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Mailing List Logs for ShadowRN

Message no. 1
From: Ricardo Sant'Ana <S1RICARD@*****.BITNET>
Subject: Warp 13
Date: Thu, 23 Jun 1994 09:30:55 EDT
Hello all RPG fans:)))

first of all, I am sorry about the topic..(it's a star trek topic) ,
but I believe people who deals with rpg could answer me the question
below better than trekkers! :))
The question is: What is warp 13 ??? I saw it in the last episode
of Star Trek....but , I believed that warp 10 was the best that any
ship could go!..I would like to use these new information in my Star
trek RPGs...so, if somebody could help me, I am thankfull :) By the way,
thanks Eric to send me the files again :))))

Thanks in advance,
Ricardo Sant'Ana



PS: I have seen VCR...what is that ??????
Message no. 2
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Warp 13
Date: Fri, 24 Jun 1994 13:38:25 +1000
Ricardo writes:

> Hello all RPG fans:)))

Hi Ricardo. Whats :))) a fat guy with multiple chins smiling?

As for the Warp 13 question, I wouldn't have the foggiest :-)

> PS: I have seen VCR...what is that ??????

A VCR is a Vehicle Control Rig, a kind of cyberlink to control a vehicle.

Damion
Message no. 3
From: Will Cottrell <UGCOTTRE@******.BITNET>
Subject: Re: Warp 13
Date: Sat, 25 Jun 1994 11:07:09 EDT
This will be an (un)educated guess as to the origin of warp 13...
As most Trekies know warp 9.7 or so was the fastest any ship had gone
in Star Trek. The basis for, warp drive was to _bend_ space to allow the
ship to travel faster than light without the hinderance of relativity.
Q was able to play around in the 9.9999+ area. In the episode were
the crew first met the Borg, Q had sent them there at warp 9.999999996
At warp ten, the ship would ocupy all points in space at the same time.
Warp 13 is probably warp 9.999, but is more likely where some "tek"
writer messed up while trying to show some advances in the "future".

My SR-unrelated two bits,
Will
Message no. 4
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: Warp 13
Date: Sat, 25 Jun 1994 10:36:39 -0500
So, then, how's the Excelsior's /transwarp/ drive work? (Aside from the fact
that Scotty trashed them)
Message no. 5
From: Angus Chan <ak929@*******.CARLETON.CA>
Subject: Re: Warp 13
Date: Sat, 25 Jun 1994 11:46:28 -0400
>
>So, then, how's the Excelsior's /transwarp/ drive work? (Aside from the fact
>that Scotty trashed them)

Transwarp works differently than normal warp and Ultrawarp that the
Enterprise uses. In fact, you can reach up to warp 30 using transwarp but
going faster than warp 8 wasn't reccommended because there was a small
chance that you wouldn't be able to leave warp. (thus being lost forever)

Anyway, isn't this supposed to be a Shadowrun list, not startrek?

--
Message no. 6
From: Jai Tao <jdfalk@****.CAIS.COM>
Subject: Re: Warp 13
Date: Sat, 25 Jun 1994 13:53:32 -0400
On Sat, 25 Jun 1994, Gian-Paolo Musumeci wrote:

> So, then, how's the Excelsior's /transwarp/ drive work? (Aside from the fact
> that Scotty trashed them)
>
Star Trek writers have come up with three different warp schemes
overall. There is the old Warp Drive installed in the NCC-1701 (old
series), the Transwarp installed in the Excelsior and the NCC-1701A, and
a totally different Warp scale used in the NCC-1701D (Next Generation).
Rumours have it that the Voyager (Star Trek: Voyager) will be different
as well.
I'd list off the technical stuff, but I can't remember it -- try
one of the Star Trek newsgroups, they'd be a better source.
Message no. 7
From: Patrick F Omalley <omalleyp@*******.MSU.EDU>
Subject: Re: Warp 13
Date: Sat, 25 Jun 1994 15:23:35 -0400
>
> This will be an (un)educated guess as to the origin of warp 13...
> As most Trekies know warp 9.7 or so was the fastest any ship had gone

Howdy,

Warp x is actually just the speed of light multiplied by x^3. In one
of movies they went through time when they hit warp 15. Warp 13 would just be
a real fast speed.

On the flip side,
Pat O'Malley
Message no. 8
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: Warp 13
Date: Sat, 25 Jun 1994 15:57:28 -0700
"Transwarp" is *supposed* to be a combination of the transporter
field and the warp field effect, with the result that velocity is Warp^5
times the speed of light, instead of Warp^3. But they seemed to have
changed it during Next Generation, and the old Star Fleet Technical
Manual doesn't even agree with the new one on *phaser* operations, let
alone warpdrive. Suffice it to say there's lots of handwaving and little
consistency, technology-wise.
To bring this to Shadowrun (sort of), have y'all ever gone on
Astral Quests with Gateway and come back a different place where you
left? I've let players (with the co-operation of Free Spirits, and the
attendant karma sacrifice) go on Astral Quests to take them to other
places; seems to work as a *reasonable* form of Teleportation. I just
jack up the Quest Rating higher if they want to go somewhere *really*
juicy. This seems to be how teleportation works in Earthdawn
(Lightbearers of about 15th circle).
Ah...ask some of the players what twisted things can be done with
such.

