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Message no. 1
From: Tzeentch tzeentch666@*********.net
Subject: Virtual Realities 3.0: UMS
Date: Wed, 26 Jul 2000 15:44:24 -0700
From: "Drew Curtis" <dcurtis@***.net>
> No probs. I don't think I'm 100% right btw, it's just an opinion. Asking
> folks in the industry to predict what will happen in 60 years is like
> asking the guys who worked on UNIVAC what they thought computers would be
> doing in the year 2000. They probably would have said "Heating buildings"

I totally agree. But there are some things that just won't change. And
Shadowrun has a pretty archaic view of technology in general so it certainly
seems pretty logical to apply modern thinking to the problem.

Of course the writers of the books don't necessarily care about such piddly
things as logic and consistency ;) Even me! ;) hehe

I'm looking forward to critizing my own work when TM comes out, I'm just
wierd that way hehhe

> > > > UNIVERSAL MATRIX SPECIFICATIONS
> > I was actually thinking of the various communications protocols. IE UMS
is a
> > combination TCP/IP, UDP, SNA, X.25, NetBIOS, etc etc. It'll never happen
but
> > it happens to match canon statements.
> >
> > It's not necessarily hardware incompatibility, but the difference
between
> > plugging into a token ring and Ethernet network.
> >
> Ah ok. This is actually already done. You'll have a machine that acts as
> a translator converting one to the other. There's no need for a standard
> per se, just a conversion mechanism.

But again that adds overhead and cost down the line. I simply handwave the
problem away with a real extensible standard - UMS. Since in my view of How
Things Work what really drives what you get "off" the Matrix is your sensor
program essentially UMS is just an way to simplify its job. If it encounters
an archaic network ("Wow, these guys STILL use IP!") then it can perform the
necessary translation functions - at a hit to performance. Since in SR your
persona programs reside on the telco servers it puts the onus on them to
make their own jobs easier and reduce complexity by having a single standard
so they are not the ones wasting precious processor cycles doing grunt data
translation.

> > > > STANDARD FOR A NEW DAY
> > > Unnecessary, it's already in place.
> >
> > Not really. Or are you saying any old computer can understand Jini
system
> > calls? Or Java without a JVM?
> >
> Sorry I forgot what we were taking about here, grin. Long day.

Of course just when you think you've got everything figured out nicely in SR
they throw curveballs at you like encrypted data requires more bandwidth to
translate <boggle>

> > > > NERPS
> > Of course in Shadowrun servers seem to be back into the bad old days of
> > clien-server architecture so it may well be logical in the SR universe
to
> > have the servers do it all. Of course I don't buy it, and that would
also
> > make explaining reality filters harder then it already is.
> >
> Conceivably they could. Whether it will happen or not is another story
> entirely. Good ole Bill Gates' dot-net project is built around that
> idea: leased software. He thinks that in the future we'll be going back
> to the dumb-terminal client-server architecture. I'm not so sure myself,
> I don't have much problem with owning Windows but it seems dehumanizing to
> say "You don't own this."

Well technically you already don't own the software you buy. You should read
those EULAs sometime - scary stuff therein!

> > > > VIRTUAL REALITY IS ITS OWN REWARD
> > > Not really possible. Sure it could work but the problem you have is
one
> > > of security.
> >
> > <blink> This is Shadowrun man, have you checked out how the Matrix
works?
> > It's one giant security hole to begin with! Applications running
> > uncontrolled on servers by any old fool who logs on, persona programs
> > loading onto the telcos network, etc.
> >
> Yeah well you've got me there. grin. It's probably good to add that just
> because it's stupid doesn't mean it won't become adopted as a process.

I totally agree there - sometimes if its stupid, doesn't work, and requires
a lot of time to hammer into shape it STILL becomes the standard you have to
work with.

Ex: Military uses Sparcstations to run a client-server database application
called RDA. Other then that the machines don't really do anything. It's
slow, they raped Solaris for security reasons, and don't give users UNIX
training - yet we have to use it.

> > I'm not sure what you're arguing against here. I was a little loose with
the
> > definition of "network" but I never said it broadcasted to the Matrix
as
a
> > whole.
> >
> In a nutshell it wouldn't necessarily be easy to pop devices on the
> network. But then I contradict myself with a counter-example so take what
> you will from that. It's a minor point.

I agree with you that you simply won't be able to hook up your Chimpokomon
Action Decker (with Kung Fu Grip!) and suddenly it "pops" onto the Matrix.
Of course then we have to get around to explaining HOW or even WHY objects
have icons to begin with.

