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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Lubzens Opher)
Subject: warded armor suits
Date: Mon Jul 23 15:30:01 2001
All the e-mails running around here about moveable wards(a.k.a.
spirit-killers:) gave me an idea, what happened if someone warded a suit
of personal armor(my get is that it will act simply as if the wearer is
inside a regular ward).
<egmg>

Opher Lubzens
-every light casts shadows
Message no. 2
From: shadowrn@*********.com (Damion Milliken)
Subject: warded armor suits
Date: Tue Jul 24 05:00:04 2001
Lubzens Opher writes:

> All the e-mails running around here about moveable wards(a.k.a.
> spirit-killers:) gave me an idea, what happened if someone warded a suit
> of personal armor(my get is that it will act simply as if the wearer is
> inside a regular ward).

I'm not sure if this is in the rules, or not, but I've always ruled that
wards cannot be placed on flexible/moving things. ie, it's possible to ward
a relatively rigid object, but not a flexible one. For objects that are
rigid when warded (eg a carboard box), but become flexible later (when it
rains), the ward is destroyed when the object loses it's original shape.

Note, this is rather a rough and ready rule, as I'd probably allow warding
of a telephone maintenance crew tent, and not have the ward be destriyed
when wind blows the canvas and distorts the tent's shape a little. OTOH, if
you collapsed the tent and folded it away, then no more ward. Also, as with
normal wards, opening and closing doors doesn't destroy the ward.

So in my game, warding a suit of armour is only good so long as you don't
actually move while in it...

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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