From: | Joe McNulty <mcnultyj@****.JMB.COM> |
---|---|
Subject: | Vehicles (Ugh!) |
Date: | Mon, 6 Dec 1993 10:58:43 CST |
rules.
We were trying to incorp vehicles again last week, and as usual we got very
frustrated, and basically we think the rules suck. Mainly what I'm looking
for is something that the vehicles move during the turn, and some sort of
Movement points system.
The concept we came up with in 1/2 hr was to take the vehicles current speed,
divide it by the number of phases, and have it move that much each phase.
Then, the controlling character would get a number of action points equal
to either quickness of 1/2 quick, chars jacked or rigger would get full or
2x quickness. then each manuever would cost a certain amount of action points
to perform.
Thats about it. Any ideas?
Joe