From: | davek@***.lonestar.org (David Kettler) |
---|---|
Subject: | War Stories (was: So why would anyone become a shadowrunner...) |
Date: | Thu, 16 Nov 2006 22:11:32 +0000 |
> On 11/16/06, David Kettler <davek@***.lonestar.org> wrote:
> >
> >
> >I think I'm starting to ramble and get off topic, but I wanted to make one
> >last point: Keep your group in mind. While I personally don't like
> >playing
> >complete sociopaths, a lot of people (particularly those who are more
> >interested in stats than role-playing) do. I once tried playing a pacifist
> >(The will not kill kind. He was willing to shoot you with gel rounds.) in
> >a
> >group of vindictive psychos. Before the first run was over he ended up
> >shooting another PC to stop him from killing a guard who was begging for
> >mercy, secretly calling Lone Star to tell them where the PCs were, and
> >knocking down trees to block the road and prevent the PCs from escaping
> >(the
> >PCs, on the other hand, were all very heavily armed and by burning enough
> >karma managed to escape anyway)...needless to say, that character didn't
> >last long.
> >
> >
> I played the pacifist in a group of people who had varying moral compasses.
> In the end, it worked out, because while I wasn't willing to kill, I managed
> to be the "cooler head" in a lot of situations and the group tried to find
> ways around having to kill someone unless it was absolutely necessary. That
> said, I was only unwilling to kill, myself. I wouldn't allow someone to be
> killed by someone else if I didn't think it was deserved, but perhaps that's
> more of a "I want to keep my hands clean, and let someone else do the dirty
> work"? Still, it was a rather powerful moment when my character did finally
> kill someone. Needless to say, the rest of the group was absolutely stunned.
>
Well, I had made this character in the hopes of doing something similar. But in the case
of the shooting another PC thing (which started it all), the other PC had a character with
the vindictive flaw. There had been a firefight, and after his buddies were killed the
last guard surrendered to us. Well, this particular guard happened to have shot the PC
with the vindictive flaw (not seriously, or anything), and that PC was determined to kill
him. I couldn't let my pacifist character stand by while a guard who had already
surrendered and posed no threat to use was killed (besides, we started the firefight
anyway), so I tried to convince that PC to stop. The argument was short, he told the GM
he was going to kill the guard, I told the GM I was going to stop him, and the GM said
roll initiative. I won.
Needless to say, the other character's vindictive tendencies were then directed at my
character, and things went downhill from there. Ironically enough, the guard I was trying
to save was killed later when my character wasn't around.
In fact, about the only thing I managed to accomplish was raise the body count even
higher, particularly with the whole Lone Star ambush. The PCs survived by killing
everyone who attacked them...
--
Dave Kettler
davek@***.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org