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Message no. 1
From: shadowrn@*********.com (-Â¥-Zeb-Â¥-)
Subject: Very Odd, But Important Cybeware Question
Date: Sun Jun 30 22:25:01 2002
Okay, I need to know something kind of odd.

My players have pissed off an old Vampire (think like 200 years old) who
has minions all over the world. (This guy has become a Lvl 2-3 Enemy,
characters don't know it yet, though.)

Here're my questions.

Suppose Joey the Street Sam (1.5 pts of essence, hey, he was just getting
started!) gets caught and Infected by a Vampire. He develops the tendency
towards vampirism himself.

Question One:
What happens to his cyberware? Does it just fall out, become useless, what?

Question Two (and this one is really gross):
If he gets to keep his cyberware, can more be implanted? Will it function
normally?

And finally, could he suck the essence from someone to get his up to 12 and
then go under the knife to get some more cyberware installed? (Where does
it end?)

No, there's no particular reason I'm asking *egmg*. I mean, although a
vampire is freakishly powerful in hand-to-hand combat, they kind of have a
disadvantage when it comes to guns. That's offset by the fact that they
don't usually get into gun fights. Oh, that reminds me:

Under the rules for Regeneration, my players were somewhat confused about
how it works. I read it that at the end of the turn, roll a die if the
Vampire has taken a total of a Deadly Wound. If it's a One, the Vampire is
destroyed. If it isn't, the Vampire Regenerates everything and is ready to
go next round.

Now here's the confusing part. If an explosive or flame weapon is used,
and/or there is a called shot to the brain, does that instantly destroy the
vampire, or does it just increase the chance to a 1 or 2 on a D6?

I said it increased the chance, while another player started arguing that
the wording means it would destroy the Vampire. (Seems to me, if that were
true, Vampires just got a whole less nasty.)

Anyway, any help would be appreciated!!!

Zebulin

ICQ: 21932827
LJ: www.livejournal.com/users/zebulingod
SRGC: SR1 SR2++ SR3+++ h+ b+++ !B UB IE+
RN+ STK++ W- dk+ ri++ m-(d++) gm++ M- P++
--
From: The Top 100 Things I'd Do If I Ever Became
An Evil Overlord (http://www.eviloverlord.com/lists/overlord.html)

I will never employ any device with a digital countdown.
If I find that such a device is absolutely unavoidable, I will set it to
activate when the counter reaches 117 and the hero is just
putting his plan into operation.

Used Without Permission
Message no. 2
From: shadowrn@*********.com (Gurth)
Subject: Very Odd, But Important Cybeware Question
Date: Mon Jul 1 06:05:02 2002
According to <zebulingod@*****.com>, on Mon, 01 Jul 2002 the word on the street
was...

> Question One:
> What happens to his cyberware? Does it just fall out, become useless,
> what?
>
> Question Two (and this one is really gross):
> If he gets to keep his cyberware, can more be implanted? Will it function
> normally?

In one of the FASA-published adventures is a vampire with cyberware -- to be
precise, it's Total Eclipse, IMO one of the worst adventures FASA ever published,
so make of the character what you will...

These questions were once asked to Mike Mulvihill, though I don't remember the
answers he gave... I seem to remember it being along the lines of the cyberware
remaining but dropping out as soon as the vampire uses the Mist Form power.

> And finally, could he suck the essence from someone to get his up to 12
> and then go under the knife to get some more cyberware installed? (Where
> does it end?)

Technically, I don't think there's much stopping him. However, he would have to keep
his Essence up that high all the time in order to stop himself from dying.

> Now here's the confusing part. If an explosive or flame weapon is used,
> and/or there is a called shot to the brain, does that instantly destroy
> the vampire, or does it just increase the chance to a 1 or 2 on a D6?

In that case, if you roll a 1 or a 2 the vampire dies, else it regenerates the damage.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Little ever changes, if anything at all
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 3
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Very Odd, But Important Cybeware Question
Date: Mon Jul 1 06:25:01 2002
In a message dated 6/30/2002 10:29:06 PM Eastern Daylight Time,
zebulingod@*****.com writes:

> Question One:
> What happens to his cyberware? Does it just fall out, become useless, what?
>
> Question Two (and this one is really gross):
> If he gets to keep his cyberware, can more be implanted? Will it function
> normally?
>
> And finally, could he suck the essence from someone to get his up to 12 and
> then go under the knife to get some more cyberware installed? (Where does
> it end?)

Vampires, due to their regenerative capabilities, reject cyberware. Which is
a damn shame because as an evil GM I really wanted to do a totally
cybered-out vampire NPC who was going to make my players' lives hell. But - a
thought I had on this, you could experiment with the idea of an experimental
kind of cybermancy which would allow the vampire to keep his cyberware but
perhaps his regeneration would be hampered by the spell or it might be such a
thing as the ritual would leave him a mindless drone of the spellcaster.
Maybe even both. Those are just suggestions though, and especially as they
specifically defy the rules it would have to be up to you, and what you think
any rules lawyer players in your group might be willing to put up with.
Message no. 4
From: shadowrn@*********.com (Tobias Diekershoff)
Subject: Very Odd, But Important Cybeware Question
Date: Mon Jul 1 08:40:00 2002
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Hash: SHA1


On 01-Jul-02 -¥-Zeb-¥- wrote:
> Question One:
> What happens to his cyberware? Does it just fall out, become
> useless, what?

