From: | Wavy Davy ctysmd@***.leeds.ac.uk |
---|---|
Subject: | Voodoo gone bad |
Date: | Tue, 2 May 2000 17:39:49 +0100 (BST) |
it a little quest of mine to collect as many of the older SR2 and SR1
source books as I can find, as I like to see how the game has
developed over the years. Anyway to the point:- I just aquired the
Awakenings source book (which I enjoyed reading thourouly, as it fills
in some of the flavour lacking in MiTS, IMO), but it promted me to
post this question:-
What the frag happened to Voodoo? I read the MiTS version first
thought it was cool, just like being a shemen except you could be
possessed, but in Awakenings it was much different, darker and way cooler.
Anyone know why it was changed? I am planning to incorporate the govi
rules and the blessings and possesion rules in the my SR3 game, but
was it changed for good reason? I suspect it could be a bit high
powered,
--
Wavy Davy (who shares wins)
...If you go flying back through time, and you see somebody else flying
forward into the future, it's probably best to avoid eye contact.