From: | pixelonpicnic@*******.com (Niels Sønderborg) |
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Subject: | Weapon Fighting Techniques ... |
Date: | Wed, 08 Sep 2004 22:31:57 +0200 |
been extended to cover other types of martial sports as well. I have tried
to come up with a few techniques using the Cannon Companion. While not good
they are at least an attempt hehe
Antone have any ideas in this area?
Sword fighting Techniques
Some seek to perfect their unarmed fighting skills through Martial Arts,
while others seek to armed fighting skills through other combat sports such
as the European fencing and the Japanese Kendo sports. Each requires as
certain concentration and grace to perform with perfection and each has its
own techniques and edges.
Kendo or Fencing can be chosen instead of Edged Weapons. Maneuvers must be
chosen for each 3 points obtained in skill at a cost of 2 karma a piece. If
any other bladed weapon is used with these skills there is a +2 penalty.
Kendo: A Japanese martial sport where the contestants fight with a boken
(wooded replica of a katana), though its teachings works just as well with a
real katana.
Advantages/Disadvantages: At the beginning of any given Combat Turn you can
choose between three different stances: Offensive, Defensive and Neutral.
You are unable to change stance during a turn.
Offensive stance: +1 dice when attacking, but –1 dice when defending.
Defensive stance: +1 dice when defending, but –1 dice when attacking.
Neutral stance: No modifiers.
Maneuvers: Blind Fighting, Disorient, Focus Strength, Full Offense,
Multi-Strike and Sweep
Fencing: European Sport where contestants fight each other with a Rapier.
Advantages/Disadvantages: +1 dice when using the Full Defense option, only a
+2 modifier when making Called Shots.
Because it relies on movement, characters using this skill suffer –1 dice
penalty when in tightly enclosed areas or any area where full movement is
restricted.
Maneuvers: Evasion, Full Offense, Herding, Kip-Up, Crippling Strike and
Zoning
Crippling Strike: This maneuver can only be used in conjunction with a
Called Shot maneuver, which is modified with an additional +2 modifier.
Penalties for any wound suffered due to this attack are doubled.
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