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Message no. 1
From: anonymous tirnanog@****.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sun, 8 Aug 1999 14:39:19 -0700
Well, i knew it was coming, partly because i had a look at some
the playtester handbook (incomplete as it was) and such back in
october of last year. it remains to be seen how changed it is
from that date. but the revisions and reworkings of the rules
are very encompassing. it could be likened to the difference
from 2nd edition as Dragonlance:4th age is from Dragonlance:
Fifth Age. No cards though :).

Just thought some of you might want to know.

---forward news---

August 2000 will see the release of 3rd Edition, the first
revision to the game in 10 years August 6, 1999 (Renton,
Wash.)--Amid an air of festivity, Wizards of the Coast Inc. made
the highly anticipated announcement today at the _Gen Con®_ Game
Fair in Milwaukee that development is underway for a third
edition of its world-famous _Dungeons & Dragons®_ adventure
game. This redesign of the game played by millions of fans is
scheduled for release in August 2000.
In the 10 years since the release of the Dungeons & Dragons 2nd
Edition roleplaying game--and in the 25 years since the initial
release of the game--Dungeons & Dragons has gone through
continuous evolution and growth. Originally released in 1974,
Dungeons & Dragons received the first facelift to its rules and
game mechanics (2nd Edition) in 1989. Now with 3rd Edition,
Dungeons & Dragons is back--redesigned for the new millennium,
for a new generation of game players and for its legions of
existing fans worldwide.

The designers of 3rd Edition--Monte Cook, Jonathan Tweet and
Skip Williams--tapped into the creativity of Dungeons & Dragons
fans by incorporating comments from more than a thousand
playtesters--making it a game designed partly by fans, for fans.
Players new to the Dungeons & Dragons experience will find
intuitive and comprehensive game play that rewards players for
using their imaginations in creative ways to tell epic stories
of fantasy adventure. Experienced players will notice
significant changes, such as an integrated skill system; a
standard resolution mechanic; the reintroduction of half-orcs,
assassins and monks; and the removal of demi-human level limits.
The Dungeons & Dragons 3rd Edition adventure game offers
flexibility to players, emphasizing consequences rather than
limitations in character generation and development.
Additionally, Dungeon Masters will find a game that enables them
to create adventures limited only by their own imaginations,
while supporting them in designing their own campaign worlds.

The first core book release for the Dungeons & Dragons 3rd
Edition game, _The Player?s Handbook,_ will be released in
August 2000. _The Dungeon Master Guide_ will be released in
September 2000 and the _Monster Manual_ will be released in
October 2000. All three manuals will be full-color hardback
books with MSRPs of $19.95.

Please visit www.3rdedition.com for further information in the
coming months.

For 25 years, Dungeons & Dragons products have been the
benchmark for adventure game excellence. These games appeal to
the ever-increasing population of fans because the focus is not
on fierce competition, but on imagination and communal
storytelling. The _D&D®_ game continues to be played by millions
of people worldwide and has led to the creation of the
billion-dollar adventure game industry. The game provides rules
for interacting in a group-driven, storytelling experience in a
fantasy world filled with magic, fierce dragons and brave
knights.
Message no. 2
From: Ereskanti@***.com Ereskanti@***.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sun, 8 Aug 1999 23:52:26 EDT
In a message dated 8/8/1999 4:41:16 PM US Eastern Standard Time,
tirnanog@****.com writes:

> Well, i knew it was coming, partly because i had a look at some
> the playtester handbook (incomplete as it was) and such back in
> october of last year. it remains to be seen how changed it is
> from that date. but the revisions and reworkings of the rules
> are very encompassing. it could be likened to the difference
> from 2nd edition as Dragonlance:4th age is from Dragonlance:
> Fifth Age. No cards though :).
>
> Just thought some of you might want to know.

