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Mailing List Logs for ShadowRN

Message no. 1
From: Philip Hayward <Philip.Hayward@***.UK>
Subject: Re: Weapon
Date: Mon, 13 Feb 1995 13:45:34 -0000
>The swinging chain thingy is a flail, the swinging chain thingy with a ball on
>the end with spikes is a morning star, and the swinging chain thingy (don't
>you love these technical terms) is still a flail. The length of the flail
>determined wether it was used as a cavalry or infantry weapon.

This reminds me how would you deal with combat on mounts / bikes?
We had a situation where our sam was sitting behind the rider of a bike,
as they were chasing a pedestrian down, he wanted to take a swipe at
the pedestrian with his sword as they rode past.

Obviously the rider needs to make a contol / crash test,

We decided that it was more difficult to hit but would do more damage
due to the momentum. I still think that if the sam was not careful
he would have jerked the sword out of his hand.

Maybe this should only be possible with weapons with +1 reach? (or more)
This might be a good use for a flail or other long swinging chain thingies

How difficult would it be for the pedestrian to hit the rider?

Message no. 2
Subject: Re: Weapon
Date: Mon, 13 Feb 1995 15:59:38 EST
On 13 Feb 95, Phil wrote asking about combat on mounts.

When we have combat on moving vehicles, we resolve just as if the
character was running, if the raods rough, throw the difficult ground
modifier in. I don't think that there should be any increased damage
though. Its not worth the time and effort to figure out and the increased
force would really be more useful in determining armor penetration and not damage.


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