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Message no. 1
From: Adam Lewis adamswork@*****.com
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 09:48:28 -0700 (PDT)
In SR3 it states that a begining character cannot
purchase any equipment with a rating higher than 6.

I had assumed that this included weapons and since I
usually only made magic/non-combat oriented PCs I
didn't really notice a problem.

But over the weekend, I made a mercenary. I didn't
even give him a pistol skill. Just Heavy Weapons,
Launch Weapons, Gunnery, Assault Rifles etc, etc. Well
when I went to purchase weapons, all of his weapon
skills corresponded to weapons rated over a 6.

So I'm wondering if I misunderstood something. If a
pistol has damage listed as 6L, does that mean it has
a rating of 6 with resepcts to the begining PC limit?

So a begining PC can't have an assualt rifle because
the lowest one is an 8. Am I looking at this right?


=­amL
===="The good die first."
"But most of us are morally ambiguous, which explains our random dying
patterns."
_____________________________________________________________
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Message no. 2
From: Shawn Plummer plummer@***.cc.geneseo.edu
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 12:59:47 -0400
>
> In SR3 it states that a begining character cannot
> purchase any equipment with a rating higher than 6.

The rating they are referring to is the street index. not the
power as I think you are assuming.


--
Plum
shawn@*******.net

Friends may come and go, and enemies may accumulate, but morons
reproduce.
Message no. 3
From: Sommers sommers@*****.umich.edu
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 13:09:24 -0400
At 12:48 PM 5/17/99 , Adam Lewis wrote:
>
>In SR3 it states that a begining character cannot
>purchase any equipment with a rating higher than 6.

That is correct. It cannot have a rating higher than 6 or an availablity of
either 6 or 8, don't remember which off hand.

>But over the weekend, I made a mercenary. I didn't
>even give him a pistol skill. Just Heavy Weapons,
>Launch Weapons, Gunnery, Assault Rifles etc, etc. Well
>when I went to purchase weapons, all of his weapon
>skills corresponded to weapons rated over a 6.

There are assault rifles that are okay to purchase from an availability
point of view. I'm pretty sure that you can even get an LMG during
character creation.

>So I'm wondering if I misunderstood something. If a
>pistol has damage listed as 6L, does that mean it has
>a rating of 6 with resepcts to the begining PC limit?

The 6L is the power and damage code of the weapon, not its rating. The
rating refers to equipment like bug scanners or communications gear. These
have variable costs depending on how good the system is, ie what its rating
is, and almost always refers to electronis gear. That is the type of
equipment that cannot have a rating over 6. Weapons have stats but no ratings.

>So a begining PC can't have an assualt rifle because
>the lowest one is an 8. Am I looking at this right?

Nope. As long as that assault rifle has a low enough availabilty (I think
an AK97 is 3 or 4, making it popular) you can buy as many as you want.
They're cheap, buy a half dozen and scatter them around town in safe houses. :)

Sommers
Insert witty quote here.
Message no. 4
From: Rafael Vega fliavega@***.net.co
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 12:18:11 -0500
>So I'm wondering if I misunderstood something. If a
>pistol has damage listed as 6L, does that mean it has
>a rating of 6 with resepcts to the begining PC limit?
>
>So a begining PC can't have an assualt rifle because
>the lowest one is an 8. Am I looking at this right?
>


SR3 States that no beggining character can begin with a piece of gear with
rating higher than 6 or availability higher than 8, so, for weapons (they
have no rating) the limit would be their availability and not their power.
Message no. 5
From: Adam Lewis adamswork@*****.com
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 10:23:36 -0700 (PDT)
--- Sommers <sommers@*****.umich.edu> wrote:

>
> The 6L is the power and damage code of the weapon,
> not its rating. The
> rating refers to equipment like bug scanners or
> communications gear. These
> have variable costs depending on how good the system
> is, ie what its rating
> is, and almost always refers to electronis gear.
> That is the type of
> equipment that cannot have a rating over 6. Weapons
> have stats but no ratings.
>

Ok, I understood that the rating was for electronic
type gear, but since weapons didn't have any type of
rating other than the damage rating, I used that to
determine what weapons a begining runner could have.

But now I understand that the only restriction on
weapons is the availablity. Cool.

> Sommers
> Insert witty quote here.
>
OK: "A cat almost always blinks when you whack it in
the head with a ballpean hammer."


Thx,

=­amL
===="The good die first."
"But most of us are morally ambiguous, which explains our random dying
patterns."
_____________________________________________________________
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Message no. 6
From: Shawn Plummer plummer@***.cc.geneseo.edu
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 13:33:48 -0400
>
>>
>> In SR3 it states that a begining character cannot
>> purchase any equipment with a rating higher than 6.
>
> The rating they are referring to is the street index. not the
> power as I think you are assuming.
>


Okay before I get corrected I will correct myself. I am an idiot.
I meant to say availability not Street Index (I'm not sure if anything
has a street index that high).


