From: | Geoff Skellams <geoff.skellams@*********.COM.AU> |
---|---|
Subject: | Re: Virtual Seattle and the RPGA |
Date: | Tue, 11 Aug 1998 10:58:06 +1000 |
> At 02:59 PM 8/7/98 +1000, you wrote:
> >> Okay, I've read all the info on the web site.
> >> My next question is, why?
> >>
> > Basically, I suspect that people like the concept of owning a
> >character that they created and being able to play at conventions.
>
> Okay, that I can see. But the limitations on sourcebooks would just
drive
> me up a wall. How long has Awakenings been out? And it's still not
> accepted within VS? And *how* long did it take for Initiation to be
allowed?
>
There are a few things that need to be fixed, so I might have a
word with Uncle Wes when he gets back from Gencon (God it would be nice
to be able to go overseas to Gencon every year and call it a tax
deduction). I see if I can get some answers on those questions.
AFAIK, it took about three years to get initiation. I think that
time was basically so the powers that be could figure out how to do it.
That's just a guess on my part though. Because you don't play with the
same group all the time, it makes the concept of a magical group a lot
harder.
I suspect the reason Awakenings is not included is because it
makes mages that much more powerful and I think Uncle Wes is trying to
keep the powergaming aspect out of the campaign as much as possible.
That was the reason FoF was excldued for so long - the weapons and stuff
like that were a lot nastier than the stuff in the other books and it
was thought it would give the players too much of an advantage.
> >> So why join? Why have anything to do with the RPGA or Virtual
> >Seattle? I
> >> just don't see any benefit to the SR player or GM, but maybe I'm
> >missing
> >> something.
>
> >a hell of a lot easier than running one by yourself. For starters,
the
> >RPGA organises everything for you. You just show up, collect the
> >character and scoring packet and go run your session. They organise
> >prizes and everything else for you. It also means that your games
don't
> >have to have more than about 6 players (I played a single NON-RPGA
GURPS
> >game and it had *13* players. It was total crap).
>
> Okay, this is cool, mostly. After all the teeth-pulling I did with
FASA to
> get prizes for my game and the rest of Comicon, they said they've
shipped
> them out twice now (or were going to) and I still haven't seen my
prizes
> show up. Beginning to piss me off too.
>
That would be annoying, so I can sympathise with you on that
one.
> As for players, I think that's just gotta be up to the GM. I'm
allowing 8
> people in my SR3 game, 9 if Jak Koke decides to play. As GM, I'm
willing
> to allow that and I'm also willing to take control as needed to keep
things
> in check. Of course, the fact that I'm an adult probably helps a bit
there
> too; I could see small geeky teenaged GMs potentially having problems
> controlling a dozen other gamers.
>
I personally don't like running more than five or six. I feel
that beyond that, it's too easy to "lose" people. I try and involve
everybody, especially with the ones who seem to be hanging back and not
doing anything. With an increase to about 8, it becomes so much harder
to do that.
At Australian cons, people enter in teams, rather than as
individuals, and the team plays everything together. Over the past
couple of years, the standard number of players in a team has been set
at five, which is why most games coming out of Australia use that as the
team size.
> >The RPGA are also keep their modules in an archive, so if you are
> >running a convention you can write to them and "buy" modules from
them
>
> Saw that. This is cool. I'd actually really like to see the one that
you
> did. I'd also like to get some feel for the general quality of those
> things. IF they are good enough, I might consider at least doing the
free
> level of membership.
>
I haven't played many RPGA SR games that weren't written by
someone I know. "A Late Night's Shopping" is NOT a typical shadowrun
scenario (as it has been mentioned before). One of my old flatmates has
written a few standard SR games that have been sponsored by the RPGA,
and the ones I have played have all be excellent. Like all con games,
the quality of the games varies according to who wrote them. The way I
look at it, if you want the quality of the games to improve, sometimes
you have to do something about it yourself :)
> >I guess what you get out of an RPGA membership depends on what you
want
> >it for.
>
> Well, you're welcome to play in any game I run, RPGA or not. I
suppose
> that if FASA ran VS, I'd join because that'd increase my chances of
getting
> SR swag for free.
>
I know FASA gets sent a copy of EVERY VS module before it is
run, just so that it gets checked to make sure they agree with it. What
that entails I really don't know. It also has to get past Uncle Wes to
make sure that it doesn't violate the VS rules (strange as some of those
may be).
> So what sort of prizes are common for these things anyway? IF my FASA
> prizes ever actually show up, what do you think might be included?
I'm
> curious to see what I'm probably going to be missing...
Wellll, out here, we get RPGA gift vouchers, which we can redeem
with a mail order company in Melbourne. They let us buy anything we
like, including SR stuff (which is how I have bought quite a lot of
stuff). In the US, I'm not sure. I have a feeling that the RPGA vouchers
can only be redeemed at a TSR mail order thingy. BUT, I know that the
guy who won the VS tournament overall at Gencon 94 and IIRC he won about
$200 worth of FASA stuff. So I suspect that there is some serious
corporate sponsorship, at least of the bigger conventions. I have no
idea what "Chip" (his real name was Chris, but someone stuffed up, so he
has been "Chip" to us ever since) ended up getting, but I think he was
pretty happy with it.
I can email Chip and find out for you if you like. Or
alternatively, I'll ask Uncle Wes next time I talk to him. I have to ask
him a couple of things anyway.
In terms of the things you can expect, I suspect that you will
see copies of some of the latest FASA stuff. Either that, or you will
see gift vouchers redeemable through the FASA mail order shop. The later
might be easier for everyone - it's easier to ship to those concerned
and it lets the prize-winner pick what they want. If you don't get
anything soon, I'd consider asking them if they would be willing to do
something like that.
cheers
G
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165
"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"