From: | geoff@*************.co.uk (Euphonium) |
---|---|
Subject: | Victim of DocWagon |
Date: | Tue, 5 Oct 2004 15:42:56 +0100 |
I'd appreciate any ideas you can offer on what to do with a character
in the game I am running.
Background:
The campaign is set in Seattle, currently in August 2053.
The team is as follows:
Bwok - the Japanese female troll street sam
Sooty - the male Ork mercenary
Hot Stuff - the female tiger-shifter physad
Bandit - the human male Raccoon shaman
Mortis - the human male Rigger
Dara - the human female Fire Elemenalist
I have jsut finished running them through SRMissions 2 (demolition run).
Bandit's player missed the last session so Bandit got knocked out by a
concussion grenade, and left in a quiet corner while the rest of the team
finished the job.
As they drive away from the scene, Dara regains conciouness as her drain
wears off, looks around and says "Where's Bandit?". The rest of the team
give a collective "Oh ****!" realising they've forgotten to pick him up!
In the heat of the fight. I'd forgotten about him too, and damn near fell of
my chair laughing at the player's expressions.
They pulled a quick U-turn to go back, but the explosives they'd left
detonated before they got there. Hearing helicopters coming in, they beat
a fast retreat, not wanting to be caught at the scene. They have put word
out through their contacts to try and find out if the emergency services
found anyone alive in the wreckage.
What the players don't know is that two of the security guards survived the
raid, and pulled Bandit out of the building when they found the demolition
charges.
So, Bandit is now a prisoner of DocWagon, and who have a witness to him
setting one of the demolition charges, and I'm looking for ideas for what
they'll do short of killing him.
Also, even if Bandit gets out of this, there is a Yakuza assassin after him
who wants revenge for the insult of Bandit stealing his custom pistol, that
Bandit looted from a fence's workshop a week or tow earlier (Eyewitness)
TIA
Geoff