From: | anonymous tirnanog@****.com |
---|---|
Subject: | [waaaaaaay OT] Fw: AD&D 3rd Edition |
Date: | Sun, 8 Aug 1999 14:39:19 -0700 |
the playtester handbook (incomplete as it was) and such back in
october of last year. it remains to be seen how changed it is
from that date. but the revisions and reworkings of the rules
are very encompassing. it could be likened to the difference
from 2nd edition as Dragonlance:4th age is from Dragonlance:
Fifth Age. No cards though :).
Just thought some of you might want to know.
---forward news---
August 2000 will see the release of 3rd Edition, the first
revision to the game in 10 years August 6, 1999 (Renton,
Wash.)--Amid an air of festivity, Wizards of the Coast Inc. made
the highly anticipated announcement today at the _Gen Con®_ Game
Fair in Milwaukee that development is underway for a third
edition of its world-famous _Dungeons & Dragons®_ adventure
game. This redesign of the game played by millions of fans is
scheduled for release in August 2000.
In the 10 years since the release of the Dungeons & Dragons 2nd
Edition roleplaying game--and in the 25 years since the initial
release of the game--Dungeons & Dragons has gone through
continuous evolution and growth. Originally released in 1974,
Dungeons & Dragons received the first facelift to its rules and
game mechanics (2nd Edition) in 1989. Now with 3rd Edition,
Dungeons & Dragons is back--redesigned for the new millennium,
for a new generation of game players and for its legions of
existing fans worldwide.
The designers of 3rd Edition--Monte Cook, Jonathan Tweet and
Skip Williams--tapped into the creativity of Dungeons & Dragons
fans by incorporating comments from more than a thousand
playtesters--making it a game designed partly by fans, for fans.
Players new to the Dungeons & Dragons experience will find
intuitive and comprehensive game play that rewards players for
using their imaginations in creative ways to tell epic stories
of fantasy adventure. Experienced players will notice
significant changes, such as an integrated skill system; a
standard resolution mechanic; the reintroduction of half-orcs,
assassins and monks; and the removal of demi-human level limits.
The Dungeons & Dragons 3rd Edition adventure game offers
flexibility to players, emphasizing consequences rather than
limitations in character generation and development.
Additionally, Dungeon Masters will find a game that enables them
to create adventures limited only by their own imaginations,
while supporting them in designing their own campaign worlds.
The first core book release for the Dungeons & Dragons 3rd
Edition game, _The Player?s Handbook,_ will be released in
August 2000. _The Dungeon Master Guide_ will be released in
September 2000 and the _Monster Manual_ will be released in
October 2000. All three manuals will be full-color hardback
books with MSRPs of $19.95.
Please visit www.3rdedition.com for further information in the
coming months.
For 25 years, Dungeons & Dragons products have been the
benchmark for adventure game excellence. These games appeal to
the ever-increasing population of fans because the focus is not
on fierce competition, but on imagination and communal
storytelling. The _D&D®_ game continues to be played by millions
of people worldwide and has led to the creation of the
billion-dollar adventure game industry. The game provides rules
for interacting in a group-driven, storytelling experience in a
fantasy world filled with magic, fierce dragons and brave
knights.