only way he'll really know he blew it is if he
>Rule o'1's the test -- then it is your god-given right as GM to drop a piano
>on him or something equally newsworthy.

Or make him succeed, but in a humorous way (ie, bullet completely off
target, ricochet, ricochet, perhaps another couple, twang, the bullet
knocks the enemy gun out of his hand)
>
<snip, I've changed the 'big msg list now'

>--__--__--
>
>Message: 21
>Date: Sat, 27 May 2000 16:06:22 +0100
>Subject: Re: If only. . . . .
>From: Philip Smith <phil_urbanhell@*******.com>
>To: <shadowrn@*********.com>
>Reply-To: shadowrn@*********.com
>
>on 1/5/00 8:43 pm, Alfredo B Alves at dghost@****.com wrote:
>
>> On Mon, 01 May 2000 20:04:55 +0100 Philip Smith
>> <phil_urbanhell@*******.com> writes:
>> <SNIP>
>>> Quick age poll; I'm
>>> seventeen, can
>>> anyone top that?
>>
>> I hope you mean is anyone younger than that, sonny. :)
>
>Yeah, okay, am I the youngster here? (why do I get the impression that I
>have just managed to get myself into a long list of "are you sure this is
>suitable for the kids.." gags)
>
I can equal your 17... Although only for 19 days. 18th next month :)
Beer :).
--
Colin Pickup, colin@******.demon.co.uk

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