From: | foreshadow@****.com (Mathew T Schaffer) |
---|---|
Subject: | Re: VR2.0-Otaku (Yes it's back again, And now it's a new question) |
Date: | Mon, 10 Jun 1996 17:56:56 PST |
<bolthy@**.com> writes:
>> 2) As Otaku character starts with 5000Y. Most characters don't
>start
>> with any Karma. How are they supposed to get complex forms during
>> character generation!?!?! Or are they just supposed to be weak as a
>newborn kitten until they've ran about 30 times?!?!
>>
>
>"Programming Days", p. 145. He can start out with however many he can
>
>get started on in that amount of time... No karma required.
OK, thanx. This leads me to another question though. Is it just me, or
does the time it takes to make a Complex Form incredably long?
Ex. The same Otaku wants a 6D attack Complex Form (not too uncommon for
regular deckers). The size would be 180MP (6*6*5). The base
programming time would be 360 days (180*2, damn long if ya ask me).
Minus the Otaku task bonus ([6 + 4]/4 (up) = 3) is 356 days (260 - 4).
That's a whole year for one program. Most of my players have never made
it to the next year of the campaign. (another thing, even if the Otaku
had a Comp6 which is as high as a starting player can go, he'd only have
21 days to program Forms.
Ex. The Otaku also wants a 6 Sleaze (almost a dire neccecity for a
decker, better if higher). The size is 108MP (6*6*3). The base time is
216 days, minus the task bonus, 212 day. Again, more than half a year.
And, also much more than 21 days.
-Does anyone else see these problems?
P.S. The same applies to regular decker programs custom programed. I
know people that can crank out programs (and good hacking programs too)
in real life, in 14 days!
P.P.S. Also, I'd expect that scientists use the same methods as deckers
(the ASIST programming interface, does that mean in a life times work
they can only make less than about 35 programs!?!?! Again, some
programmers in real life using "wearisome" programming code end up
makeing 200+ programs in a carreer.