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Message no. 1
From: jhubert@***.de (JÃŒrgen_Hubert)
Subject: Villains your runners love to hate
Date: Sun, 24 Aug 2003 06:10:11 +0200
There are two types of villains: Those who are basically one-shots, who will
meet the runners at the climax of the run and most likely get killed by
them - or maybe not, but as long as the runners can collect their paycheck,
they won't care, and they will most likely never see each other again.

And then there are the villains who will cross the runners' paths again and
again, and who get away with their nefarious schemes far too often. By all
rights they should be dead, but through careful planning and a whole deck of
cards up their sleeves they have a really annoying longevity - and there is
nothing the runners would like to do more than wipe their self-satisfied
smirks off their faces.

So, do you have any great stories to tell? Of villains the runners _really_
learned to hate, and whose eventual defeat - or miraculous escape - is still
talked about after many sessions?

Let's hear it!


- Jürgen Hubert

Urbis - A World of Cities
http://juergen.the-huberts.net/dnd/urbis/index.html
Message no. 2
From: loneeagle@********.co.uk (Lone Eagle)
Subject: Villains your runners love to hate
Date: Sun, 31 Aug 2003 13:20:04 +0100
At 05:10 AM 24/8/2003, Jürgen wrote:
>So, do you have any great stories to tell? Of villains the runners _really_
>learned to hate, and whose eventual defeat - or miraculous escape - is still
>talked about after many sessions?

I had some absolutely brilliant reactions from my players when Kyle Morgan
had to use his "Hand of God" (or so they thought) in their first climactic
confrontation with him, when they met him a second time they definitely had
it in for him so when again he miraculously escaped they were definitely
out for blood.
Of course the real test will be when they do the run on Transys Neuronet...
How are they going to handle working with the man? :D


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

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Message no. 3
From: totemhunter@*******.net (Mike)
Subject: Villains your runners love to hate
Date: Mon, 08 Sep 2003 22:22:17 -0400
> At 05:10 AM 24/8/2003, Jürgen wrote:
> >So, do you have any great stories to tell? Of villains the runners _really_
> >learned to hate, and whose eventual defeat - or miraculous escape - is still
> >talked about after many sessions?

About ten years ago [before Cybermancy and Delatware, mind you], I used
the "Urban Knight" plot hook from the old "Sprawl Sites" book and
threw
him up against my players. Alledgedly, the Urban Knight hunted 'runners
and a shadowrunner named Swift threw him into a turbine at a power
plant, but the Knight came back. I began wondering what it would be like
to have more or less an undead packed full of cyberware [I've always
loved zombies]. As it was, Swift did actually kill the Urban Knight, but
a sub-div of Ares was looking to test-run a procedure which would end up
much like cybermancy. The characters riddled the first UK with gunfire
and brough him down. Then they ran into him again a few sessions later
and he was tougher. This one they riddled with gunfire and decapitated.
A few more sessions later, a much tougher UK faced them, which they
riddled with gunfire, magic, decapiated, then blew up with several kilos
of C-12. One of the players insisted that I was throwing them up against
an "unkillable monster". I detailed the different demises they inflicted
against the Urban Knight and asked "What does that tell you?" His
resonse "That you're throwing us up against an unkillable enemy!" To
which the other players responded "There's more than one, you dumbass!"
[*sometimes*, munchkins are fun.] Eventually, they discovered the head
of the project and the rationale behind the UK hounding them. A couple
of the other players [also munchkins] had decided on a 'run a year and a
half past that a good diversion would be loading a Bulldog Step-Van full
of explosives and sending it into an office building, thereby tying up
Lone Star, DocWagon and every firetruck and rescue vehicle for half the
city. Unfortunately for them, the daughter of an Ares exec, working her
way up through the ranks through a subsidiary corp, was in the building
and was killed when it collapsed. So, he was able to combine revenge
with business and test their new prototype "supersoldier" against a team
of capable, yet overly violent, 'runners.

Vicious
--
"Love is a download...."

http://www.geocities.com/evilmonkeyoverlord

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.