> > > I suppose one way you might be able to do this is if there is
unlimitted
> > > IP space you could give any given customer a block so large they'd
never
> > > fill it, then you'd be fine. It wouldn't require any recognition by
the
> > > upstream routers however because the entire block already routes.
> >
<Jackpoints>
> Yup, it does. I've seen it, I didn't like it. But as I said, just
> because it reflects real life more doesn't mean it's more fun in a game.

Grr ;)

> Sometimes you can fake them. A good example was MacOS9, which could
> emulate Windows faster than it would run natively on a PC with similar
> speed. This would be invisible to the average matrix user.

I'm skeptical of that claim. They must have sacrified compatibility for
speed or really be banging the hardware to get as much speed as possible.
And then of course we have a RISC processor emulating CISC instructions and
possibly converting Win OS calls to MacOC etc.

> > Well, in the case of the Matrix there are agreed on standards. We know
this
> > because it says so (ie the brief discussion on UMS in VR1, etc)
> >
> Got me there. grin

To be my own griper here I must note that Shadowrun canon contradicts itself
a lot, and even The Matrix introduces a lot of wierdness (incompatible
writer viewpoints). You Have Been Warned.

> > > > Reality Filters
> > Well, if you set it up to just ignore the data then it probably would.
If
> > you had the filter render everything in 2d or trideo that would cut out
all
> > the overhead from simsense processing etc. Bandwidth is not unlimited in
SR
> > though, so it could be an important point. Also note that in my
technical
> > world view its the PERSONA program loaded onto the grid that converts
the
> > data and sends it to the user for interpretation by the OS. You could
set
> > the persona program (Sensor in this case) to filter out stuff right from
the
> > beginning, you simply would never see it on your end (and cut down on
> > bandwidth). In SR this is represented by various deck modes and
readjusting
> > your persona program ratings.
> >
> That makes sense. It would also mean a persona would borrow some of the
> node's processing cycles to do its thing, which is interesting.

I'll cehck my text and see what I can post of my text on how persona
programs work and why. I personally thought it was pretty good. YMMV.

> > In Shadowrun that would take a few turns (maybe a minute or so max).
Which
> > all things considering is insanely fast if there is anything in your
way.
> >
> That's still pretty long to get a shutdown command off. In unix you can
> shutdown the server less than a second after you type the command. Old
> school sysadmins would pitch a fit if it changed. That's not to say it
> couldn't or wouldn't, grin.

True. Of course it only takes forever in the bad old system. In VR2 you cold
technically try a System Test right off the bat. Which IMHO is a FAR
superior way of handling things.

>
> > And nodes are SR canon, just look at SR2 or VR1.
> >
> Yup. The Matrix stuff tho seems to have been written by folks that
> didn't know anything about how things really worked. But then again
> Gibson did the same. I guess it just depends to what level of detail you
> go to.

And where you want to sacrifice logic for playability. Psychotropic IC is
bogus six ways to Sunday and even contradicts other parts of SR - but from
what I've been told its one of the most popular parts of VR2 and will thus
remain in SR forever. Even I gave in to that heh

> > Exactly. Shadowruns Matrix is pretty laughable from a computer dork
> > perspective but it's the best computer system in a CP game (or other for
> > that matter) that manages to at least have some suspension of disbelief
and
> > remain playable.
> >
> You're absolutely right. The job of the Matrix rules is to provide an
> enjoyable game, not reflect reality.

For the other end of the spectrum we have CP2020's NetRunning system. OMFG
what a worthless hunk of rules ;) I love CP2020 but egads that system has to
go.

> > It does work in SR, practical or not (I'm going with NOT!) but its how
the
> > MAtrix worked in SR before VR2. I'm just trying to explain it somewhat
> > logically <g>
> >
> I'm with you there.

Or more exactly, to provide a way to use those old system maps from the old
adventures with the VR2/TM rules.

> > But bandwidth can be severely throttled or they could be confined to
their
> > own piddly memory spaces and not allowed to play in the big sandbox (ie
they
> > use something like java for all system interface tasks). That somewhat
> > explains the difficulty of logging on at the companies soda machine.
> That's correct. You don't see it done often as a security measure, but
> that doesn't mean it's not done at all.

Bandwidth throttling and security decker tricks are also going to be in the
VR3 netbook. I think I'll post that next.

> All in all it looks fine

Thanks!
Kenneth
Message no. 2
From: Drew Curtis dcurtis@***.net
Subject: Virtual Realities 3.0: UMS
Date: Wed, 26 Jul 2000 19:39:32 -0400 (EDT)
On Wed, 26 Jul 2000, Tzeentch wrote:

> From: "Drew Curtis" <dcurtis@***.net>
> > >
> > Conceivably they could. Whether it will happen or not is another story
> > entirely. Good ole Bill Gates' dot-net project is built around that
> > idea: leased software. He thinks that in the future we'll be going back
> > to the dumb-terminal client-server architecture. I'm not so sure myself,
> > I don't have much problem with owning Windows but it seems dehumanizing to
> > say "You don't own this."
>
> Well technically you already don't own the software you buy. You should read
> those EULAs sometime - scary stuff therein!
>
Yeah I think I agreed to one that says they get my first born child and
dibs on the beer. They'll have a hard time getting that beer away from
me.

