From: | Xyron-II <markus.meisen@****.UNI-MUENCHEN.DE> |
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Subject: | Weapon Reliability (was: SR3 Wishlist) |
Date: | Mon, 10 Nov 1997 12:17:14 +0100 |
> 3.) Reliablity ratings for weapons (as opitional rule)
>
> In RL there are good weapons and there are junk. A "less then
> reliable" weapon can make for an interesting game. Especially if the
> current market is flooded with them.
I think Bull posted something about a "Wild Die" Concept som time ago to
the list (I think it was from Star Wars RPG, oroginally, IIRC). We (my
group and I) modified this a bit and came up with this:
On every Skill Roll, roll an additional die (most suitably an oddly
colored one). on a result of 1 or 6, roll again.
Examples for Firearms tests:
1, then 3 (or lower): Weapon jams on full auto
1, then 2 (or lower): Weapon jams on burst-fire
1, then 1: Weapon jams on semi-auto
6, then 6: automatic success, regardless of TN#
this makes up for a lot of fun in any firefight...
BTW, this can also be used in melee, driving, magic,...
OK that's it for now, see ya,
Xyron-II