+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
Message no. 9
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Warp 13
Date: Sat, 25 Jun 1994 21:38:56 -0400
>>>>> "Patrick" == Patrick F Omalley
<omalleyp@*******.MSU.EDU> writes:

Patrick> Warp x is actually just the speed of light multiplied by
Patrick> x^3. In one of movies they went through time when they hit warp
Patrick> 15. Warp 13 would just be a real fast speed.

I think that's the definition from the original series; either that or some
similar exponential progression. Next gen uses a completely different scale
that makes absolutely no practical sense other than having "warp 10" as a
theoretical maximum.

So "warp 13" is /really/ fast, or a blunder on the part of the scriptwriters.

--
Rat <ratinox@***.neu.edu> | "Odds don't matter when Humans want
http://www.ccs.neu.edu/home/ratinox | something bad enough." --UHED series 507
Message no. 10
From: "Robert A. Hayden" <hayden@******.MANKATO.MSUS.EDU>
Subject: Re: Warp 13
Date: Sun, 26 Jun 1994 01:14:12 +0100
Ahem.

Take it elsewhere.

____ Robert A. Hayden <=> hayden@******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or Blue Earth County
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 11
From: Tim Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: Warp 13
Date: Sun, 26 Jun 1994 11:36:14 -0500
> Transwarp works differently than normal warp and Ultrawarp that the
> Enterprise uses. In fact, you can reach up to warp 30 using
> transwarp but

Hey! It's related!

You're using FASA materials!

Transwarp and Ultrawarp are NOT USED. At ALL. These were FASA inven-
tions, for the Star Trek RPG (fine, transwarp was used in the movies, but
according to the Tech Manual it wouldn't have worked even if Scotty hadn't
sabotaged it...)

-------------Tim Skirvin (tskirvin@********.uni.uiuc.edu-------------
"He's NOT a gibbering idiot - he's cured of gibbering, he's just an
idiot now." -- Jane, "Waiting for God"
Message no. 12
From: "S.K. Khoo" <S.K.Khoo@*********.AC.UK>
Subject: Re: Warp 13
Date: Tue, 28 Jun 1994 14:47:33 +0100
The warp 13 you refer to was used only in the original series,
Ricardo. Back then, warp speed was calculated by taking the warp factor and
cubing it (n cube, where n is the warp factor). Each starship was able to
attain a certain warp speed depending on their engines.

The formula for calculating warp speed remained during the movies
(this is from the executive producers of "The Next Generation" series) and
the concept of transwarp was also introduced (the USS Excelsior - the Great
Experiment) which ultimately never worked (the Excelsior-class design was
retained, however, due to its excellent performance otherwise).

The warp formula was then revamped for the next generation series,
the reason given being that ship designs had changed so drastically that a
new warp scale was needed. Thus, the new warp speeds are no longer measured
by cubing the factors but instead, there now exists a graphical and
exponential chart that peaks as one nears warp 10. Warp 10 is taken to
be infinite speed and therefore cannot be reached so the fastest any ship in
TNG could theoretically go is warp 9.99999999999999999999etc...

Hope that helps ... :)
Message no. 13
From: Unix_Kurs7044 <c7044@*****.RZ.UNI-REGENSBURG.DE>
Subject: Re: Warp 13
Date: Tue, 28 Jun 1994 18:32:09 +0200
In the last ST:TNG episode (can't remember the title) Picard
shifts between three different times ( present, 7 years ago and
the future, perhaps +20 years). In on of the scenes in the (possible)
future someone orders to go to warp 13. I think the author wanted to
show how far war technology progressed over the last 20 years.
That's all about warp 13.

Mephisto
Message no. 14
From: Unix_Kurs7044 <c7044@*****.RZ.UNI-REGENSBURG.DE>
Subject: Warp 13
Date: Tue, 28 Jun 1994 18:59:43 +0200
sorry, should read " show how far warp technology progressed ",
not 'war Technology'

M
Message no. 15
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: Warp 13
Date: Tue, 28 Jun 1994 14:28:37 -0400
On Tue, 28 Jun 1994, S.K. Khoo wrote:
Warp 10 is taken to
> be infinite speed and therefore cannot be reached so the fastest any ship in
> TNG could theoretically go is warp 9.99999999999999999999etc...
>
> Hope that helps ... :)
>
Except in the final episode..When the future Enterprise went to 13 as a
matter of course...
------------------------GRANITE

Further Reading

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