Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: The Powerhouse <P.C.Steele@*********.AC.UK>
Subject: War
Date: Thu, 24 Feb 1994 18:22:07 +0000
I think one of the things that has to be fought in any war is the propaganda
war, and aparently in the Kuwait situation it was fought rather well. Not
suprisingly really as all the nations involved had to do was slap a massive
media ban on certain types of things.

But imagine if, as there may well have been, alot more casuaulties than the
allies let on, you'd soon get people in the relative home countries shouting
'Bring back our lads !'. I think like the second world war the truth will
eventually come out, we're just going to have to wait for a few years.

Btw... Let's switch this back to SR topics like how would you go about getting
hold of DU ammo in the shadows and how should it be factored into the rules
compared to normal ammo.

Phill.
--
Phillip Steele - Email address P.C.Steele@***.ac.uk | Fighting against
Department Of Electrical & Electronic Engineering | Political Correctness !
University Of Newcastle Upon Tyne, England |
Land of the mad Geordies | The Powerhouse
Message no. 2
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: War
Date: Thu, 24 Feb 1994 20:43:36 -0500
How would I get ahold of DU ammo? I've really got only one character who
could, and that's because when I made him, I didn't buy any cyberware (and
believe me, those first few runs were nasty), but put it all into equipment
and contacts. I've got well over 20 of them in fact. I'd probably talk to
the Armoror contact, to see if he could make some, or the Fixer to buy them for
me. Possibly a military contact, but I doubt that the military uses much
DU rounds for anything less than a HMG. Failing that, the Corp Scientist
might be able to aquire some DU that an Armoror could klugde to some ammo.
Rules I can't help you with 'cuz it turnes out that the effects of DU are a
lot different than I thought.

Matt
Message no. 3
From: "I. M. Legion" <legion@***.SC.COLOSTATE.EDU>
Subject: Re: War
Date: Fri, 25 Feb 1994 09:41:45 -0700
Matt writes:
> How would I get ahold of DU ammo? I've really got only one character who
>could, and that's because when I made him, I didn't buy any cyberware (and
>believe me, those first few runs were nasty), but put it all into equipment
>and contacts. I've got well over 20 of them in fact. I'd probably talk to
>the Armoror contact, to see if he could make some, or the Fixer to buy them for
>me. Possibly a military contact, but I doubt that the military uses much
>DU rounds for anything less than a HMG. Failing that, the Corp Scientist
>might be able to aquire some DU that an Armoror could klugde to some ammo.
> Rules I can't help you with 'cuz it turnes out that the effects of DU are a
>lot different than I thought.
>

1. Why? This is purely munchkin. There is no need for DU rounds in the
shadows.

2. The cost would *far* outweigh the benefits from using DU rounds in
small arms. As The Stainless Steel Rat wrote, DU is better suited for
penetration of hardend steel armor. Regular steel jacketed rounds are
much better (and cost effective!) for penetration of composite body
armors.

3. If you ever have an actual *need* for DU rounds, you'd better start
praying, cuz yer gonna need that more.

--
Legion
Students for War & Oppression
@@@@ @ @ @@@@ Counter productive, highly destructive!
@ @ @@ @ @ @ ---
@@@@ @ @@ @ @ @ Celebrating the occurences of War &
@ @ @@ @ @ @ Oppression since the dawn of time
@@@@ @@@@ @@@@ -- Even the planets were born in turmoil... --
Message no. 4
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: War
Date: Fri, 25 Feb 1994 14:00:55 -0500
1) Why? More than likely never will. DU is an explosive armor piercer, so
they seem to be best effective against military armor. Runners do NOT engage
military. Or fight stand up battles with vehicles that carry such armor.
However, that wasn't the point. The question was asked how one would get
ahold of it. That's how I'd do it.

2) Like I'm gonna load an Ares Predator with 'em. I probably did sound a bit
misleading there, though. So sorry.

3) Prayer? Nope. A fast getaway will do me fine. FASA hasn't made rules
for divine intervention yet... :)

Matt
Message no. 5
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: War
Date: Fri, 25 Feb 1994 15:09:43 -0500
>>>>> "M" == Matt <mosbun@******.cc.purdue.edu> writes:

M> 1) Why? More than likely never will. DU is an explosive armor
M> piercer, so they seem to be best effective against military armor.

