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Message no. 1
From: Ereskanti <Ereskanti@***.COM>
Subject: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Tue, 14 Apr 1998 18:28:13 EDT
In a message dated 4/14/98 11:56:26 AM US Eastern Standard Time,
c715591@******.MISSOURI.EDU writes:

> Um I can't follow your statement here are you trying to say that a source
> of nuclear meterial would or would not be a factor..

I guess I am saying that with possession of Fusion Material, the potential for
Fissionable/Nuclear Weapons actually becomes more possible than less.

> I'm not sure how valid this is. I'd think you'd use the regular ranges for
> clairvoyance (just with a large magic pool and high magic rating) that
> gives you a range of around 100 kilometers at best (maybe 200 to 300
> depending on the rules you're using). Also I doubt you can rotate magician
> in and out (it just dosn't work like that).

You would use the regular ranges, yes, but with a new center of focus.
Remember, Clairvoyance can be cast upon a target other than the caster/casting
group.

The rotating magicians was an idea, as I said, based loosely upon the GGD.

Also, there are now health spells that help combat (to an extent) the need for
sleep and/or general food/nutritional requirements. Taking those to a higher
drain variation would allow for a magician to stay awake longer under
stressful circumstances (such as being the director/sender for a ritual.

> To cast a ritual spell takes one hour per force point. The mage has to be
> in the astral as a spotter during this time...

True, but there are ways to get around this. Astral Gateway becomes a REALLY
big one. Also, it only says the magician has to be "astrally active", and
astral perception qualifies for this. Projection may have limits, but
perception doesn't.

-K
Message no. 2
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 09:18:42 +1000
On Shadowrun Discussion, Ereskanti wrote:
> In a message dated 4/14/98 11:56:26 AM US Eastern Standard Time,
> c715591@******.MISSOURI.EDU writes:
>
> > Um I can't follow your statement here are you trying to say that a
source
> > of nuclear meterial would or would not be a factor..
>
> I guess I am saying that with possession of Fusion Material, the
potential for
> Fissionable/Nuclear Weapons actually becomes more possible than less.

I'm no expert on nuclear power, but AFAIK you DON'T get weapons
grade material from a fusion reactor. Fusion reactors start with heavy
isotopes of stuff like hydrogen and it slams them together, so that two
atoms combine and gives off energy and waste materials such as helium
(which would be great for the Zeppelins).
To make a nuclear weapon, you need the really heavy elements,
like Uranium 235, or maybe some version of plutonium.
As I said, I'm no expert on nuclear power. Anyone else out there
know more?

cheers
Geoff
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"The Stoat - pound for pound the most dangerous creature on the face of
the planet"
- Chris Irwin, spouting crap during "Over Port & Cigars..."
Message no. 3
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Tue, 14 Apr 1998 23:59:28 -0500
At 06:28 PM 98-04-14 -0400, you wrote:
>In a message dated 4/14/98 11:56:26 AM US Eastern Standard Time,
>c715591@******.MISSOURI.EDU writes:
>
>> Um I can't follow your statement here are you trying to say that a source
>> of nuclear meterial would or would not be a factor..
>
>I guess I am saying that with possession of Fusion Material, the potential
for
>Fissionable/Nuclear Weapons actually becomes more possible than less.

Um how can you turn deterium into a fissionable element. We're talking
about H^2 compard to Ur^163 (sorry if I have the subscrips wrong). With out
fission you have nothing to triger the thermonuclear reaction in an H-bomb.
>
>> I'm not sure how valid this is. I'd think you'd use the regular ranges
for
>> clairvoyance (just with a large magic pool and high magic rating) that
>> gives you a range of around 100 kilometers at best (maybe 200 to 300
>> depending on the rules you're using). Also I doubt you can rotate
magician
>> in and out (it just dosn't work like that).
>

>Also, there are now health spells that help combat (to an extent) the need
for
>sleep and/or general food/nutritional requirements. Taking those to a higher
>drain variation would allow for a magician to stay awake longer under
>stressful circumstances (such as being the director/sender for a ritual.