According to one rumor I heard today (Thomas, are you out there still with
that goofy super-pager?), "3D" is going to be some MASSIVE changes. Can we
say "No THACO?" Yes boys and girls...I thought we could...

-K
Message no. 3
From: MC23 mc23@**********.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 02:51:19 -0400
Once upon a time, Ereskanti@***.com wrote;

>According to one rumor I heard today (Thomas, are you out there still with
>that goofy super-pager?), "3D" is going to be some MASSIVE changes. Can we
>say "No THACO?" Yes boys and girls...I thought we could...

AD&D that isn't AD&D. I remember the split when 2nd came out and
that was hardly a change. AD&D isn't a game that lends itself well to
rule changes. New Coke anyone?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"CYNIC, n. A blackguard whose faulty vision sees things as they are,
not as they ought to be."
-The Devil's Dictionary, Ambrose Bierce

I am MC23
Message no. 4
From: Twist0059@***.com Twist0059@***.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 02:58:48 EDT
In a message dated 8/9/99 2:52:05 AM Eastern Daylight Time,
mc23@**********.com writes:

> AD&D that isn't AD&D. I remember the split when 2nd came out and
> that was hardly a change. AD&D isn't a game that lends itself well to
> rule changes. New Coke anyone?


They are just calling it D&D 3rd, now, it would seem. The "A" is gone.
They
said it stood for Advanced. I beg to differ.





-Twist
Message no. 5
From: Rori Steel cullyn@*****.com.au
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 09 Aug 1999 07:00:19 +0000 (GMT)
On Mon, 9 Aug 1999 02:51:19 -0400, MC23 wrote:
>Once upon a time, Ereskanti@***.com wrote;
>>According to one rumor I heard today (Thomas, are you out there still with
>>that goofy super-pager?), "3D" is going to be some MASSIVE changes. Can
we
>>say "No THACO?" Yes boys and girls...I thought we could...
>
> AD&D that isn't AD&D. I remember the split when 2nd came out and
>that was hardly a change. AD&D isn't a game that lends itself well to
>rule changes. New Coke anyone?

No.. i think i'll be changing to another well established drink..
Pepsi.. cause they wont change on me...

Point taken... but this might be their attempt at a new audience...
since im in .au i am not in a position to really see what happens..
then entire Australian roleplaying society wouldnt even be as big as a
city in the US... so.. i guess thats why

Hope the GenConners had fun. Lucky bastards... see you next year...
im gunna get rich and hire a plane and bring over all the aussies :>

Cullyn
(looking through the get rich quick schemes as we speak)
Message no. 6
From: anonymous tirnanog@****.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 00:08:38 -0700
From: Ereskanti@***.com <Ereskanti@***.com>
Subject: Re: [waaaaaaay OT] Fw: AD&D 3rd Edition


|According to one rumor I heard today (Thomas, are you out there
still with
|that goofy super-pager?), "3D" is going to be some MASSIVE
changes. Can we
|say "No THACO?" Yes boys and girls...I thought we could...
|
|-K


k, it is not exactly that there is no THAC0 anymore, it is just
called something else but is essentially the same thing.
according to the playtest rules i had from last october the
method is called a Difficulty Class (DC) and it is equivalent to
the Target Number in Shadowrun. for an attack roll the DC would
be the opponent's armour class. get more than the DC and your
action suceeds.

-------------------------------------------------------------
k. david hayes
tirnanog@****.com
-------------------------------------------------------------
Message no. 7
From: MC23 mc23@**********.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 03:12:47 -0400
Once upon a time, Twist0059@***.com wrote;

>They are just calling it D&D 3rd, now, it would seem. The "A" is gone.

>They said it stood for Advanced. I beg to differ.

