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Message no. 1
From: honken101@********.net (Fredrik Holmqvist)
Subject: Visualizing Damage?
Date: Mon, 02 Aug 2004 02:28:13 +0200
Yo Chummers!

As i might have told you before, I am a Shadowrun GM reborn. And it was way
to long ago since i GM'd the game. I need help with visualizing damage done
to players and NPC. Have any of you guys made, or do you know of any good
list on suggestions on how to describe each of the wound levels?

Thanks in advance!
/Honken
Message no. 2
From: pixelonpicnic@*******.com (Niels Sønderborg)
Subject: Visualizing Damage?
Date: Mon, 02 Aug 2004 03:12:48 +0200
Light - Scratch
Moderate - Flesh Wound
Serious - near incapasitating wound
Deadly - ...

This is how I would describe the damage levels

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Message no. 3
From: mestre_bira@***.com.br (Bira)
Subject: Visualizing Damage?
Date: Sun, 01 Aug 2004 23:16:29 +0000
Niels Sønderborg wrote:
> Light - Scratch
> Moderate - Flesh Wound
> Serious - near incapasitating wound
> Deadly - ...
>
> This is how I would describe the damage levels

For me, a scratch is something that doesn't even rate a box in a
condition monitor. A "Flesh Wound" would be Light, since it's ugly
enough to impair the character but nowhere near fatal. Moderate is even
uglier, and would require medical attention of some sort before it heals
properly. The other two seem good enough.



--
Bira
http://compexplicita.blogspot.com
Message no. 4
From: cth@*****.stofanet.dk (Claus Thomsen)
Subject: Visualizing Damage?
Date: Mon, 2 Aug 2004 09:30:46 +0200
Niels Sønderborg wrote:
> Light - Scratch
> Moderate - Flesh Wound
> Serious - near incapasitating wound
> Deadly - ...
>
> This is how I would describe the damage levels
>

Blackjack has written a little something about gettting hurt and
visualizing damage:
http://archive.dumpshock.com/bjcorner/ShowBJ.php3?page=hurt.htm, which
should answer your question.

\cth
Message no. 5
From: jjvanp@*****.com (Jan Jaap van Poelgeest)
Subject: Visualizing Damage?
Date: Fri, 13 Aug 2004 04:22:09 -0700 (PDT)
Two eurocents,

Perhaps the best way to go is to appeal to one's own
experience of damage and mix it with a healthy dose of
fantasy and Hollywood (for the visuals). It also
depends where the problem lies: is it the GM
inadequately bringing across the hits, or are the
players not roleplaying their injuries (at all)? Maybe
visiting rotten.com and having a look at some accident
pictures or somesuch might help.

Consider taking one of those nifty electrical
flywswatter things. Demand that every player touch it
to witness the glory of what is not even a light stun
:-D. Alternatively, if a player is being obstinate,
ask them whether they'd ever broken any limbs. If so,
then pursue the matter with "would *you* have kept
walking with that broken foot?" Of course this might
be taking things too far; playing SR is a roleplaying
experience, not masochists anonymous and hence any
player who states that his character does something he
wouldn't is entirely validated, but it nevertheless
helps if a player's character makes _sense_ to the
player him/herself, instead of being an artificial
construct on paper only. (end rant)

As a reaction to BJ's essay: the healing process
involves more than the actual physical wounding. There
are the aspects of getting over the trauma of a wound,
slowly exploring the actions one can once again
perform with the injured area and/or readjusting one's
body image to the lack of (a) limb[s], for example.

Cheers,

Jan Jaap




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Message no. 6
From: sinabian@*******.com (James Mick)
Subject: Visualizing Damage?
Date: Fri, 13 Aug 2004 07:59:31 -0400
<As a reaction to BJ's essay: the healing process involves more than the
actual physical wounding. There are the aspects of getting over the trauma
of a wound, slowly exploring the actions one can once again perform with the
injured area and/or readjusting one's body image to the lack of (a) limb[s],
for example.>

I can attest to this, having just had surgery to remove an inflamed lymph
node. All it entailed was a 4 inch incision in my groin, but it kept me
bound to the couch and off heavy activity at doctor's orders for a month
after. I wasn't even allowed to go to work at my desk job because of the
strain the office chair would have put on the stitches. Plus you have
interesting random variables like in my case there was a fluid buildup that
kept getting to the size of a softball and had to be drained. After a month
of limping, I found that I was still limping just purely out of physical
habit. It took conscious effort on my part just to stop limping (which it's
been a couple weeks since the stitches were removed and I still do limp
somewhat). And all this just over a simple surgical procedure.


Just my .02¥
The Mad Kilted Cyberzombie GM

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