If he astral projects for more then 6 hours he dies and nothing (short of
vampirism) is going to change that.
>
>> To cast a ritual spell takes one hour per force point. The mage has to be
>> in the astral as a spotter during this time...
>
>True, but there are ways to get around this. Astral Gateway becomes a REALLY
>big one. Also, it only says the magician has to be "astrally active", and
>astral perception qualifies for this. Projection may have limits, but
>perception doesn't.
>

SteveD
>-K
>
Stephen Delear
University of Missouri-Columbia
Check out my Photo Message Board at http://www.missouri.edu/~c715591
"Sometimes I do get to places just when God's ready to have somebody click
the shutter" Ansel Adams
Message no. 4
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 09:42:26 EDT
In a message dated 4/14/98 11:59:37 PM US Eastern Standard Time,
c715591@******.MISSOURI.EDU writes:

> Um how can you turn deterium into a fissionable element. We're talking
> about H^2 compard to Ur^163 (sorry if I have the subscrips wrong). With out
> fission you have nothing to triger the thermonuclear reaction in an H-bomb.

Please remember the this isn't necessarily "Hot Fusion" in the normal sense.
Vehicule Fusion is "Bubble Fusion". Radiant Particles are still determinable
from such.

Also, just as a side note, the requirements for Nuclear Weapons are in
existence within standard reactors and fusion reactors. IF one of them is
made into a "breeder reactor", then the ability to create the material no
longer becomes a question. And it would be hard to determine what Aztlan does
and does not have. Especially within the deeper mountains or at facilities
abroad.

> >Also, there are now health spells that help combat (to an extent) the need
> for
> >sleep and/or general food/nutritional requirements. Taking those to a
> higher
> >drain variation would allow for a magician to stay awake longer under
> >stressful circumstances (such as being the director/sender for a ritual.
>
> If he astral projects for more then 6 hours he dies and nothing (short of
> vampirism) is going to change that.

Better go check again. After 6 hours, the magician begins to lose essence
(shadow essence if you will) at the rate of 1 point per hour, thus making the
really brave able to remain projecting for up to 11 hours. And again, with
Astral Gateway, that becomes a moot point as well.

And I'm sorry, I did a run-on topic with the concept of health spells. I was
referring to the ability to concentrate and/or keep oneself functional for
prolonged periods of time. Awaken, Fast, Nutrition have all surfaced, and it
becomes designably and playably possible to create spells that have
better/more varied uses. So keeping a Ritual Clairvoyance for example going
for more than just a few odd hours becomes incredibly likely.

-K
Message no. 5
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 11:31:10 -0500
At 09:42 AM 98-04-15 -0400, you wrote:
>
>Better go check again. After 6 hours, the magician begins to lose essence
>(shadow essence if you will) at the rate of 1 point per hour, thus making the
>really brave able to remain projecting for up to 11 hours. And again, with
>Astral Gateway, that becomes a moot point as well.

"The magicans physical body loses 1 point of essence for every hour the
magician is astrally gallivanting. If the essence falls below 0, the
magician dies" BBB 146.


>-K
>

SteveD
Stephen Delear
University of Missouri-Columbia
Check out my Photo Message Board at http://www.missouri.edu/~c715591
"Sometimes I do get to places just when God's ready to have somebody click
the shutter" Ansel Adams
Message no. 6
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 12:44:22 -0400
Stephen Delear wrote:
>>Better go check again. After 6 hours, the magician begins to lose essence
>>(shadow essence if you will) at the rate of 1 point per hour, thus making
>>the
>>really brave able to remain projecting for up to 11 hours. And again, with
>>Astral Gateway, that becomes a moot point as well.
>
>"The magicans physical body loses 1 point of essence for every hour the
>magician is astrally gallivanting. If the essence falls below 0, the
>magician dies" BBB 146.

I guess this means that you can get essence back? Unless people want
to accept that as a lifetime limitation? :-)

James Ojaste
>
Message no. 7
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 13:03:27 -0500
At 12:44 PM 98-04-15 -0400, you wrote:
>Stephen Delear wrote:
>>>Better go check again. After 6 hours, the magician begins to lose essence
>>>(shadow essence if you will) at the rate of 1 point per hour, thus making
>>>the
>>>really brave able to remain projecting for up to 11 hours. And again, with
>>>Astral Gateway, that becomes a moot point as well.
>>
>>"The magicans physical body loses 1 point of essence for every hour the
>>magician is astrally gallivanting. If the essence falls below 0, the
>>magician dies" BBB 146.
>
>I guess this means that you can get essence back? Unless people want
>to accept that as a lifetime limitation? :-)
>
>James Ojaste

It returns at one point per minute after the magician returns to his body.