> Ex: Military uses Sparcstations to run a client-server database application
> called RDA. Other then that the machines don't really do anything. It's
> slow, they raped Solaris for security reasons, and don't give users UNIX
> training - yet we have to use it.
>
Yeah. And there's other problems too, ever tried to program anything in
ADA? Yeesh

> > > > I suppose one way you might be able to do this is if there is
> unlimitted
> > > > IP space you could give any given customer a block so large they'd
> never
> > > > fill it, then you'd be fine. It wouldn't require any recognition by
> the
> > > > upstream routers however because the entire block already routes.
> > >
> <Jackpoints>
> > Yup, it does. I've seen it, I didn't like it. But as I said, just
> > because it reflects real life more doesn't mean it's more fun in a game.
>
> Grr ;)
>
Uh, I mean, it was the best section in the whole thing!

> > Sometimes you can fake them. A good example was MacOS9, which could
> > emulate Windows faster than it would run natively on a PC with similar
> > speed. This would be invisible to the average matrix user.
>
> I'm skeptical of that claim. They must have sacrified compatibility for
> speed or really be banging the hardware to get as much speed as possible.
> And then of course we have a RISC processor emulating CISC instructions and
> possibly converting Win OS calls to MacOC etc.
>
Well who the hell knows really. It's hard to get a straight answer out of
a Mac-afficionado. It seemed pretty fast when I saw it demoed, but
there's too many differences in the machines themselves to be able to say
an accurate test could be done.

> > Yup. The Matrix stuff tho seems to have been written by folks that
> > didn't know anything about how things really worked. But then again
> > Gibson did the same. I guess it just depends to what level of detail you
> > go to.
>
> And where you want to sacrifice logic for playability. Psychotropic IC is
> bogus six ways to Sunday and even contradicts other parts of SR - but from
> what I've been told its one of the most popular parts of VR2 and will thus
> remain in SR forever. Even I gave in to that heh
>
I liked it too. I didn't understand how it fit either, but hell it's a
game after all.

Drew Curtis President DCR.NET (502)226-3376
Local Internet access: Frankfort Lawrenceburg Shelbyville Owenton
Louisville Lexington Versailles Nicholasville Midway

http://www.fark.com: If it's not news, it's fark.
Message no. 3
From: DemonPenta@***.com DemonPenta@***.com
Subject: Virtual Realities 3.0: UMS
Date: Wed, 26 Jul 2000 19:56:04 EDT
In a message dated 7/26/00 7:48:32 PM Eastern Daylight Time, dcurtis@***.net
writes:

> Yeah. And there's other problems too, ever tried to program anything in
> ADA? Yeesh

Does ANYONE like ADA? (Why does it exist again?) Only small credit I can
give is that it's a lot harder to break using less-than-friendly things like
switches. Wasn't it a badly done Switch in C++ that crashed a lot of the NY
metro telco grid a few summers back? I remember that story from C++ class...

John
Message no. 4
From: Andrew Gryphon webmaster@*********.com
Subject: Virtual Realities 3.0: UMS
Date: Wed, 26 Jul 2000 22:31:40 -0500
on 7/26/00 5:44 PM, Tzeentch at tzeentch666@*********.net can't deny saying:

>> Sometimes you can fake them. A good example was MacOS9, which could
>> emulate Windows faster than it would run natively on a PC with similar
>> speed. This would be invisible to the average matrix user.
>
> I'm skeptical of that claim. They must have sacrified compatibility for
> speed or really be banging the hardware to get as much speed as possible.
> And then of course we have a RISC processor emulating CISC instructions and
> possibly converting Win OS calls to MacOC etc.

No, not speed, reliability. Since WinDOS emulators emulate the *hardware*,
you only have one hardware setup to optimize for, instead of trying to
optimize for AMD, Pentium, X86 and all the combinations of other stuff, you
optimize for one setup (not counting peripherals). Thus Shadowblade's rants
about WinDOS and incompatibilities are a non-issue on a Mac with an
emulator, and you can run WinDOS, Linux, and whatever else you like, all at
the same time, and all more stable than on a bunch of PCs, and as mentioned
before, you could use them for server operations, swap data among the OS's
(unlike Spike's issue) and the guy on the other end just gets web pages (or
whatever) and doesn't know what you're using to do it.

