From: | Dwayne MacKinnon <910252m@******.ACADIAU.CA> |
---|---|
Subject: | Vehicle Combat Question |
Date: | Thu, 6 Jul 1995 17:13:15 -0300 |
Maybe you folks can help me out. I was wondering about called shots
against tires on a vehicle.
Now, I understand that tires have a Barrier Rating of three. So,
if a weapon has a power of 4-6, the barrier rating will be reduced by
one the first time they're hit. If the power were >=7 a half meter hole
would be produced (effectively destroying the tire.)
So, my question is, what good are Run-Flat tires? The RBB says that
they give 5/3 armor protection. Does this mean it would take a power
of 9 to take down the barrier rating of the tires by 1? And that it would
take a power of twelve or more to take them out with one shot?
And finally, let me see if I've got this straight. When you shoot at a
vehicle that has armor, you compare the base power of the attack with
the value of the armor on the vehicle. If the armor > power, the weapon
has no effect, period.
If the power > armor, check it against TWICE the value of the armor.
If 2*armor > power, just deduct 1 from the armor rating.
If power > 2*armor, check for hole damage. :-) :-) :-)
Finally, with regards to AVRs/AVMs and ADPS: Halve the Armor rating
for the above calculations. One thing I'm not clear on, though: Do you also
halve the armor rating when reducing the power for the damage resistance roll?
For calculating the number of dice you use in the damage resistance roll?
Finally, to end this inelegant mish-mash off: Is it safe to assume t
Damage Resistence Roll and the Condition Monitor preclude the "hole"
effect from the the Barrier Effect Table from happening
to vehicles?
DMK
--
Dwayne MacKinnon My opinions are my own, never
910252m@******.acadiau.ca those of my employer.