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Message no. 1
From: John D Tarter <shintaro1@****.COM>
Subject: Vision Quest /spec. Astral Quest
Date: Wed, 15 Jan 1997 20:25:37 EST
It has always been said that native peoples have a spirit guide or
>totem from birth. The hard part is discovering that part of your
>nature, or perhaps it is better to say hard for the totem to be
>revealed to you. In many native cultures there are vision quests. Say
>for example in a run we have a budding young shaman who is waiting for
>his/her totem to be revealed to them; Would you do that through an
>astral quest during game play or in some other way. I'm very
>interested in incorporating this in a future run. Suggestions,
>comments, or past experience welcome

My GM<G> already commented on this post. I would like to get input from
other members of the list. I think that vision quests could prove to be
helpful plot devices in an adventure. I will be running the two published
NAN adventures later this year, and I would like to incorporate the
tradition of the vision quests into them. Most of you would say to do an
Astral quest but I want to make the vision quest different. With respect
for present tribal rituals and ceremonies,(I'm a tribal member) I would
like to capture more Native American spirituality in this specialized
version of an astral quest. Thank you for taking the time to read this
post. I would love suggestions ideas and other input on how to make this
work.

~Shintaro

Cold hearted orb that rules the night,
blinds the colors from our sight,
red is gray and yellow is white,
but you decide which is right shintaro1@****.com
and which is an illusion. http://members.aol.com/jhndvd865/

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