Of course, Mac OS X will run BSD apps native with minor tweaks (not to
mention Cocoa, Carbon, etc.), so things are, at least there, moving toward
more hybridization.

--
Andrew Gryphon
http://www.Wyrmworks.com
Taking Role-Playing to the next level
Message no. 5
From: Andrew Gryphon webmaster@*********.com
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 01:42:53 -0500
on 7/26/00 5:44 PM, Tzeentch at tzeentch666@*********.net e-scribed:

> I totally agree. But there are some things that just won't change. And
> Shadowrun has a pretty archaic view of technology in general so it certainly
> seems pretty logical to apply modern thinking to the problem.
>
> Of course the writers of the books don't necessarily care about such piddly
> things as logic and consistency ;) Even me! ;) hehe

We have to keep in mind that SR1 was published in the late 80s, when the
internet was a geek toy and the Web didn't exist. Yes, they've built on it
based on modern developments, but at its core, it's ancient (by internet
standards).

--
Andrew Gryphon
http://www.Wyrmworks.com
Taking Role-Playing to the next level
Message no. 6
From: Drew Curtis dcurtis@***.net
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 09:50:33 -0400 (EDT)
On Wed, 26 Jul 2000, Andrew Gryphon wrote:

> Of course, Mac OS X will run BSD apps native with minor tweaks (not to
> mention Cocoa, Carbon, etc.), so things are, at least there, moving toward
> more hybridization.
>
That's because Mac OS X is built on a BSD kernel. But you probably knew
that already.

Drew Curtis President DCR.NET (502)226-3376
Local Internet access: Frankfort Lawrenceburg Shelbyville Owenton
Louisville Lexington Versailles Nicholasville Midway

http://www.fark.com: If it's not news, it's fark.
Message no. 7
From: Tzeentch tzeentch666@*********.net
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 11:19:56 -0700
From: "Wordman" <wordman@*******.com>

> >> UNIVERSAL MATRIX SPECIFICATIONS
> But can you use them. Tried opening a Word 2000 file in a non-Word
> application?

File format compatibility problems will not go away unless you want to do
some slick embedding. This certainly isn't a big problem in Shadowrun as far
as I can tell. Incompatible file formats probably still exist, Microdecks
(or whatever loose allusion to Microsoft the game makes) Letters 2060
program probably uses its own funky "superior" format to the document
standard of the day. But in game sense its not worth worrying about -
networking standards are the bread and butter of UMS as far as I'm
concerned.

> Also, it is true that you can't stick a Mac disk in a PC, but you can
stick
> a PC disk into a Mac. This is because Apple has taken the time to
translate
> the PC format, out of business necessity. For everyone but the market
> leader, it would be better if everyone could automatically read everyone
> else's disks.

I'm not familiar with Apple hardware - but if I'm not mistaken their
incompatibilities are mainly just formatting related. I seem to remember
that the various Mac emus for PC can read Mac-formatted discs but I'm not
sure.

> One other thing about having UMS incorporate all of the major standards of
> the day: some of the major standards suck. RTF, for example, is a major
> standard, but it is so poorly defined that no two products will display
(or
> in a lot of cases, even successfully import) an RTF file.

If no two implementations are the same its a "standard" in name only (and
maybe not even then).

> > > VIRTUAL REALITY IS ITS OWN REWARD
> > > When two devices that do not know how to communicate with each
> > > other make contact, each machine can send an ICS packet to the
> > > other that is stored in the other machines buffer and is executed.
> > > The two machines have then essentially loaded an device driver
> > > that allows then to communicate between each other. This is all
> > > handled automatically, and is the basis of
> > > all modern computing devices.
>
> This would almost definitely _not_ be implemented this way, because it is
> really, really insecure. It acts as a very good vector for a virus. Any
> system where one machine can inject arbitrary code into another system and
> have that system execute it is begging for trouble.

Well I had to have some concession, SRs Matrix model isn't exactly a paragon
of security - any network security dork would have the willies over the
Matrix in SR.

> A less problematic, but not perfect, model for this sort of thing is
> implemented by Apple's FireWire support. When you plug a FireWire device
> into a Mac, if no device is available, information about the device is
sent
> to Apple over the net. Apple's computers know where to find drivers for
the
> specific device and ask if you want to download it (usually the
> manufacturer's site). If you do, the driver is sucked down, installed, and
> you're good to go. This all happens within about 10 seconds. (BTW, you can
> do this whole thing, including plugging in the cable, without rebooting.)

