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Message no. 1
From: Stuart Marsh <sam10@***.AC.UK>
Subject: Views on threat ratings
Date: Wed, 26 Apr 1995 16:23:37 +0100
When I make NPCs I usualy start with a template and asign karma.
I use the folloing way to determine threat ratings
Take a third of the dice pool and then divide the karma pool by 3
rounding up and add it to the threat.
e.g. The big time corperate hired assasin whos after the runner guts
has a combat pool of 10 and was given 150 pionts of karma to start with
this means he has a karam pool of 16
combat pool 10 / 3 = 4
Karma pool 16 /3 = 6
Combat threat rating = 10

One thing I would say about threat ratings is never use them to replace
magic pools
I would hand mages magic pool normaly buit give them a threat rating of
karma pool /3 to add to any magc skill rolls
Magic pool is too complicated especialy with shelding etc, and can`t be
simulated with a threat rating.


Cinder

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