Well, a club is more advanced than a fist. Wouldn't want to compare
it to a neutron bomb though.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 8
From: MC23 mc23@**********.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 03:27:09 -0400
Once upon a time, Rori Steel wrote;

>Point taken... but this might be their attempt at a new audience...
>since im in .au i am not in a position to really see what happens..
>then entire Australian roleplaying society wouldnt even be as big as a
>city in the US... so.. i guess thats why

I still see young kids now who think 1st edition rulebooks are
treasures to be found (as opposed to the old fogeys still hanging on).
You don't see that kind of response (level or frequency) when it comes to
the other RPG's and their fans.
Truth be told, I'm sure D&D3 will be a much better set of rules, but
it won't be AD&D and there in lies the rub. New Coke did very well in the
blind taste tests but it wasn't Coke and so it failed miserably. It's
something you can't just go in and change. WotC is going to alienate
themselves even more from their general gaming public (the fact that
Monte Cook was the only name I recognized on the revision staff doesn't
help either). At least while they have M:TG (and Pokemon's still hot
right now) and GenCon they don't need an RPG support base.

-MC23. who is going to enjoy Shadowrun while he still can-
Message no. 9
From: Patrick Goodman remo@***.net
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 06:56:45 -0500
> WotC is going to alienate
> themselves even more from their general gaming public (the fact that
> Monte Cook was the only name I recognized on the revision staff doesn't
> help either).

I recognized Slaviscek (badly misspelled) and Kim Mohan on the list, but no
one else. I trust Kim (having dealt with him for a time during his original
Marvel Super Heroes days), so maybe they'll fix some of the more blatant
problems caused by 2nd Edition.

Need to start filling the holes of all those 1st edition books, though.
Word to the wise: Don't let your apartment catch fire. You'll lose things.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 10
From: Arcady arcady@***.net
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 09:58:07 +700
>>>that goofy super-pager?), "3D" is going to be some MASSIVE changes.
Can we

>>>say "No THACO?" Yes boys and girls...I thought we could...
>>
>> AD&D that isn't AD&D. I remember the split when 2nd came out and
>>that was hardly a change. AD&D isn't a game that lends itself well to
>>rule changes. New Coke anyone?
>
>No.. i think i'll be changing to another well established drink..
>Pepsi.. cause they wont change on me...

I dunno. I switched to Root Beer (Champions/Fantasy Hero) and 7UP (GURPS) back
in 85/86. This might actually get me to look at a D&D book again... But probably
just long enough to realize it still hasn't changed enough to meet my needs.
Message no. 11
From: Arcady arcady@***.net
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 10:29:52 +700
>> WotC is going to alienate themselves even more from their general gaming public
(the fact that
>> Monte Cook was the only name I recognized on the revision staff doesn't
>> help either).

A little isolated in your game selection there? :)

Jonathan Tweet:

Ars Magica (RPG), Lion Rampant. 1987 (co-author)
Broken Covenant of Calebais (ArM), Lion Rampant. 1988 (co-author)
Stormrider Jump-Start Kit (ArM), Lion Rampant. 1989 (co-author)
Covenants (ArM), Lion Rampant. 1990 (co-author)
Order of Hermes (ArM), White Wolf. 1990
Over the Edge (RPG), Atlas Games. 1992
New Faces (OTE), Atlas Games. 1992
Talislanta Guidebook, 3rd edition, Wizards of the Coast. 1992 (design contributions)

Scent of the Beast (Talislanta), WotC. 1992
City of Gold (AD&D), TSR. 1992
Friend or Foe? (OTE), Atlas Games. 1993 (editor)
On the Edge (CCG), Atlas Games. 1994 (co-designer)
Houses of Hermes (ArM), WotC. 1994
Black Spine (AD&D), TSR. 1994 (wrote one adventure)
Apocalypse, Mayfair. 1994
Strangers in Prax (RuneQuest), Avalon Hill. 1994 (wrote one adventure)
Shadows (On the Edge), Atlas Games. 1995
Everway Game Set (RPG), WotC. 1995
Myth of Self (OTE), Atlas Games. 1996 (wrote one adventure)
Magic: the Gathering Quick Start Set, WotC. 1996

http://www.rubicongames.com/Everway/j_tweet.html

In my opinion, he's the big name on the list. His designs have always been major
inovations. The others generally all have stuff here and there that is not to
hard to track down.
Message no. 12
From: Schizi@***.com Schizi@***.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 9 Aug 1999 19:57:17 EDT
In a message dated 8/8/99 11:53:54 PM Eastern Daylight Time,
Ereskanti@***.com writes:

