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Mailing List Logs for ShadowRN

Message no. 1
From: What ? <MCM@***.BRIGHTON.AC.UK>
Subject: Warning *adventure Spoiler*
Date: Wed, 8 Jun 1994 18:18:00 BST
********* Spoiler Alert *********

Wild ranting over adventure DOA/DNA

Note : this is a bad attempt at humour, possibly ...

Ivy k commented that she thought DOA/DEA was the second best written adventure
she'd run/played. Something about D&D styled .....

Pfffffffffffff ! (Me, spittting my coffee over the terminal) What !

I've run the adventure (I use that term loosly)twice. I always modify any
pre-written modules, but this one .....

The intro is well written and almost gripping. The plot synopsis, not too bad
with some nice touches. Then I read through the encounters. It took me several
attempts to believe that this was shadowrun, not The Island of Doom or
Elemental Temple of Evil or Hack, Hack, Hack er Plot ?...naaa HACK !

I ran this some time ago but I still remember the random sewer encounters table
(roll 3d6 and watch a vampire bump into the group on his way down to the shops)
The horrible mis-shapened human and insects (read monsters) carefully place in
their own rooms, the little intro on in room and what the players see. AND that
little gem of a line "They rush screaming towards you with weapons raised !",
every three or four lines.

And that's just in the first part. The ref heards the players from hack scene
to hack scene, with a small break for a little humanity, plotline story and
another chance for the ref to re-enforce how weak the players position is.

They missed the section where the remind the Dungeon Master he/she is God and
the players will do as they are told or Else !

*deep breath* That's better, had to get that out of my system.

No offence Ivy but there are plenty of better written adventures. On the
second time I ran the adventure, I ran it straight. It still brings groans
of disbelief from my players. At one stage they were racing between rooms seeing
who could nail the monsters first. They slowly started moving to wearing chain
-mail and walking in single file. *grin*

They totally ripped the shit out of it, making as many bad jokes as possible
through out. Horrible *shudder* :-)

FASA don't half have a sense of humour. If you want to have an almost paranoia
type adventure ( everybody is after the team at some point) with a hack, hack,
HACK approach then DOA/DNA is your game. :-)

Message no. 2
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: Warning *adventure Spoiler*
Date: Wed, 8 Jun 1994 10:32:08 -0700
On Wed, 8 Jun 1994, What ? wrote:

> ********* Spoiler Alert *********
> Wild ranting over adventure DOA/DNA

Lots cut out to save space. . .

> type adventure ( everybody is after the team at some point) with a hack, hack,
> HACK approach then DOA/DNA is your game. :-)
> Mark

You are absolutely correct Mark, that's why I love it so much! It is the
greatest module around to use to get AD&D/D&D players into SRII. And
it's hilarious too!

You're reaction was *terrific* <giggle> Thanks!


Further Reading

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