From: | Ereskanti <Ereskanti@***.COM> |
---|---|
Subject: | Wartime (Re: Spoilers Be Dam$ed!!!) |
Date: | Tue, 14 Apr 1998 18:28:13 EDT |
c715591@******.MISSOURI.EDU writes:
> Um I can't follow your statement here are you trying to say that a source
> of nuclear meterial would or would not be a factor..
I guess I am saying that with possession of Fusion Material, the potential for
Fissionable/Nuclear Weapons actually becomes more possible than less.
> I'm not sure how valid this is. I'd think you'd use the regular ranges for
> clairvoyance (just with a large magic pool and high magic rating) that
> gives you a range of around 100 kilometers at best (maybe 200 to 300
> depending on the rules you're using). Also I doubt you can rotate magician
> in and out (it just dosn't work like that).
You would use the regular ranges, yes, but with a new center of focus.
Remember, Clairvoyance can be cast upon a target other than the caster/casting
group.
The rotating magicians was an idea, as I said, based loosely upon the GGD.
Also, there are now health spells that help combat (to an extent) the need for
sleep and/or general food/nutritional requirements. Taking those to a higher
drain variation would allow for a magician to stay awake longer under
stressful circumstances (such as being the director/sender for a ritual.
> To cast a ritual spell takes one hour per force point. The mage has to be
> in the astral as a spotter during this time...
True, but there are ways to get around this. Astral Gateway becomes a REALLY
big one. Also, it only says the magician has to be "astrally active", and
astral perception qualifies for this. Projection may have limits, but
perception doesn't.
-K