From: | "A.R.Gay" <cs6004@***.AC.UK> |
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Subject: | Wands |
Date: | Wed, 12 Oct 1994 14:29:31 +0100 |
recently. I can't remember if it were here or on Rec.
games. frp. cyber, but I'm sure that most of you read this
anyway. This got me thinking, as I wanted to use something like
this in my game anyway, against my players, so as they could
find out how to do it - eventualy - and try it for themselves.
What I came up with involves knowing the spell that you want to
be able to use the wand for even before design has been started,
after all if you do not know the form of the spell you are going
to be enchanting the wand to hold, how can you design an
effective power matrix to hold it?
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**Please note, all these descriptions are from a Hermetic view**
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STAGE 1: Aquire the enchanted radicles to make your wand out
of, be it wood, steel, construction plastic, or whatever. Then
carve or shape it as desired.
STAGE 2: Providing you know the spell you wish to put into the
wand, you can get on with designing a power matrix to contain
the spell, (Magic theory test against force of spell with a
threshold based on drain level i.e. L = 1, M = 2, etc.)
STAGE 3: Now you have to weave the power matrix into the wand.
This will require an enchanting test against the force level of
the spell, as above, and take Points of Karma equal to the force
of the spell. If this test fails, the materials are destroyed
and you must start again, however only half the karma cost(ru)
is lost.
STAGE 4: Now that the wand is ready to take the power of the
spell, the mage can cast the spell into the wand as many times
as they like. After every charge has been put in a sorcery test
is made with a TN equal to the number of charges in the wand,
at least one success is needed, or no more charges can be
stored. If the rule of one is invoked, all the power stored in
the spell lashes out at the magician as the matrix rips itself
apart, all the effects of the stored spells (multiple times if a
plicable) rebound on the caster, this could get messy!
(remember to role for drain after each casting!)
STAGE 5: Now that as many spells as possible are in the wand a
further Karma point must be spent to seal the spells in and stop
there power leaking away.
You now have a complete wand, I have not included base times as
it is up to individual GM's on how difficult they wish to make
it.
--
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* Avon "...but one more death will do it!" *
* Blake " Then I would be very carefull if I were you, *
* it would be ironic if the death were yours.." *
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* JackFrost@****.wlv.ac.uk *
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