> According to one rumor I heard today (Thomas, are you out there still with
> that goofy super-pager?), "3D" is going to be some MASSIVE changes. Can
we
> say "No THACO?" Yes boys and girls...I thought we could...
>
> -K
Yeah, its a little different, I have seen a FAQ on teh AOL RPG boards,
supposedly also posted to teh site for TSR, though not sure of the URL, sorry
Message no. 13
From: Manx timburke@*******.com.au
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Fri, 13 Aug 1999 19:37:04 +1000
> I still see young kids now who think 1st edition rulebooks are
>treasures to be found (as opposed to the old fogeys still hanging on).
>You don't see that kind of response (level or frequency) when it comes to
>the other RPG's and their fans.
> Truth be told, I'm sure D&D3 will be a much better set of rules, but
>it won't be AD&D and there in lies the rub. New Coke did very well in the
>blind taste tests but it wasn't Coke and so it failed miserably. It's
>something you can't just go in and change. WotC is going to alienate
>themselves even more from their general gaming public (the fact that
>Monte Cook was the only name I recognized on the revision staff doesn't
>help either). At least while they have M:TG (and Pokemon's still hot
>right now) and GenCon they don't need an RPG support base.
>
>-MC23. who is going to enjoy Shadowrun while he still can-

I find it remarkably interesting that most of TSR's SAGA
system designers et al have found their way onto the
D&D3 team. From what snippets that I have pieced together
I think that the integration of some of the finer points of
the SAGA system into D&D3 would assist thousands in
determining what is roleplaying and what is rollplaying.
The small info that I have found on the combat system
seems to me to be very SAGAesque. I for one will give
it a shot but it will never replace my SR.

I suppose I best make a feeble attempt to have some
relevance to SR here. How many of you people that
started with SR2 covet the SR1 sourcebooks?
____________________________________
Manx // timburke@*******.com.au // #950
"It's always funny until someone gets hurt
and then it's just hilarious." - Faith No More
____________________________________
Message no. 14
From: Scott W iscottw@*****.nb.ca
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Fri, 13 Aug 1999 10:06:32 -0300
"And now, a Channel 6 editorial reply to Manx."
] I suppose I best make a feeble attempt to have some
] relevance to SR here. How many of you people that
] started with SR2 covet the SR1 sourcebooks?

I certainly do...Shadowbeat and Shadowtech, The NAGRL, Universal
Brotherhood, Harlequin, etc, etc, etc: These are all books that I
couldn't do without (even if the conversion's a bit tough sometimes:
5M4?).

-------------------------------------------
PLEASE WATCH YOUR STEP
NICK UNDER CONSTRUCTION
Message no. 15
From: Barbie LeVile barbie@********.de
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Fri, 13 Aug 1999 15:16:53 +0200
Scott W wrote:
>
> "And now, a Channel 6 editorial reply to Manx."
> ] I suppose I best make a feeble attempt to have some
> ] relevance to SR here. How many of you people that
> ] started with SR2 covet the SR1 sourcebooks?
>
> I certainly do...Shadowbeat and Shadowtech, The NAGRL, Universal
> Brotherhood, Harlequin, etc, etc, etc: These are all books that I
> couldn't do without (even if the conversion's a bit tough sometimes:
> 5M4?).
>
Same here, the feel of the old book is just something i don`t want to
miss, they had atmosphere and spirit.
and its 7M :)

