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Message no. 1
From: Tom Pendergrast <pendergr@***.EDU>
Subject: Re: ??? (WAS : Quickened spells and Horrors.)
Date: Mon, 13 May 1996 21:53:53 -0700 (PDT)
> >((Is it just me, or do people just love putting words into my mouth.
>
> It's just you. They're your words. Unless some nasty person sends email in
> your name from time to time...

((Must be. Because I sure didn't say some of the things you <guys?> say
I did.))

> ><Again> The mage in questin was not mine. My char in that group had
<snip>

> The GM may like to play cybered people more, but from what I'd seen you type
> he lets mages run rampant through the camapign. Now, he may let everyone
> run rampant through the campaign, so it might actually be balanced. But I
> haven't seen any posts along those lines from you.

((I don't see how he's letting anything run rampant. Our GM is one of
the more moderate GMs I know. I letting someone 'run rampant' means not
heavy-handedly coming down on them and saying "I don't care if you earn
another 50 karma and go through 5 ordeals, I'm not letting you initiate
again" then so be it-- We don't do stuff like that. If you've earned
something, then you get it.))

> >((How did you get that way? Were you handed extra stuff, or did you
> >transfer the char from another campaign? (The latter of which is
> >perfectly acceptable, so long as the char fits into the new one)))
>
> I picked up a copy of SRII and within an hour I knew how to powergame it.
> TopCat was powergamed at creation. From there I started writing and doing
> little side runs with the GM, because I wasn't happy powergaming. I used
> the karma to build up skills that reflected what I had written and what I
> had done, as well as to even out my previous min/maxing. After about 6
> months of this, I was still ahead of the rest of the team power-wise, and I
> had more peripheral skills than them as well. That's when he got retired.

((That what happened with one of my chars. I finally got beta-wired-3
and then got a bunch of other stuff (this is as I passed the one year
mark playing this guy)... after several runs I found out that he was just
too nasty to go along with the rest of the group...))

> >> Panther's real obvious.

> >((If you are recognizable like that, you have screwed up somewhere and
> >are dogmeat...))
>
> Spell signatures.

((If you're good enough to be able to cast monster force spells, then
you're good enough to cleanse your sig quite a ways...

> >((Aint being secretive and careful grand?))
>
> There's always those who're sneakier and more perceptive. Unless you get to
> get away with it.

((As you get more and more powerful, the people who are MORE powerful
than you get fewer and fewer... the likelyhood of running into one of
these chummers gets to be less and less... besides, our mage casts force
9 (effectively 11) manabolts... his magic rating is 14 (effectively 17).
The target number to spot one of those spells is ((17-11)*2) = 12.
That's a very high TN. I'm not saying it can't be seen, but the chances
(per die) are only 1 in 36.))



---Tom---
Message no. 2
From: Peter David Boddy <pdboddy@****.carleton.ca>
Subject: Re: ??? (WAS : Quickened spells and Horrors.)
Date: Tue, 14 May 96 1:00:38 EDT
People, please kill this thread, and some of the others too. They seem to
be becoming grudge matches.

Pete

Pete aka Spitfire
Test your might...
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 3
From: TopCat <topcat@******.net>
Subject: Re: ??? (WAS : Quickened spells and Horrors.)
Date: Tue, 14 May 1996 15:27:12 -0500
>>>((If you are recognizable like that, you have screwed up somewhere and
>>>are dogmeat...))

>> Spell signatures.

>((If you're good enough to be able to cast monster force spells, then
>you're good enough to cleanse your sig quite a ways...

If you remember to do so each and every time the situation arises. One
slip-up, one mistake, is all it takes.

>>>((Aint being secretive and careful grand?))

>> There's always those who're sneakier and more perceptive. Unless you get to
>> get away with it.

>((As you get more and more powerful, the people who are MORE powerful
>than you get fewer and fewer... the likelyhood of running into one of
>these chummers gets to be less and less...

Exactly, so why do the rewards per run remain the same (or greater) than
they did when the characters were fighting this opposition at a lower power
level? I assume this is happening because in precious few circumstances
have I found it to be otherwise.

A samurai starts out trashing gangers to keep a community safe, a few years
go by and he's a full-fledged shadowrunner now coming back to the community
to continue what he did before, does he get the same karma as before, even
though the opposition hasn't gotten any better? In most cases, the GM will
hand out equal (or even more) karma than he did at the start.