--
Plum
shawn@*******.net

"Few people are capable of expressing with equanimity opinions which
differ from the prejudices of their social environment. Most people
are not even capable of forming such opinions."
- Albert Einstein (1875-1955)
Message no. 7
From: Patrick Goodman remo@***.net
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 13:08:12 -0500
> In SR3 it states that a begining character cannot
> purchase any equipment with a rating higher than 6.

With you so far. You also can't have anything with an Availability higher
than 8. Remember that, because there's a quiz later.

> I had assumed that this included weapons and since I
> usually only made magic/non-combat oriented PCs I
> didn't really notice a problem.

It does include weapons, sort of. Weapons don't have ratings, per se. The
"Rating higher than 6" stricture is for items that have ratings, such as
stim patches, foci, cyberdeck utilities, and stuff like that.

Weapons don't have ratings, but they do have an Availability code. In the
case of weapons shopping, you ignore the bit about ratings, but you gotta
pay attention to the bit about Availability.

> So I'm wondering if I misunderstood something. If a
> pistol has damage listed as 6L, does that mean it has
> a rating of 6 with resepcts to the begining PC limit?

Nope. If this were the case, there are an awful lot of us whose characters
use Ruger Super Warhawks that would be SOL (the RSW having a damage code of
10M).

> So a begining PC can't have an assualt rifle because
> the lowest one is an 8. Am I looking at this right?

No your not, sad to say. As mentioned above, weapons use the rules for
Availability, not Rating, for purposes of what you can or cannot buy. So a
starting character can start with, say, an Ares Predator or an AK-97, but
not a Ranger Arms SM-3.

Does that make more sense?

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 8
From: Barbie LeVile barbie@********.de
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 20:12:09 +0200
Shawn Plummer wrote:
>
> Okay before I get corrected I will correct myself. I am an idiot.
> I meant to say availability not Street Index (I'm not sure if anything
> has a street index that high).
>
Yes, in shadowtech, Dikote has SI 10 and Rutheminum Polymeres have SI 7.5

--
Barbie

SR4 - A power on the raise ...
Another assimilated each week ...
Message no. 9
From: Shawn Plummer plummer@***.cc.geneseo.edu
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 15:04:01 -0400
>>
>> Okay before I get corrected I will correct myself. I am an idiot.
>> I meant to say availability not Street Index (I'm not sure if anything
>> has a street index that high).
>>
> Yes, in shadowtech, Dikote has SI 10 and Rutheminum Polymeres have SI 7.5
>
> --
> Barbie
>

I knew if I put that out there someone would find something.
Thanks.


--
Plum
shawn@*******.net

"Few people are capable of expressing with equanimity opinions which
differ from the prejudices of their social environment. Most people
are not even capable of forming such opinions."
- Albert Einstein (1875-1955)
Message no. 10
From: GMPax@***.com GMPax@***.com
Subject: Weapons for starting PCs
Date: Mon, 17 May 1999 18:31:08 EDT
In a message dated 5/17/99 12:47:59 PM Eastern Daylight Time,
adamswork@*****.com writes:

> So a begining PC can't have an assualt rifle because
> the lowest one is an 8. Am I looking at this right?

No. Damage code does not equate to rating. :-)

Which is why, as a GM, I usually outright forbid starting with anything
"heavier" than SMG's ... I tossed a character out (symbolically) whent eh
player _insisted_ on trying to "sneak" a _trio_ of Nissan Rotodrones with
LMG's on them into the game; that would have unbalanced the whole party,
given everyone else adhered to my "starting runners" idea.

Sean
GM Pax
Message no. 11
From: Gurth gurth@******.nl
Subject: Weapons for starting PCs
Date: Tue, 18 May 1999 11:40:34 +0200
According to Adam Lewis, at 9:48 on 17 May 99, the word on
the street was...

> In SR3 it states that a begining character cannot
> purchase any equipment with a rating higher than 6.
[snip]
> So I'm wondering if I misunderstood something. If a
> pistol has damage listed as 6L, does that mean it has
> a rating of 6 with resepcts to the begining PC limit?

This rule refers to items that have an actual Rating in their stats, not
something like a Damage Code. For example, if you want to buy a
transceiver at character generation, you can only buy ratings 1 through 6,
not 7+. Weapons, however, do not have ratings in this sense so you can buy
any weapon you want -- provided its Availability is 8 or less, because you
also can't buy anything (and here it really means _anything_) with
Availability higher than 8 for a starting character.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I can't help it...
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