SteveD
>>
>
Stephen Delear
University of Missouri-Columbia
Check out my Photo Message Board at http://www.missouri.edu/~c715591
"Sometimes I do get to places just when God's ready to have somebody click
the shutter" Ansel Adams
Message no. 8
From: Erik Jameson <erikj@****.COM>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 14:34:41 -0400
At 12:44 PM 4/15/98 -0400, you wrote:

>>"The magicans physical body loses 1 point of essence for every hour the
>>magician is astrally gallivanting. If the essence falls below 0, the
>>magician dies" BBB 146.
>
>I guess this means that you can get essence back? Unless people want
>to accept that as a lifetime limitation? :-)

No. I believe the next paragraph states that Essence returns at a rate of
one hour once the astrally projecting has returned to his body. It doesn't
make ANY reference to any other sort of Essence lost. It is really more of
a reference to the fact that the "soul" has left the body.

Erik J.
Message no. 9
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 19:43:11 +0100
In article <01EE95C716A4D01180E50040053AD031247ACC@*******.towersoft.com
.au>, Geoff Skellams <geoff.skellams@*********.COM.AU> writes
> As I said, I'm no expert on nuclear power. Anyone else out there
>know more?

The way to produce weapons-grade uranium is by enrichment: cycling
uranium hexafluoride ('yellowcake') through either centrifuges or
calutrons to seperate the U-235 (fissionable) from the U-238 (not). This
is also the necessary prelude to manufacturing nuclear fuel. Typically
reactor fuel is enriched to 2% to 10%: weapons-grade uranium needs to
reach very high purity, though.

A byproduct of the U-238 in the reactor's fuel is plutonium, since the
uranium captures neutrons. The plutonium can be seperated from spent
fuel in a reprocessing plant, and either used as reactor fuel or for
weapons.

However, reactors optimised for power production create mostly Pu-239,
which is not suitable for weapons use. Hence, reactors for weapon-grade
plutonium (Pu-240) are designed and operated differently (like the fUSSR
RMBK design, to name one) with power generation as a side benefit rather
than their intended purpose.



--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 10
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 14:21:52 -0400
Stephen Delear wrote:
>>>"The magicans physical body loses 1 point of essence for every hour the
>>>magician is astrally gallivanting. If the essence falls below 0, the
>>>magician dies" BBB 146.
>>
>>I guess this means that you can get essence back? Unless people want
>>to accept that as a lifetime limitation? :-)
>
>It returns at one point per minute after the magician returns to his body.

I was referring to the thread on recovering essence a few days back.
According to this (as it *is* essence _loss_), one could make an
argument that essence loss from removed cyberware will return on
its own (or at least that it's possible to recover essence lost in
this way).

Real threads don't die, they just explode into massive flame wars
and get written up in the FAQ... :-)

James Ojaste
Message no. 11
From: Nexx <nexx@********.NET>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 15:09:28 -0500
> Real threads don't die, they just explode into massive flame wars
> and get written up in the FAQ... :-)

HA-HA-HA!!

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
************
"This was twins, the ultimate fantasy!"
"I had a different fantasy... one!"
-Milo and Sam on "Getting Personal"
************
Am Moireach mor!
Message no. 12
From: Erik Jameson <erikj@****.COM>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 17:33:30 -0400
At 02:21 PM 4/15/98 -0400, you wrote:

>I was referring to the thread on recovering essence a few days back.
>According to this (as it *is* essence _loss_), one could make an
>argument that essence loss from removed cyberware will return on
>its own (or at least that it's possible to recover essence lost in
>this way).

I see what you are saying, I think.

I'm not positive there is a real in-game mechanic for this really. I
strongly suspect that the essence loss when astrally projecting thing is
really more of a rules kludge to keep magicians from projecting for days on
end than anything else.

But you also have to remember (trying to go back to in-game mechanics) that
Essence lost due to cyberware corrupts or alters the aura. Astral
projection doesn't do that, it affects the body in that the "soul" for lack
of a better term is out to lunch; it doesn't affect the aura at all. So
it's two totally different means of affecting Essence.

<back to rule mechanics>
So instead of basing the amount of time you can project on Body or
Willpower or something, it was based on Essence. Like I said, probably
some sort of rules kludge, but it makes sense to me.

>Real threads don't die, they just explode into massive flame wars
>and get written up in the FAQ... :-)

Oh man. Not long after I joined RN, many moons ago, the granddaddy of all
RN flame wars broke out...magic vs. magick...damn that was ugly. That
flame war (and it really was a war, with battle lines drawn, friendships
strained or even broken, casulties (people quitting the list, etc.) lasted
weeks, well over a month and it was basically ended because the majority of
people just go so tired of the entire thing they just wanted it to end and
didn't care who "won." Even still, for as long as about a year later it
would still flare up. I recall one person, who I think was pagan, quit in
a quit a huff as her feelings had been badly hurt by one of the flare-ups
after the main war.