--
Barbie

"One World, One Web, One Program" - Microsoft Promotional Ad
"Ein Volk, Ein Reich, Ein Führer" - Adolf Hitler

barbie@********.de
http://www.amigaworld.com/barbie/index.html

SRGC 0.22: SR1 SR2+++ SR3--- h++++ b++ b--- UB++ IE- RN+ SR_D+++ W++
dk sh++++ ri++++ sa+++ ad+++ m+++(x+++) gm++ m+++ P+++(P*)
Message no. 16
From: Richard Tomasso rtomasso@*******.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Fri, 13 Aug 1999 12:16:24 -0400 (EDT)
Manx wrote:
> I find it remarkably interesting that most of TSR's SAGA
> system designers et al have found their way onto the D&D3 team.

Well, TSR has only so many designers and this is their Big Release(TM),
it shouldn't be that big a surprise. Tho I find it very encouraging that
they brought in Jonathan Tweet to help out.


> From what snippets that I have pieced together
> I think that the integration of some of the finer points of
> the SAGA system into D&D3 would assist thousands in
> determining what is roleplaying and what is rollplaying.
> The small info that I have found on the combat system
> seems to me to be very SAGAesque. I for one will give
> it a shot but it will never replace my SR.

I wouldn't bet on it. SAGA is something of the red-headed-stepchild at
WOTC/TSR. D&D3 will still use a d20. It will have a real skill system,
and unless they change it again, combat styles and maneuvers. But don't
look for it being anything like SAGA. Which in a way is too bad, using the
Marvel rules with a variant DL5 setup would be pretty cool. But this is OT.
Message no. 17
From: Angelkiller 404 angelkiller404@**********.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Fri, 13 Aug 1999 22:15:12 -0400
>> "And now, a Channel 6 editorial reply to Manx."
>> ] I suppose I best make a feeble attempt to have some
>> ] relevance to SR here. How many of you people that
>> ] started with SR2 covet the SR1 sourcebooks?
>>
>> I certainly do...Shadowbeat and Shadowtech, The NAGRL, Universal
>> Brotherhood, Harlequin, etc, etc, etc: These are all books that I
>> couldn't do without (even if the conversion's a bit tough
sometimes:
>> 5M4?).
>>
>Same here, the feel of the old book is just something i don`t want to
>miss, they had atmosphere and spirit.
>and its 7M :)


You wanna know something funny? I'm running Dreamchipper this
weekend, but did anyone notice how prevalent the "metahumans versus
humans" theme was in this world? I almost forgot how xenophobic
everyone could be.

-----
AK404

http://mindspring.com/~angelkiller404/
http://gibbed.com/parasiteve/
ICQ: 2157053

"There are hardly any excesses of the most crazed psychopath that
cannot easily be duplicated by a normal kindly family man who just
comes in to work every day and has a job to do."
Message no. 18
From: Twist0059@***.com Twist0059@***.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Fri, 13 Aug 1999 22:53:40 EDT
In a message dated 8/13/99 10:41:23 PM Eastern Daylight Time,
angelkiller404@**********.com writes:

> You wanna know something funny? I'm running Dreamchipper this
> weekend, but did anyone notice how prevalent the "metahumans versus
> humans" theme was in this world? I almost forgot how xenophobic
> everyone could be.
>
> -----
> AK404

It is the metahumans verus us, AK. Which side are you on, punk? :-)

Dreamchipper is one of my favorite adventures. I don't recall a "metas
vs. humans" subplot in it, really.



