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Message no. 1
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Vehicle availabilities (was Re: Questions about LAVs and Rigg
Date: Mon, 14 Sep 1998 12:39:52 -0400
Gurth wrote:
> It struck me that they didn;t tell us how to figure out Availabilities for
> vehicles in SR3, even though the values are in there. It looks to me like
> Availability TN and time equals the cost divided by 20,000 and rounding up
> to the nearest whole number, but this doesn't fit for absolutely all
> vehicles, mainly drones.
>
Looks decent. All the drones have the same availability, so that's
not a problem...

> There may also be a pattern to the Street Index, but looking over it just
> now while I'm still only half awake didn't help me find it ;)
>
Well, based on the previous system for vehicular SIs:

SI Price Range
0.75 2k - 23k (Snooper, Marlin)
1.00 25k - 120k (25k Doberman, 120k Wasp, others are ~50k)
2.00 110k - 210k (Westwind, Cessna C750)
3.00 250k - 350k (Stallion, Beachcraft Patroller)
4.00 580+ (Citymaster)

So, to clean the table up a little:
SI Price Range
0.75 0 - 25 000
1.00 25 000 - 100 000
2.00 100 000 - 200 000
3.00 200 000 - 400 000
4.00 400 000+

Look good?

James Ojaste
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Vehicle availabilities (was Re: Questions about LAVs and Rigg
Date: Mon, 14 Sep 1998 20:01:43 +0200
According to Ojaste,James [NCR], at 12:39 on 14 Sep 98, the word on the street was...

> So, to clean the table up a little:
> SI Price Range
> 0.75 0 - 25 000
> 1.00 25 000 - 100 000
> 2.00 100 000 - 200 000
> 3.00 200 000 - 400 000
> 4.00 400 000+
>
> Look good?

Yes... I'll probably go over the whole thing myself and work out the
Street Indices too, and then come up with the same results as you did, but
thanks anyway :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
On a wave of mutilation...
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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