No, it is not an explosive, its an incendiary.

|||| | | | | | | | | | | | | | | | | | | | | | | ||||
| Rat <ratinox@***.neu.edu> WWW Page: http://www.ccs.neu.edu/USER/ratinox |
| GAT d--@ -p+ c++ !l u+ e+(*) m-(+) s n---(+) h-- f !g(+) w+ t- r+ y+ |
| ...and I didn't even need pants! --Dilbert [Scott Adams] |
|||| | | | | | | | | | | | | | | | | | | | | | | ||||
Message no. 6
From: Chris Siebenmann <cks@********.UTCS.TORONTO.EDU>
Subject: Re: War
Date: Tue, 1 Mar 1994 15:43:19 -0500
| 3. If you ever have an actual *need* for DU rounds, you'd better start
| praying, cuz yer gonna need that more.

What he said. My Shadowrun group used exotic ammo exactly once, during
UNIVERSAL BROTHERHOOD. And damn straight we were praying too.

Fortunately, both worked.

- cks
Message no. 7
From: Paolo Marcucci <paolo@*********.IT>
Subject: War
Date: Sat, 7 Dec 1996 20:58:19 +0100
Are there some news or rumours about ongoing border wars in 2057?

I know about the Aztlan/CAS, TT/CalFree and...?

I was thinking about setting up a run where the runners are hired by a gov.
man to seek and retrieve two pilots of a fighter plane went down beyond the
border...

They already were in Aztlan (two times), so maybe a trip to either TT or
CFS could be a novelty.

Ideas, clues?

Bye, Paolo
____________________________________________________________
Paolo Marcucci paolo@*********.it
InterWare Service Provider Trieste, Italy
http://www.interware.it/ Tel. +39-40-411400
Message no. 8
From: Glenn Robertson <Glenn.Robertson@***.EDU>
Subject: Re: War
Date: Sat, 7 Dec 1996 13:30:55 -0700
> I was thinking about setting up a run where the runners are hired by a gov.
> man to seek and retrieve two pilots of a fighter plane went down beyond the
> border...
>
> They already were in Aztlan (two times), so maybe a trip to either TT or
> CFS could be a novelty.

There is a guy called Blackjack that has a Shadowrun page. Amidst the
massive amounts of stuff he has there you can find a small plot idea
regarding spy plane that went down, and you gotta get the 2 pilots.
Only, things get odd. The pilots radio back for awhile with quick daily
burst transmissions, and then they seem to wonder off and go crazy when
they spy a village nearby. I don't recall all the details. I think I
may have copied the article. If you don't wanna go get it from his page,
email me about it and I will send it to you (original html form).

glenn
Message no. 9
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: War
Date: Sat, 7 Dec 1996 16:40:50 -0600
On Sat, 7 Dec 1996, Paolo Marcucci wrote:

> Are there some news or rumours about ongoing border wars in 2057?
>
> I know about the Aztlan/CAS, TT/CalFree and...?
>
> Ideas, clues?
>
> Bye, Paolo
I always thought they were a lot of small war, type skirmishes going on
in the Middle East. (I think it says something about it in FoF.) Well,
just ran and got it, but I was wrong. Still, I think you could do it
there, it'll prolly always be a hotbed of unrest. FoF lists a few as
hotspots: Aztlan, but..., Far East, don't jungles sound like a lot of
ufn. :), Australia, lots of magic, and Africa. Sounds like a good idea
for an adventure. Personally, I like having it in SouthEast Asia, make
sure they keep their guns clean. :)
-Court



/* Court Schuett

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
He wants a shoehorn, the kind with teeth
People should get beat up for stating their beliefs
He wants a shoehorn, the kind with teeth
Because he knows there's no such thing
-They Might Be Giants
*******************************************************************************/
Message no. 10
From: Sight Unseen <toabo@****.UTEXAS.EDU>
Subject: Re: War
Date: Sat, 7 Dec 1996 22:27:03 -0500
>I was thinking about setting up a run where the runners are hired by a gov.
>man to seek and retrieve two pilots of a fighter plane went down beyond the
>border...
Interesting. Though you have to be suspicious when the gov't isn't
willing to send its own forces out to get its own people. Can't trust a
bureaucrat these days. <g>