-Twist
Message no. 19
From: Angelkiller 404 angelkiller404@**********.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Fri, 13 Aug 1999 23:00:56 -0400
-----Original Message-----
From: Twist0059@***.com <Twist0059@***.com>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: Friday, August 13, 1999 10:55 PM
Subject: Re: [waaaaaaay OT] Fw: AD&D 3rd Edition


>In a message dated 8/13/99 10:41:23 PM Eastern Daylight Time,
>angelkiller404@**********.com writes:
>
>> You wanna know something funny? I'm running Dreamchipper this
>> weekend, but did anyone notice how prevalent the "metahumans
versus
>> humans" theme was in this world? I almost forgot how xenophobic
>> everyone could be.
>>
>> -----
>> AK404
>
>It is the metahumans verus us, AK. Which side are you on, punk? :-)
>
> Dreamchipper is one of my favorite adventures. I don't recall a
"metas
>vs. humans" subplot in it, really.


I wasn't the subplot so much as it was the bar scene; I'm guessing
that other older modules will probably have something along these
lines as well. I mean orks "itching for a fight with some soft
humans?" The troll bouncer who "doesn't care so much that some humans
got wasted?" I mean, I understand that this is the beginning of the
SR universe (starting in 2045, right?), but doesn't that dehumanize
orks and trolls just a bit?

OTOH, this WAS First Edition...

-----
AK404

http://mindspring.com/~angelkiller404/
http://gibbed.com/parasiteve/
ICQ: 2157053

"There are hardly any excesses of the most crazed psychopath that
cannot easily be duplicated by a normal kindly family man who just
comes in to work every day and has a job to do."
Message no. 20
From: Bob Tockley arkham@*******.com.au
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sat, 14 Aug 1999 14:45:13 +1000
>I wasn't the subplot so much as it was the bar scene; I'm guessing
>that other older modules will probably have something along these
>lines as well. I mean orks "itching for a fight with some soft
>humans?" The troll bouncer who "doesn't care so much that some humans
>got wasted?" I mean, I understand that this is the beginning of the
>SR universe (starting in 2045, right?), but doesn't that dehumanize
>orks and trolls just a bit?

If anything it makes them seem more 'human'. Take the previous example and
swap "Rednecks" for orks, "Blacks" for humans, and so on... See what
I
mean? Racial intolerance, prejudice, and hate are a fundamental part of
human nature. By denying Orks, Trolls, and other metahumans such flaws,
you make them 'less' human.


>OTOH, this WAS First Edition..

Meaning...?

(>) ARKHAM
"Embrace the inevitable."
Message no. 21
From: Twist0059@***.com Twist0059@***.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sat, 14 Aug 1999 05:44:55 EDT
In a message dated 8/14/99 12:18:34 AM Eastern Daylight Time,
angelkiller404@**********.com writes:

> I wasn't the subplot so much as it was the bar scene; I'm guessing
> that other older modules will probably have something along these
> lines as well. I mean orks "itching for a fight with some soft
> humans?" The troll bouncer who "doesn't care so much that some humans
> got wasted?" I mean, I understand that this is the beginning of the
> SR universe (starting in 2045, right?), but doesn't that dehumanize
> orks and trolls just a bit?
>
> OTOH, this WAS First Edition...
>
> -----
> AK404


SR began for players in 2050. If the scene you're talking about is the one I
remember, those weren't exactly random Orks. They were the bad guys out to
bust the player characters. If it's not that scene, which do you mean?





-Twist
Message no. 22
From: Darrell L. Bowman darrell@******.dhr.state.nc.us
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sat, 14 Aug 1999 21:28:50 -0400
On 13 Aug 99, at 15:16, Barbie LeVile wrote:

> Same here, the feel of the old book is just something i don`t want to
> miss, they had atmosphere and spirit. and its 7M :)

Hey Barbie, how do you make that conversion?


---
I trusted [him] like a brother. That is to say, not at all.
--Corwin, Prince of Amber,
The Guns of Avalon, by Roger Zelazny


Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.

Darrell Bowman
darrell@******.dhr.state.nc.us
Message no. 23
From: Darrell L. Bowman darrell@******.dhr.state.nc.us
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sat, 14 Aug 1999 21:28:50 -0400
On 13 Aug 99, at 15:16, Barbie LeVile wrote:

> Same here, the feel of the old book is just something i don`t want to
> miss, they had atmosphere and spirit. and its 7M :)

Hey Barbie, how do you make that conversion?