Hmm. How about we assume memory continues to drop in price so there is a bit
of memory on the hardware itself that contains the necessary drivers for the
unit. If the communicating unit doesn't know what to do with the hardware it
interrogates the unit and pulls the driver off the hardware itself (skipping
the middleman). In an extension of that idea if there is an Matrix
connection the hardware can communicate with the hardware vendor and get
updates (probably encrypted) and then ask the user if he wants to upgrade
the firmware on the unit. To prevent the ever wiley deckers from using some
miracle virus to infect the firmware we can have a handy-dandy "write"
switch physically preventing that from happening.

For example, Bob hooks up his new Chimpokomon Action Tridcamera ("It looks
just like Shoe!") to his Fisher-Price/Yoyodyne HyperComp 3X (you know, the
one with a see-through case!). The comp sees the new device on the bus and
interrogates it. The camera goes "Hey, I'm an CAT-2011, Revision 2060.1.4.5
firmware!" The comp looks to see if it has drivers for that. If not it goes
"Hey, I don't have drivers for the CAT-2011. Give me what you have." The
camera loads its driver to the comp and all is fine. If there is an active
MAtrix connection it connects to the Pentex Toy Company (makers of
Chimpokomon Tridcameras) and sees if they have an newer version of the
drivers. Those can be downloaded and the firmware drivers on the camera
updated if needed.

> Security-wise, this is a bit better, because it gives the user the ability
> to deny the transfer. Unfortunately, it requires trust in Apple and the
> manufacturer, and assumes an uncompromised communication channel.

You can use even an compromised communication channel with suitable
encryption.

> This really isn't a problem, assuming a big enough address space, the
> _manufacturer_ of the device could hard code the address into the device
> itself. The manufacturer would take the address from a huge pool of
> addresses that it owns. This is similar to the unique 12 digit hex numbers
> every Ethernet card is given.

More likely I would think that all Matrix-aware devices simply have an
unique ID that the home network assigns its own identifiers to for internal
routing. If the device routes to the Matrix then all of its traffic is
routed on the "internal" network out through the home computer or deck.
Whatever unit is sitting on the validated commcode does the job of a router,
setting up VLANs on the fly (for commcalls and the like) and making sure
everything is talking.

> The Crash of '29 might make a unified operating system (or, at least, a
> kernel) economically practical. The Crash acts as a huge "reset button"
for
> the computer industry, because a bunch systems had to be rebuilt from
> scratch to fit the new Matrix. Done correctly, this could have created an
> open standard for operating systems from the very beginning.

This certainly seems to be the case given the programming rules for MPCPs.
You probably have the main kernal available to everyone and all the
manufacturers make sure their hardware can at least use the stripped down
version. Then the users and manufacturers make their own extensions and
builds of it. Since probably all commercial MPCP/Cyberterminal OSs tie in
with the systems processor ID for tracking and auditing purposes it makes
sense that deckers have to plug their own operating systems together. In
fact even the standard kernel is probably built to use the auditing
mechanisms so deckers will have to come up with an decker OS from scratch
(this bears thinking about...hmm).

> > > Nodes
> It is also the second worst thing about FASA's vision of the Matrix (the
> first being the notion that the Matrix exists solely as a playground for
> deckers). The whole concept of "nodes" and so on is just foolish. No
> rational human would ever build a system like this.

Well. FASA's original view of the Matrix. It's considerably more plausible
in its current form. Not perfect by any stretch of the imagination but it
doesn't immediately induce vomiting ;)

The satellite decking rules used to induce apoplexy. Sparky IC still does.

> All of this idiocy stems from the primary flaw with FASA's Matrix rules:
The
> starting point for the design of the Matrix was to simulate how deckers
> would break into computers. Instead, the starting point really needs to be
> how a virtual reality system would _look_ and be used by real people.

That's not very "sexy" though. Players want to know how much damage that
Black IC can do to their deck and how to program their own Psychotropic IC,
players don't care much about how that would in actuality really screw a lot
of people. All it takes is one punk running around with a warez version of
Blackhammer to really make people think twice about how cool this ASIST
thing is...

> Thinking along these lines does not need to be very deep. Just think about
> what you would like to see in a VR interface, even a little, and you will
> pretty quickly realize that it is nothing like FASA's version of the
Matrix.

Here we're up against Sexy VR Coolness or Not Sexy Plausible Networking
Model. Guess which one SR chose ;)

> This might sound like minor quibbling, but in reality, this one fact makes
> the running the Matrix nearly impossible. As a GM, you have no rational
> basis for describing _anything_ about the Matrix, because you are trapped
in
> a ridiculous scheme that no one would ever use.

Well true, but FASA never even attempted to rationalize things before. This
is getting much better now, but there will always be parts that are
completely bogus since everyone has to build on the work done previously,
good or bad.