Don't know if it's cannon, but I would say, that it first remain in the
body, but when the vampire firsttime regenerate, the 'ware would *fall
out*.

> Question Two (and this one is really gross):
> If he gets to keep his cyberware, can more be implanted? Will it
> function normally?

IMO it can't, because of the imediately regeneration of the wounds.

> And finally, could he suck the essence from someone to get his up to
> 12 and then go under the knife to get some more cyberware installed?
> (Where does it end?)

IMO it can't happen, but it's your game. If you allow new implants, I
would lower the max Essence by the 'ware implanted ...

> Under the rules for Regeneration, my players were somewhat confused
> about how it works. I read it that at the end of the turn, roll a
> die if the Vampire has taken a total of a Deadly Wound. If it's a
> One, the Vampire is destroyed. If it isn't, the Vampire Regenerates
> everything and is ready to go next round.
>
> Now here's the confusing part. If an explosive or flame weapon is
> used, and/or there is a called shot to the brain, does that instantly
> destroy the vampire, or does it just increase the chance to a 1 or 2
> on a D6?
>
> I said it increased the chance, while another player started arguing
> that the wording means it would destroy the Vampire. (Seems to me, if
> that were true, Vampires just got a whole less nasty.)

Don't know sure here, as we had a lot of houserules regarding
regeneration, but IIRC you raise the chance to 1 and 2 on a d6.

> Anyway, any help would be appreciated!!!
>
> Zebulin

- Burning Avatar

----------------------------------
Ona galad a naur i lumbulo

PGP User ID: 0x825CE007

BA's data haven
http://home.t-online.de/home/tobias.d/shadowrun/index.html

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Message no. 5
From: shadowrn@*********.com (Meph)
Subject: Very Odd, But Important Cybeware Question
Date: Mon Jul 1 12:50:01 2002
> Question One:
> What happens to his cyberware? Does it just fall out, become useless,
> what?
>
> Question Two (and this one is really gross):
> If he gets to keep his cyberware, can more be implanted? Will it function
> normally?


In Shadowrun Companion are the rules for playing Ghouls....a variant
of the virus. But I used a slightly modified version for vampires....it
covers exactly what happens to cyberware....

Meph
Message no. 6
From: shadowrn@*********.com (Iridios)
Subject: Very Odd, But Important Cybeware Question
Date: Mon Jul 1 19:45:01 2002
-¥-Zeb-¥- wrote:
>
>
> Question One:
> What happens to his cyberware? Does it just fall out, become useless, what?

I ran a house rule once to allow vampire players back in SR1. Cyberware
already installed at the time of the conversion is allowed to remain in
the body and function. Reason, the character "sacrificed essence" to
have the 'ware implanted. I even allowed it to be carried through mist
form. However, new cyber was impossible to implant (regeneration closes
surgical cuts) and the vamp's max essence was 12 minus the essence
cost. Of course, even after the sammie turned into a vampire, she
managed to run into beings more powerful than her. (Like a free spirit
that had a habit of pulling digits apart at the knuckles. Vampires
still feel pain.)


> Under the rules for Regeneration, my players were somewhat confused about
> how it works.
>
> Now here's the confusing part. If an explosive or flame weapon is used,
> and/or there is a called shot to the brain, does that instantly destroy the
> vampire, or does it just increase the chance to a 1 or 2 on a D6?

Massive tissue damage (i.e. flame or explosion) requires a 1 or 2 on a
d6. However, I ruled that a specific and successful head shot (or
decapitation) caused instant death for the vamp. Most vamps I ran
though were smart enough to go to mist form upon receiving a serious
wound.
>
> I said it increased the chance, while another player started arguing that
> the wording means it would destroy the Vampire. (Seems to me, if that were
> true, Vampires just got a whole less nasty.)

IMO, vampires should be nasty, but not invincible. They should make
"virgin" characters tremble at first. Then when they learn that vamps
can be killed, they get cocky. Then hit them with some of the nastier
elements of SR (Bug spirits, shedim, pissed off free spirits).

> --
> From: The Top 100 Things I'd Do If I Ever Became
> An Evil Overlord (http://www.eviloverlord.com/lists/overlord.html)
>
> I will never employ any device with a digital countdown.
> If I find that such a device is absolutely unavoidable, I will set it to
> activate when the counter reaches 117 and the hero is just
> putting his plan into operation.
>
> Used Without Permission


Ummm.... ?? Would've been more ironic if my sig had sync'd up with the
above. :P


--
Iridios
--
From:The Top 100 Things I'd Do
If I Ever Became An Evil Overlord
(http://www.eviloverlord.com/lists/overlord.html)

No matter how well it would perform, I will never construct any
sort of machinery which is completely indestructible except for
one small and virtually inaccessible vulnerable spot.

Used Without Permission

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