From: | Neil Smith <NSMITH@***.AC.UK> |
---|---|
Subject: | Wards |
Date: | Thu, 16 Mar 1995 12:52:46 GMT |
spell locks, why not change the damage codes of wards? Where damage
codes for astral barriers is listed (in SR2), the only barriers are
hermetic circles or medicine lodges, which do L damage. When
creating a ward, the magician takes L drain (as specified in the
Grimything).
Why not allow wards of different damage codes, with the corresponding
drain code when creating it? For instance, if a magician wants to
create a ward that does 4S damage, then they should take (4 * days)S
drain when doing it.
This might be combined with upping the cost of the materials by a
multiplier based on the damage code (L = *1, M = *2, etc). So the 4S
ward will cost 4 * 1000 * 3 = 12,000 nuyen.
Comments?
Neil.