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Mailing List Logs for ShadowRN

Message no. 1
From: s c rose <scrose@****.COM>
Subject: VR2/Rigger2 and SR3
Date: Mon, 9 Feb 1998 12:45:28 -0600
Gurth wrote:
>
> s c rose said on 20:34/ 8 Feb 98...
>
> > IMO he writes English better than I do. :)
>
> I think he'll also be able to spell "Luftwaffe" better than you :

I'm injured :)

>
> > The new stuff should be nice as some of main rules conflicts exist in
> > those areas. I have a rather extensive set of house in regards to Magic
>
> Could you send them to me personally for inclusion in the house rules book
> I've been compiling?

I'll have to get them into the computer and into something other than my
private short hand. I should be able to it sometime in the not to
distant
future. The notes I have a rather disorganized hand written and almost
impossible
for other people use in the current form. I once gave someone photo
copies of them
to someone and it just didn't work. :)

> > and while I use the rules form VR2 I don't really think the book is
> > written and/or organized all that well...
>
> True... I really need to read it again now that I have a decker PC in the
> group, and do some real test runs with it. I'd advise other GMs with
> deckers to do the same.

> > The vehicle design stuff in Rigger 2 is a rather involved process. The
> > math is not all that complex OTHO the number of thing that have to be
> > figured more makes up for lack of complexity. IMO all this stuff should
> > be streamlined as much as possible,
>
> It shouldn't be any more streamlined than it currently is, IMHO, for the
> simple reason that it would then get too simplistic for its own good. IIRC
> Jon Szeto remarked that he had to leave out some of the "more advanced"
> math (square roots, etc.) because FASA felt it was too complicated...

You said it better than I did but that was the point I was attempting to
make :)
IMO things should be a simple as they can be and still work. I like the
fact the
math is simple straight forward math for vehicle design. The players and
GM should
be able to design a vehicle in a fairly short amount of time. The system
Jon came up
with does this the only thing that would make it better would be some
nice well organized
tables (hint hint Jon) I had to make up the ones I use.

--

Never Appeal to a man's "better nature" he may not have one.
Invoking his self-interest gives you more leverage.
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: VR2/Rigger2 and SR3
Date: Mon, 9 Feb 1998 21:00:37 +0100
s c rose said on 12:45/ 9 Feb 98...

> > Could you send them to me personally for inclusion in the house rules book
> > I've been compiling?
>
> I'll have to get them into the computer and into something other than
> my private short hand. I should be able to it sometime in the not to
> distant future. The notes I have a rather disorganized hand written and
> almost impossible for other people use in the current form. I once gave
> someone photo copies of them to someone and it just didn't work. :)

Due to some weird mistakes in the file I had to re-do all the formatting
and index data, so it'll be a while before it becomes available. If you
could write those rules up and send them to me, please do.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Save Ferris!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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