From: | shadowrn@*********.com (-Â¥-Zeb-Â¥-) |
---|---|
Subject: | Very Odd, But Important Cybeware Question |
Date: | Sun Jun 30 22:25:01 2002 |
My players have pissed off an old Vampire (think like 200 years old) who
has minions all over the world. (This guy has become a Lvl 2-3 Enemy,
characters don't know it yet, though.)
Here're my questions.
Suppose Joey the Street Sam (1.5 pts of essence, hey, he was just getting
started!) gets caught and Infected by a Vampire. He develops the tendency
towards vampirism himself.
Question One:
What happens to his cyberware? Does it just fall out, become useless, what?
Question Two (and this one is really gross):
If he gets to keep his cyberware, can more be implanted? Will it function
normally?
And finally, could he suck the essence from someone to get his up to 12 and
then go under the knife to get some more cyberware installed? (Where does
it end?)
No, there's no particular reason I'm asking *egmg*. I mean, although a
vampire is freakishly powerful in hand-to-hand combat, they kind of have a
disadvantage when it comes to guns. That's offset by the fact that they
don't usually get into gun fights. Oh, that reminds me:
Under the rules for Regeneration, my players were somewhat confused about
how it works. I read it that at the end of the turn, roll a die if the
Vampire has taken a total of a Deadly Wound. If it's a One, the Vampire is
destroyed. If it isn't, the Vampire Regenerates everything and is ready to
go next round.
Now here's the confusing part. If an explosive or flame weapon is used,
and/or there is a called shot to the brain, does that instantly destroy the
vampire, or does it just increase the chance to a 1 or 2 on a D6?
I said it increased the chance, while another player started arguing that
the wording means it would destroy the Vampire. (Seems to me, if that were
true, Vampires just got a whole less nasty.)
Anyway, any help would be appreciated!!!
Zebulin
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An Evil Overlord (http://www.eviloverlord.com/lists/overlord.html)
I will never employ any device with a digital countdown.
If I find that such a device is absolutely unavoidable, I will set it to
activate when the counter reaches 117 and the hero is just
putting his plan into operation.
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