From: | Drew Curtis dcurtis@***.net |
---|---|
Subject: | Virtual Realities 3.0: UMS (and converting VR1 node maps to |
Date: | Thu, 27 Jul 2000 15:27:20 -0400 (EDT) |
> This really isn't a problem, assuming a big enough address space, the
> _manufacturer_ of the device could hard code the address into the device
> itself. The manufacturer would take the address from a huge pool of
> addresses that it owns. This is similar to the unique 12 digit hex numbers
> every Ethernet card is given.
>
Although it's theoretically possible to do, that would make the global
routing table routers use to pass stuff around impossibly huge.
> > Reality filters would run faster too, as less information would need to be
> > transmitted. If bandwidth is unlimited it won't make any difference
> > however.
>
> Just a note: nothing in computers will _ever_ be "unlimited". Computers
will
> always expand to push capacity. Remember about four years ago when a 1Gb
> drive seemed like all you'd ever need for the rest of your life?
>
Unlimitted in the sense that it no longer impacts operation. If you can
throw MP3s around 10 years from now like you can text email, even though
there's a finite limit. I think we're saying the same thing
though: things keep getting bigger.
Drew Curtis President DCR.NET (502)226-3376
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