From: | "Fisher, Victor" <Victor-Fisher@******.COM> |
---|---|
Subject: | Re: We Don't Need No Stinkin' Munchies!!! [Was Sr3 Combat spells] |
Date: | Wed, 16 Jul 1997 16:15:29 -0400 |
games, Average stats, Skill Levels, blah, blah, blah...>
What in the name of the Wide, Wide, World of Sports are we arguing
about here!!! I've been following this thread, and it just seems to be
getting more muddled with each posting.
I have to say I'm in the camp that average Shadowrunners should be
above average the typical NON-COMBATANT in their stats and skills.
There's no room on the streets for wannabees and posseurs, and I sure as
hell don't want to play. [Well, there is; they're call Highly Expendable
Thugs.].
Caric's in my PBEM, and he doesn't evidence the 'munchie' attitude
I see bandied about here [though I am wondering about that Panther
Cannon :-]. I'm pretty sure the guys in his group consider a character
first, THEN assign the appropriate stats for them. I know I have NO
INTEREST AT ALL in playing some accountant/number cruncher/ corporate
admin guy in a game for the purposes of Role Playing [why do something
in a game, I do for a living?!?]. I game to relax, and as I'm a big fan
of Action movies, my games tend to run the threat level of say, a GOOD
James Bond or John Woo film. A player's character with a bunch of 2's
for skills and stats had better have a PLAYER behingd him with a REAL
good strategic mind behind him, because he'd be at a severe
disadvantage.
I'm talking PCs, mind you. My NPCs run the gamut from below average
to average to above average, to well, you get the idea. I try to reflect
a wide spread of what would 'realistically' be out there. Every mafia
thug isn't going to be some hulking goon [With a FEW EXCEPTIONS, as
CARIC has found out! Even then, I try to tweek the stereotype a bit, to
inject a little bit of comedy :-} And every Aztech facility isn't going
to be guarded by Jauguar Spec Forces. You fit the personnel to the
situation, so as to challenge your players, or at least amuse them a
little.
Throwing all superpowered foes at your players is no fun. A GM's
supposed to be challenging his players, not annilating them. [There ARE
a few occasions where this is called for;]. The chance of a PC 'buying
it' shouldn't be automatic, unless he does something REALLY stupid.And
if they die in the course of an adventure, that's just the way it goes,
but they should be given a chance to pull thru, like the heroes in
movies do. Sort of like 'he gut wrenchingly managed to pull defeat out
of the slavering jaws of victory!', ...or something like that. [I GM'd
one PC that just couldn't escape her death, but she TOTALLY blew me off
guard, by managing to take my best NPC villian with her!]
The level of a GM's PCs should be reflected in the level and TYPE
of game. I wouldn't put a Non~Combatant character constantly up against,
say, Godzilla [By the way, Mat, there's a message under your character's
door from Tokyo!]. You match the character to the type of game the
PLAYER wants to PLAY. [Unless he's a power~gamer, then get out the
trimming shears, and start cutting him back!].
I'll probably be misconstrued and I've already rambled on enough
her, so I'm audi!
>Kohl, physad ork gunslinger, in the AUDI!