Only a few people can remember that nasty little flame war nowadays; it was
even before Gurth's time. But as I recall, the FAQ does make some sort of
mention of it. That war was why.

And for those of you that think the whole grouding through quickenings
thing sometimes got horribly ugly, you ain't seen nothing. That, at it's
worst, was tame compared to the magic vs. magick debate...

Erik J.

"Back in my day we had to walk uphill, through the snow, to a burnt-out
husk of a school and all we had for computers was a single broken abacus
and for a modem we used smoke signals..."
Message no. 13
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 18:41:00 EDT
In a message dated 4/15/98 11:31:26 AM US Eastern Standard Time,
c715591@******.MISSOURI.EDU writes:

> "The magicans physical body loses 1 point of essence for every hour the
> magician is astrally gallivanting. If the essence falls below 0, the
> magician dies" BBB 146.
>
interesting, that's different than my first copy, yet what you quoted matches
my new one.

???

-K
Message no. 14
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 18:41:50 EDT
In a message dated 4/15/98 11:41:43 AM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

> >"The magicans physical body loses 1 point of essence for every hour the
> >magician is astrally gallivanting. If the essence falls below 0, the
> >magician dies" BBB 146.
>
> I guess this means that you can get essence back? Unless people want
> to accept that as a lifetime limitation? :-)
>
it does open up the potential differences in "types of essential
measurement"... ;)

-K
Message no. 15
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Wed, 15 Apr 1998 18:42:39 EDT
In a message dated 4/15/98 1:03:34 PM US Eastern Standard Time,
c715591@******.MISSOURI.EDU writes:

>
> It returns at one point per minute after the magician returns to his body.
>
which is faster than it once was, IIRC. It was once slower, but you also
didn't begin to lose essence until after a set amount of time. Something
tells me I need to find my first ed books and compare 'em to the second ed...

-K
Message no. 16
From: Gurth <gurth@******.NL>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Thu, 16 Apr 1998 11:28:23 +0100
Ereskanti said on 18:42/15 Apr 98...

> > It returns at one point per minute after the magician returns to his body.
> >
> which is faster than it once was, IIRC. It was once slower, but you also
> didn't begin to lose essence until after a set amount of time. Something
> tells me I need to find my first ed books and compare 'em to the second ed...

As far as I remember right now, it's always been 1 point per minute...Yep,
SRI page 90 says so under While You Were Out, and the exact same
paragraph appears in SRII on page 146 under Effects Of Astral Projection.
Looking a bit closer, those two sections are exactly the same except for
the heading over them.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
going down thinking
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 17
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Thu, 16 Apr 1998 09:11:42 -0400
Erik Jameson wrote:
>>According to this (as it *is* essence _loss_), one could make an
>>argument that essence loss from removed cyberware will return on
>>its own (or at least that it's possible to recover essence lost in
>>this way).
>
>I see what you are saying, I think.
>
>I'm not positive there is a real in-game mechanic for this really. I
>strongly suspect that the essence loss when astrally projecting thing is
>really more of a rules kludge to keep magicians from projecting for days on
>end than anything else.

Yeah, but as gamers, it is our sworn duty to find all these
inconsistencies and pick at them until FASA either fixes them or
just plain gives up. :-)
>
>But you also have to remember (trying to go back to in-game mechanics) that
>Essence lost due to cyberware corrupts or alters the aura. Astral
>projection doesn't do that, it affects the body in that the "soul" for lack
>of a better term is out to lunch; it doesn't affect the aura at all. So
>it's two totally different means of affecting Essence.

So what you're saying is that the astral body is separate from the
aura. Hmm. I'd say that the aura is just an indicator of the
body's state. It has a blank patch here, so there must be cyber.
The aura is dim, so there's very little Essence left. In short,
I'd say the Essence affects the aura - not the other way around.
>
><back to rule mechanics>
>So instead of basing the amount of time you can project on Body or
>Willpower or something, it was based on Essence. Like I said, probably
>some sort of rules kludge, but it makes sense to me.

I'd base it on Magic Rating, myself.

>>Real threads don't die, they just explode into massive flame wars
>>and get written up in the FAQ... :-)
>
>Oh man. Not long after I joined RN, many moons ago, the granddaddy of all
>RN flame wars broke out...magic vs. magick...damn that was ugly. That

I seem to remember that in the deep dark recesses of my mind...
When was this? I used to be on this list a couple of years back
and then unsubbed for a while...

