From: | Scam <scam@******.MUR.CSU.EDU.AU> |
---|---|
Subject: | Weapon Staging and ammo (was Re: attacking spirits) |
Date: | Tue, 19 Nov 1996 15:06:28 +1100 |
> > I let the Sam have skill and combat dice. He *believes* his weapon will
> > work, it always has before....
>
> Only problem here is that it then becomes too easy for a Sam or any
> mundane with a gun to take out spirits..
> They become almost ineffective in any sort of manifest form.
>
Well they've still got their Immunity To Normal Weapons power which for
higher force spirits is -Immense-
Which brings me to another question I've had for awhile ......
@ combat situation.
@ Samurai with an LMG loading explosive ammo fires ten rounds at a force 4
true form insect spirit.
@ Base damage is 7S
@ 10 rounds pumps it up to 17D (not taking into account any extra staging
over D to the power, read the damage code for the Ares HV-LMG in FoF to
see what I mean)
@ explosive rounds add +1. ???
So is that +1 for the first round, for every round, for every three (my
personal choice)??
we could have damage codes of 18D, 20D or 27D here depending upon how you
read the rules.
27D is going to mess up nearly _any_ spirit under Force 11 which makes
the whole "Guns are useless against spirits" argument silly to say the
least and all the Samurai needs is a single success.
Scam
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