Now, the new rationalizations may be even worse then none at all. I
guarantee no three decker players and GMs will agree with everything in TM
but there is something to go on. The computer dorks who truly care about
such things can spend their sweat and tears making a better system for
themselves. Although really the perfect decking system is one that doesn't
require any funky-ass cybercombat or essentially splitting the deckers into
their own game.

> A long time ago, I wrote alternate Matrix rules, pretty much half-baked.
> They are probably still in the rec.games.frp.cyber somewhere.
>
I'd like to see them, maybe via Dejanews?

> In my opinion, a Matrix host should be described the same way a D&D
dungeon,
> or a corporate facility is. It should have a standard floor plan map, with
a
> description of what each area is for. Finding a file in a data store might
> be very similar to rifling through someone's desk in the real world (with
> the exception that a decker would be able to just ask the desk to lead her
> to the right place).

What's wrong with how VR2 handles this?

<snip>

> Wordman

Kenneth
"On two occasions I have been asked, 'Pray, Mr. Babbage, if you put into the
machine wrong figures, will the right answers come out?' I am not able to
apprehend the kind of confusion of ideas that could provoke such a
question."
-- Charles Babbage
Message no. 8
From: DemonPenta@***.com DemonPenta@***.com
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 14:55:17 EDT
In a message dated 7/27/00 2:32:41 PM Eastern Daylight Time,
tzeentch666@*********.net writes:

> Although really the perfect decking system is one that doesn't
> require any funky-ass cybercombat...
> essentially splitting the deckers into
> their own game.

Agreed. I don't do deckers because they damn near require their own game.
WHY? WHY? WHY?

John
Message no. 9
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 13:01:54 -0600
DemonPenta@***.com wrote:
>In a message dated 7/27/00 2:32:41 PM Eastern Daylight Time,
>tzeentch666@*********.net writes:
>
> > Although really the perfect decking system is one that doesn't
> > require any funky-ass cybercombat...
> > essentially splitting the deckers into
> > their own game.
>
>Agreed. I don't do deckers because they damn near require their own game.
>WHY? WHY? WHY?

FWIW, I don't allow the players to make deckers for that very reason
(please, no flames :)

However, I do occasionally run one-shot matrix adventures in which all of
the players play pre-generated PC deckers. And the adventures do have an
impact on my campaign.

It's the best compromise I could come up with to the PC Decker problems.


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Anything I have ever done that ultimately was worthwhile....
initially scared me to death."
-Betty Bender
Message no. 10
From: Drew Curtis dcurtis@***.net
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 15:29:09 -0400 (EDT)
On Thu, 27 Jul 2000 DemonPenta@***.com wrote:

> In a message dated 7/27/00 2:32:41 PM Eastern Daylight Time,
> tzeentch666@*********.net writes:
>
> > Although really the perfect decking system is one that doesn't
> > require any funky-ass cybercombat...
> > essentially splitting the deckers into
> > their own game.
>
> Agreed. I don't do deckers because they damn near require their own game.
> WHY? WHY? WHY?
>
And while we're on that point, howcome the drones in RA:S don't have
monster-like stats? It's like having two rule systems interacting as
one. Maybe it's just me but I had a hard time with it. Just made up some
monster stats and went on with it.

Drew Curtis President DCR.NET (502)226-3376
Local Internet access: Frankfort Lawrenceburg Shelbyville Owenton
Louisville Lexington Versailles Nicholasville Midway

http://www.fark.com: If it's not news, it's fark.
Message no. 11
From: Wordman wordman@*******.com
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 15:55:42 -0400
> Well I had to have some concession, SRs Matrix model isn't
> exactly a paragon
> of security - any network security dork would have the willies over the
> Matrix in SR.

And that, in my opinion, is why FASA's Matrix sucks. Any revision which does
not correct this fundamental flaw will be totally useless to me (being a
security dork and all).

> You can use even an compromised communication channel with suitable
> encryption.

Not if you don't trust the originator of the data. If the person sending you
the data sends you a virus, it makes no difference weather it is encrypted
or not. All encryption tells you is that you received exactly what the
sender sent you. If the sender sent you shit, shit it what you have.

Usually, however, trust exists between the consumer and the manufacturer,
insofar as most people believe that downloading a driver from the
manufacturer is safe.

> Although really the perfect decking system is one that doesn't
> require any funky-ass cybercombat or essentially splitting the
> deckers into their own game.

My point remains that this should not be all that difficult to achieve. All
the is required is that abandonment of the notion that VR needs to be played
radically differently from, say, a meet with a fixer, or killing goblins.

For example, a thief in D&D:

GM: You sneak up the hallway. (Rolls for thief's Move Silent ability.) You
are pretty sure you are being absolutely quiet.