---
I trusted [him] like a brother. That is to say, not at all.
--Corwin, Prince of Amber,
The Guns of Avalon, by Roger Zelazny


Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.

Darrell Bowman
darrell@******.dhr.state.nc.us
Message no. 24
From: Barbie LeVile barbie@********.de
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sun, 15 Aug 1999 13:50:41 +0200
Darrell L. Bowman wrote:
>
> On 13 Aug 99, at 15:16, Barbie LeVile wrote:
>
> > Same here, the feel of the old book is just something i don`t want to
> > miss, they had atmosphere and spirit. and its 7M :)
>
> Hey Barbie, how do you make that conversion?
>
Rather simple: lets take a look: 5M4 you said, which means a stagging of
4, so in SR2+ the stagging is always 2, so subtracting this from the 4
leaves 2, that gets added to the power of 5, leaves 7M(2).
Roughly based on the SR1->SR2 conversion rules in the back of the
SR2BBB.

--
Barbie

"One World, One Web, One Program" - Microsoft Promotional Ad
"Ein Volk, Ein Reich, Ein Führer" - Adolf Hitler

barbie@********.de
http://www.amigaworld.com/barbie/index.html

SRGC 0.22: SR1 SR2+++ SR3--- h++++ b++ b--- UB++ IE- RN+ SR_D+++ W++
dk sh++++ ri++++ sa+++ ad+++ m+++(x+++) gm++ m+++ P+++(P*)
Message no. 25
From: Darrell L. Bowman darrell@******.dhr.state.nc.us
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sun, 15 Aug 1999 21:21:53 -0400
On 15 Aug 99, at 13:50, Barbie LeVile wrote:

> > Hey Barbie, how do you make that conversion?
> >
> Rather simple: lets take a look: 5M4 you said, which means a stagging of
> 4, so in SR2+ the stagging is always 2, so subtracting this from the 4
> leaves 2, that gets added to the power of 5, leaves 7M(2). Roughly based
> on the SR1->SR2 conversion rules in the back of the SR2BBB.

So, you subtract 2 from the last number and add the result to
the first number. Right? (For the dense ones among us.) :-)

---
I WAS aiming -- your still alive aren't you?
-- Smilin' Jack.


Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.

Darrell Bowman
darrell@******.dhr.state.nc.us
Message no. 26
From: Twist0059@***.com Twist0059@***.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Sun, 15 Aug 1999 21:55:58 EDT
In a message dated 8/15/99 9:20:42 PM Eastern Daylight Time,
darrell@******.dhr.state.nc.us writes:

> On 15 Aug 99, at 13:50, Barbie LeVile wrote:
>
> > > Hey Barbie, how do you make that conversion?
> > >
> > Rather simple: lets take a look: 5M4 you said, which means a stagging of
> > 4, so in SR2+ the stagging is always 2, so subtracting this from the 4
> > leaves 2, that gets added to the power of 5, leaves 7M(2). Roughly based
> > on the SR1->SR2 conversion rules in the back of the SR2BBB.
>
> So, you subtract 2 from the last number and add the result to
> the first number. Right? (For the dense ones among us.) :-)
>


Yeah, you just move everything but 2 from the staging number to the Power,
apparently.



-Twist
Message no. 27
From: Bruce gyro@********.co.za
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 16 Aug 1999 11:51:27 +0200
-----Original Message-----
From: Darrell L. Bowman <darrell@******.dhr.state.nc.us>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: 16 August 1999 03:20
Subject: Re: [waaaaaaay OT] Fw: AD&D 3rd Edition


On 15 Aug 99, at 13:50, Barbie LeVile wrote:

> > Hey Barbie, how do you make that conversion?
> >
> Rather simple: lets take a look: 5M4 you said, which means a
stagging of
> 4, so in SR2+ the stagging is always 2, so subtracting this from the
4
> leaves 2, that gets added to the power of 5, leaves 7M(2). Roughly
based
> on the SR1->SR2 conversion rules in the back of the SR2BBB.