>flame war (and it really was a war, with battle lines drawn, friendships
>strained or even broken, casulties (people quitting the list, etc.) lasted
>weeks, well over a month and it was basically ended because the majority of
>people just go so tired of the entire thing they just wanted it to end and
>didn't care who "won." Even still, for as long as about a year later it
>would still flare up. I recall one person, who I think was pagan, quit in
>a quit a huff as her feelings had been badly hurt by one of the flare-ups
>after the main war.
>
>Only a few people can remember that nasty little flame war nowadays; it was
>even before Gurth's time. But as I recall, the FAQ does make some sort of
>mention of it. That war was why.

Before Gurth's time? Then I must be thinking of something else -
when I joined the first time, Gurth was already The Guru.
>
>And for those of you that think the whole grouding through quickenings
>thing sometimes got horribly ugly, you ain't seen nothing. That, at it's
>worst, was tame compared to the magic vs. magick debate...

Although, I still think that subject line sound familiar. But
then I'm too lazy to go archive diving (and if I weren't, the
first thing I'd look for would be Gurth's real name :-).

James Ojaste
Message no. 18
From: Gurth <gurth@******.NL>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Thu, 16 Apr 1998 21:15:32 +0100
Ojaste,James [NCR] said on 9:11/16 Apr 98...

> >Only a few people can remember that nasty little flame war nowadays; it was
> >even before Gurth's time. But as I recall, the FAQ does make some sort of
> >mention of it. That war was why.
>
> Before Gurth's time? Then I must be thinking of something else -
> when I joined the first time, Gurth was already The Guru.

Erik's right in that it was before my time -- at least, I can't remember
the debate itself, only references to it -- and I joined this list for
the first time in February 1994... The Guru joke dates from about a year
later (the exact post that started it is on my page, in case you want to
read all about it).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
going down thinking
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 19
From: Erik Jameson <erikj@****.COM>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Thu, 16 Apr 1998 17:02:57 -0400
At 09:15 PM 4/16/98 +0100, you wrote:
>Ojaste,James [NCR] said on 9:11/16 Apr 98...
>
>> >Only a few people can remember that nasty little flame war nowadays; it
was
>> >even before Gurth's time. But as I recall, the FAQ does make some sort of
>> >mention of it. That war was why.
>>
>> Before Gurth's time? Then I must be thinking of something else -
>> when I joined the first time, Gurth was already The Guru.
>
>Erik's right in that it was before my time -- at least, I can't remember
>the debate itself, only references to it -- and I joined this list for
>the first time in February 1994... The Guru joke dates from about a year
>later (the exact post that started it is on my page, in case you want to
>read all about it).

Guru...heh, I remember that bit too. You were so damn proud to put that in
your sig file I seem to recall.

I don't recall exactly, but didn't it have something to do with who was
posting the most to the list? And you were tops? I seem to recall I had
just made the cut of top 5 or top 10 posters at the time.

And weren't you one of several "Unofficial Gurus" with some terribly smart
fellow from Oz as one of the others? Can't remember his name to save my
life, but he was always dead on when it came to rules and always had a
strong, logical, game-balanced reason for everything.

Ah, those were the days...though honestly I'm glad I'm no longer
"list.member.grumpy" anymore...

Erik J.

"Back in my day..."
Message no. 20
From: Gurth <gurth@******.NL>
Subject: Re: Wartime (Re: Spoilers Be Dam$ed!!!)
Date: Fri, 17 Apr 1998 10:27:55 +0100
Erik Jameson said on 17:02/16 Apr 98...

> Guru...heh, I remember that bit too. You were so damn proud to put that in
> your sig file I seem to recall.

Naturally :) It's still in there, even...

> I don't recall exactly, but didn't it have something to do with who was
> posting the most to the list? And you were tops?

Not really, it had to do with giving answers to lots of questions, and
them being right most of the time too. J.D. Falk then said something (in
the FAQ, I think) about posting a lot.

> I seem to recall I had just made the cut of top 5 or top 10 posters at
> the time.

I think I still have that post saved somewhere, I'll take a look... I
can't find it anymore :(

> And weren't you one of several "Unofficial Gurus" with some terribly smart
> fellow from Oz as one of the others? Can't remember his name to save my
> life, but he was always dead on when it came to rules and always had a
> strong, logical, game-balanced reason for everything.

Damion Milliken. Actually we were only nominated for the title, but since
nobody seemed to mind us dropping the "nominated" bit, we kind of started
using the "title" from that point on.

> Ah, those were the days...though honestly I'm glad I'm no longer
> "list.member.grumpy" anymore...

I think that's another thing that got started before I joined the list.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
going down thinking
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Further Reading

If you enjoyed reading about Wartime (Re: Spoilers Be Dam$ed!!!), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.