Enigma
Message no. 11
From: Jonathan Wright <jwrigh01@********.CA>
Subject: Re: War
Date: Sun, 8 Dec 1996 20:20:28 -0500
On Sat, 7 Dec 1996, Paolo Marcucci wrote:

> Are there some news or rumours about ongoing border wars in 2057?
>
> I know about the Aztlan/CAS, TT/CalFree and...?
>
> I was thinking about setting up a run where the runners are hired by a gov.
> man to seek and retrieve two pilots of a fighter plane went down beyond the
> border...
>
> They already were in Aztlan (two times), so maybe a trip to either TT or
> CFS could be a novelty.
>
> Ideas, clues?

I think the CalFree sourcebook mentions that both sides of the border
would love to have a little more of their neighbour's land but nobody has
gotten up the courage to mount a full fledged assault. I remember
reading that routine sabre rattling is the normal procedure, both sides
mobilize large forces and practice manuevers _real_ close to the border,
but nobody ever oversteps their boundaries. Perhaps your run could
center on retrieving two pilots who accidentaly crossed the border during
a military exercise (due to screwed up autopilot, disorientation, etc.)
and their discovery in enemy territory could escalate to a war nobody
wants. The runners have to penetrate the border and retrieve the pilots
without detection.

Complications (these just sprung to mind):

1) The side that's hired the runners has a secret faction that wants to
start a war. The runners are given access to some military equipment to
make their job a little easier. During the run the secret faction warns
the opposing side who ambush and capture the pilots and the runners. The
runners look like military assets (they've got military issue equipment)
and are interrogated/tortured. The runners have to escape (with the
pilots) or risk causing a full-out border war.

2) The pilots want to start a war. Maybe they're full out patriots who
believe that their government has grown complacent. Their actions will
spur their nation into finally claiming what is rightfully theirs. The
pilots will actively resist capture and removal from enemy territory.
Alternatively one of the pilots is like this, the other is a helpless
dupe. The runners find the dupe at the crash site, dead (his partner's
work). The runners may assume that the other has been captured when he's
actually hiding out.

3) The pilots don't exist. One side observed an experimental craft
crash land near the border. The runners are hired to retrieve the
experimental navigational computer on board and the pilots (if they're
there, chuckle, chuckle). If the runners are caught, oh well they're
deniable assets.

These are just suggestions, take 'em or leave 'em. The group I'm running
just managed to escape from Atzlan (barely), somehow I don't think I'd
even be able to convince them to go back :)

Jon Wright
Message no. 12
From: Paolo Marcucci <paolo@*********.IT>
Subject: Re: War
Date: Mon, 9 Dec 1996 18:44:30 +0100
At 20:20 08/12/96 -0500, you wrote:

>2) The pilots want to start a war. Maybe they're full out patriots who
>believe that their government has grown complacent. Their actions will
>spur their nation into finally claiming what is rightfully theirs. The
>pilots will actively resist capture and removal from enemy territory.
>Alternatively one of the pilots is like this, the other is a helpless
>dupe. The runners find the dupe at the crash site, dead (his partner's
>work). The runners may assume that the other has been captured when he's
>actually hiding out.

Uhm.... can you say Broken Arrow? :) An Ares fighter with two nukes on
board is "shot down" by one of the pilots (who wants to sell them to...
let's say Pueblo) while the other pilot manages to call Ares somewhere for
rescue. He doesn't know where the bombs are, but he has a "bomb locator".
He is helpless into a NAN, and Ares (who can't freely enter the nation)
contacts the runners.

They, somehow, manage to find the "good" pilot and, with the use of the
bomb locator, begin a search againts time for the nukes.

Mayhem occours at this point :)
____________________________________________________________
Paolo Marcucci paolo@*********.it
InterWare Service Provider Trieste, Italy
http://www.interware.it/ Tel. +39-40-411400

Further Reading

If you enjoyed reading about War, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.