>So, you subtract 2 from the last number and add the result to
>the first number. Right? (For the dense ones among us.) :-)

Nope. All staging is now 2. Thats the third part of the code that is
now reduntant.
--- - - BRUCE <gyro@********.co.za>

<hard@****>
Message no. 28
From: Ereskanti@***.com Ereskanti@***.com
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 16 Aug 1999 11:20:38 EDT
In a message dated 8/15/1999 7:00:13 AM US Eastern Standard Time,
barbie@********.de writes:

> > > Same here, the feel of the old book is just something i don`t want to
> > > miss, they had atmosphere and spirit. and its 7M :)
> >
> > Hey Barbie, how do you make that conversion?
> >
> Rather simple: lets take a look: 5M4 you said, which means a stagging of
> 4, so in SR2+ the stagging is always 2, so subtracting this from the 4
> leaves 2, that gets added to the power of 5, leaves 7M(2).
> Roughly based on the SR1->SR2 conversion rules in the back of the
> SR2BBB.
>
> --
> Barbie

Uhm...actually, IIRC the conversion rules...it's 9M, not 7M...the staging is
automatically a "2", and the "Power" of the new damage code is
increased by
adding the original power PLUS the old staging.

-K
Message no. 29
From: Barbie LeVile barbie@********.de
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 16 Aug 1999 20:49:44 +0200
Darrell L. Bowman wrote:
>
> So, you subtract 2 from the last number and add the result to
> the first number. Right? (For the dense ones among us.) :-)
>
Yes, SR2 suggest you add the whole stagging number to the power, but
this doesn`t works right IMO, so I subtrat the 2 before adding.
Of course there are still damage codes which wont translate with either
system, like the PAC 10D4->18D <shrug> just look such weaposn up in the
newer rules then.

--
Barbie

"One World, One Web, One Program" - Microsoft Promotional Ad
"Ein Volk, Ein Reich, Ein Führer" - Adolf Hitler

barbie@********.de
http://www.amigaworld.com/barbie/index.html

SRGC 0.22: SR1 SR2+++ SR3--- h++++ b++ b--- UB++ IE- RN+ SR_D+++ W++
dk sh++++ ri++++ sa+++ ad+++ m+++(x+++) gm++ m+++ P+++(P*)
Message no. 30
From: Barbie LeVile barbie@********.de
Subject: [waaaaaaay OT] Fw: AD&D 3rd Edition
Date: Mon, 16 Aug 1999 20:52:32 +0200
Ereskanti@***.com wrote:
>
> > Rather simple: lets take a look: 5M4 you said, which means a stagging of
> > 4, so in SR2+ the stagging is always 2, so subtracting this from the 4
> > leaves 2, that gets added to the power of 5, leaves 7M(2).
> > Roughly based on the SR1->SR2 conversion rules in the back of the
> > SR2BBB.

> Uhm...actually, IIRC the conversion rules...it's 9M, not 7M...the staging is
> automatically a "2", and the "Power" of the new damage code is
increased by
> adding the original power PLUS the old staging.
>
> -K

K, I said roughly based on the conversion notes in SR2, read abit more
carefull will ya? :)

--
Barbie

"One World, One Web, One Program" - Microsoft Promotional Ad
"Ein Volk, Ein Reich, Ein Führer" - Adolf Hitler

barbie@********.de
http://www.amigaworld.com/barbie/index.html

SRGC 0.22: SR1 SR2+++ SR3--- h++++ b++ b--- UB++ IE- RN+ SR_D+++ W++
dk sh++++ ri++++ sa+++ ad+++ m+++(x+++) gm++ m+++ P+++(P*)

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