Thief: About halfway up the hall, I stop and listen for noises.

GM: (Rolls thief's Hear Noise skill). At the end of the hall, your hear a
faint noise, like something snoring.

Thief: I move up slowly, seeing if I can identify the sound.

GM: (Rolls Move Silently again). In the dim light, you see a large,
reinforced door. In front of it, in a chair is a huge, ugly humanoid with
big tusks (an ogre) and a large club laying across his lap. He seems to be
asleep and snoring.

Thief: Hmm. I'm going to sneak around him and try to silently pick the lock.

GM: Uh. Ok. (Rolls Move Silent. Rolls Pick Locks. Makes up a roll to see if
the lock can be picked silently.) You manage to work the lock open, but just
as it opens, it makes a very loud "clack noise". (Rolls) The big dude snorts
awake.


OK, now, a decker in SR:

GM: You sneak up the hallway. (Rolls for decker's Sleaze utility.) You are
pretty sure you are being absolutely quiet.

Decker: About halfway up the hall, I stop and listen for noises.

GM: (Rolls thief's Sensors rating). At the end of the hall, your hear a
faint noise, like something snoring.

Decker: I move up slowly, seeing if I can identify the sound.

GM: (Rolls Sleaze again). In the dim light, you see a large, reinforced door
(Barrier IC). In front of it, in a chair is a huge, ugly humanoid with big
tusks (Killer IC) and a large club laying across his lap. He seems to be
asleep and snoring (IC is passive)

Decker: Hmm. I'm going to sneak around him and try to silently pick the
lock.

GM: Uh. Ok. (Rolls Sleaze, which barely fails) You manage to work the lock
open, but just as it opens, it makes a very loud "clack noise". (The barrier
sends an alert to the killer) The big dude snorts awake.

The skill rolls are a bit different, sure, but why make up an entirely
different narrative system for no reason?

> > A long time ago, I wrote alternate Matrix rules, pretty much half-baked.
> > They are probably still in the rec.games.frp.cyber somewhere.
> >
> I'd like to see them, maybe via Dejanews?

Alas, Deja says that "Archive searches past May 15, 1999 temporarily
unavailable". I'll see if I can dig it up.

> What's wrong with how VR2 handles this?

Presentation, mostly. It continues to harp on nodes, datalines, etc. It's as
if you were reading a book on how to run D&D and it had six chapters
describing what a "room" was. It starts with the concept of nodes and moves
up. It should start with the concept of telling good stories and move down.
Message no. 12
From: Tzeentch tzeentch666@*********.net
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 13:33:00 -0700
From: "Wordman" <wordman@*******.com>
> > Well I had to have some concession, SRs Matrix model isn't
> > exactly a paragon
> > of security - any network security dork would have the willies over the
> > Matrix in SR.
>
> And that, in my opinion, is why FASA's Matrix sucks. Any revision which
does
> not correct this fundamental flaw will be totally useless to me (being a
> security dork and all).

Although the whole concept of how the Matrix works is based on an unsecure
model its not unworkable and does not prevent the GM from using real-world
security architectures in the game. It's not perfect but I don't feel its a
waste of my time to rationalize what exists instead of coming up with
something else.

Of course everyone has their biases. In my view there is no Sparky or Data
Bombs, and IC cannot damage hardware as it does in the game. If players want
a more plausible view of things in the Matrix you don't need to make a new
system, there are plenty of tools in the books you can use to simulate
modern security.

Kenneth
"On two occasions I have been asked, 'Pray, Mr. Babbage, if you put into the
machine wrong figures, will the right answers come out?' I am not able to
apprehend the kind of confusion of ideas that could provoke such a
question."
-- Charles Babbage
Message no. 13
From: NeoJudas neojudas@******************.com
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 16:25:38 -0500
From: "Wordman" <wordman@*******.com>
Subject: RE: Virtual Realities 3.0: UMS


> > Well I had to have some concession, SRs Matrix model isn't
> > exactly a paragon
> > of security - any network security dork would have the willies over the
> > Matrix in SR.
>
> And that, in my opinion, is why FASA's Matrix sucks. Any revision which
does
> not correct this fundamental flaw will be totally useless to me (being a
> security dork and all).

I won't go into this one, I have mine own rants about this.

> > What's wrong with how VR2 handles this?
>
> Presentation, mostly. It continues to harp on nodes, datalines, etc. It's
as
> if you were reading a book on how to run D&D and it had six chapters
> describing what a "room" was. It starts with the concept of nodes and
moves
> up. It should start with the concept of telling good stories and move
down.