That's another peeve of mine. If your karma rewards are actually going down
because the group is so much mroe powerful, then I was wrong in accusing you
of this. If not, maybe think about it a bit.

-------------------------------------
"I was thinking of the immortal words
of Socrates, who said: I drank what?"
-- Real Genius
-------------------------------------
TopCat at the bottom...
Message no. 4
From: Tom Pendergrast <pendergr@***.EDU>
Subject: Re: ??? (WAS : Quickened spells and Horrors.)
Date: Tue, 14 May 1996 14:24:54 -0700 (PDT)
<snip snip>

> >((As you get more and more powerful, the people who are MORE powerful
> >than you get fewer and fewer... the likelyhood of running into one of
> >these chummers gets to be less and less...
>
> Exactly, so why do the rewards per run remain the same (or greater) than
> they did when the characters were fighting this opposition at a lower power
> level? I assume this is happening because in precious few circumstances
> have I found it to be otherwise.
>
> A samurai starts out trashing gangers to keep a community safe, a few years
> go by and he's a full-fledged shadowrunner now coming back to the community
> to continue what he did before, does he get the same karma as before, even
> though the opposition hasn't gotten any better? In most cases, the GM will
> hand out equal (or even more) karma than he did at the start.
>
> That's another peeve of mine. If your karma rewards are actually going down
> because the group is so much mroe powerful, then I was wrong in accusing you
> of this. If not, maybe think about it a bit.

((With our group, we generally stay right around 5-8 karma per run. On
occaision it goes up as high as 9-11. The highest it ever got was 42,
(that was for a run that took ~10 sessions.). In lost of cases, our
opposistion doesn't necessarily get more powerful, it gets smarter...
which is frequently the most dangerous of all. Sure, we run into the
super baddies on occaision (the nastiest of which in our campaign is a
grade 32 initiate Vampire Mage, who is ~4000 years old, but we've never
fought him), but even the lower powered stuf can still challenge us.
With the group as it stands, we don't do much combat anymore; in fact, we
avoid it whever possible... anyway, I'm rambling... I guess I'm saying
as we got more powerful, so did the baddies, to a point... things
change, I guess.

I hope that helped, and I hioe it made sense ^_^ ))


---Tom---
Message no. 5
From: "Dr. Bolthy von Schotz" <bolthy@**.com>
Subject: Re: ??? (WAS : Quickened spells and Horrors.)
Date: Wed, 15 May 1996 10:41:07 -0500 (CDT)
On Tue, 14 May 1996, TopCat wrote:

> >>>((If you are recognizable like that, you have screwed up somewhere and
> >>>are dogmeat...))
>
> >> Spell signatures.
>
> >((If you're good enough to be able to cast monster force spells, then
> >you're good enough to cleanse your sig quite a ways...
>
> If you remember to do so each and every time the situation arises. One
> slip-up, one mistake, is all it takes.
>

Just to add to that thought: Wouldn't it be a little bit more difficult
to disguise the signature on a force _10_ manabolt?




>
> -------------------------------------
> "I was thinking of the immortal words
> of Socrates, who said: I drank what?"
> -- Real Genius
> -------------------------------------
> TopCat at the bottom...
>
>

Was this a dream where you were standing on top of a pyramid in sort of
sun god robes with a thousand naked women screaming and throwing little
pickles at you?

Why is it I'm the only one who has that dream?



|\ /\ |\ | |\
|/ \/ | \ |\ | \
|\ /\ | |/ \ |
|/ / \ | | \|

http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies
Message no. 6
From: mbroadwa@*******.glenayre.com (Mike Broadwater)
Subject: Re: ??? (WAS : Quickened spells and Horrors.)
Date: Wed, 15 May 1996 11:37:30 -0500
>>
>> -------------------------------------
>> "I was thinking of the immortal words
>> of Socrates, who said: I drank what?"
>> -- Real Genius
>> -------------------------------------
>> TopCat at the bottom...
>>
>>
>
>Was this a dream where you were standing on top of a pyramid in sort of
>sun god robes with a thousand naked women screaming and throwing little
>pickles at you?
>
>Why is it I'm the only one who has that dream?

Ah! Be careful with that! I have all of my junk filed alphabetically.
This for example goes under 'f' for 'toy'.

Mike Broadwater
http://www.olemiss.edu/~neon
"An object at rest cannot be stopped! YEAH, BABY! YEAH!" - The Evil Midnight
Bomber What Bombs at Midnight.

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