Again, I really don't want to start off on this. Personally, I see *most*
of the problem in that for whatever reason ... most players view "Matrix" as
an "intellectual place" and hence most people don't try to apply themselves
to playing someone who really operates in that environment (Deckers and
Otaku).

<minor rant>Sad really. But then, I guess you'd need a simplistic solution
to answer the needs of so many people</minor rant>

-=-=-=-=-=-=-=-=-=-
NeoJudas ("K" to Some)
"Children of the Kernel: Reborn"
Hoosier Hacker House (www.hoosierhackerhouse.com)
Message no. 14
From: Tzeentch tzeentch666@*********.net
Subject: Virtual Realities 3.0: UMS
Date: Thu, 27 Jul 2000 14:53:33 -0700
From: "NeoJudas" <neojudas@******************.com>
> Again, I really don't want to start off on this. Personally, I see *most*
> of the problem in that for whatever reason ... most players view "Matrix"
as
> an "intellectual place" and hence most people don't try to apply
themselves
> to playing someone who really operates in that environment (Deckers and
> Otaku).

For my part I have to agree that there are some fundamental problems trying
to integrate the Matrix into an normal game. It's essentially another game
withing Shadowrun that does not mesh all that well. There is merit to the
opinion that deckers are too hard to play along with "conventional" groups
of mages, riggers, and samurai.

> <minor rant>Sad really. But then, I guess you'd need a simplistic
solution
> to answer the needs of so many people</minor rant>

Exactly. But the Matrix isn't exactly an simplistic system ;) A more
realistic system would probably be even more ungodly complex and hard to
play in an normal campaign not centered on deckers and their concerns.

Kenneth
"On two occasions I have been asked, 'Pray, Mr. Babbage, if you put into the
machine wrong figures, will the right answers come out?' I am not able to
apprehend the kind of confusion of ideas that could provoke such a
question."
-- Charles Babbage
Message no. 15
From: Andrew Gryphon webmaster@*********.com
Subject: Virtual Realities 3.0: UMS
Date: Thu, 03 Aug 2000 00:14:52 -0500
on 7/27/00 2:01 PM, dbuehrer@******.carl.org at dbuehrer@******.carl.org
e-scribed:

>> Agreed. I don't do deckers because they damn near require their own game.
>> WHY? WHY? WHY?
>
> FWIW, I don't allow the players to make deckers for that very reason
> (please, no flames :)

When the Decker's doing his thing, the rest of us get bored, so we start
doing our own thing. I seem to remember my disgruntled ork taking a magic
marker to the elven decker's face while he was decking. When he came out, he
had no idea that his forehead read, "Orcs Rule" or why everyone was laughing
so hard.

--
Andrew Gryphon
http://www.Wyrmworks.com
Taking Role-Playing to the next level
Message no. 16
From: DemonPenta@***.com DemonPenta@***.com
Subject: Virtual Realities 3.0: UMS
Date: Thu, 3 Aug 2000 01:25:17 EDT
In a message dated 8/3/00 1:15:52 AM Eastern Daylight Time,
webmaster@*********.com writes:

> When the Decker's doing his thing, the rest of us get bored, so we start
> doing our own thing. I seem to remember my disgruntled ork taking a magic
> marker to the elven decker's face while he was decking. When he came out,
he
> had no idea that his forehead read, "Orcs Rule" or why everyone was
laughing
> so hard.

Heh. Since most of my group has watched the Pokemon cartoon, we call that
the Jigglypuff phenomenon....Jigglypuff and Pikachu have BOTH made cameos in
the weirdest places, too.:-)

John
Message no. 17
From: Simon and Fiona sfuller@******.com.au
Subject: Virtual Realities 3.0: UMS
Date: Thu, 3 Aug 2000 14:18:11 +1000
-----Original Message-----
From: DemonPenta@***.com <DemonPenta@***.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Thursday, August 03, 2000 3:25 PM
Subject: Re: Virtual Realities 3.0: UMS


> Heh. Since most of my group has watched the Pokemon cartoon, we call
that
>the Jigglypuff phenomenon....Jigglypuff and Pikachu have BOTH made cameos
in
>the weirdest places, too.:-)
>
I know practically nothing about Pokemon, but the name Jigglypuff puts me in
mind of a very large transvestite in a tutu for some reason...
Message no. 18
From: DemonPenta@***.com DemonPenta@***.com
Subject: Virtual Realities 3.0: UMS
Date: Thu, 3 Aug 2000 01:49:00 EDT
In a message dated 8/3/00 1:48:10 AM Eastern Daylight Time,
sfuller@******.com.au writes:

> I know practically nothing about Pokemon, but the name Jigglypuff puts me in
> mind of a very large transvestite in a tutu for some reason...
EWW. I refuse to dignify that.

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