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Message no. 1
From: Simon Fuller sfuller@******.com.au
Subject: Wendigo's: hunting season!
Date: Sat, 12 Feb 2000 12:39:34 +1100
-----Original Message-----
From: Mockingbird <mockingbird@*********.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Tuesday, March 21, 2000 5:28 AM
Subject: Re: Wendigo's: hunting season!


>
>----- Original Message -----
>From: Sven De Herdt <Sven.DeHerdt@******.com>
>
>
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>>
>7)The runners get hired to protect someone during a banquet. Serve Chicken
>Kiev At the end of the meal, they each get handed a small card by the
>waiter. It is a business card on for the catering service, on the back is
>written, "Surprising how it tastes just like chicken isn't it. Your Friend
>Wendi."
>
Oh oh oh! I like it! I am DEFINITELY using this one Eh-hehehehehe!
Message no. 2
From: Sven De Herdt Sven.DeHerdt@******.com
Subject: Wendigo's: hunting season!
Date: Mon, 20 Mar 2000 17:41:33 +0100
Last friday I ran a game to one of my groups in which they unravel a
catering service which in a strange way seems somehow linked to a couple of
'cheap' clinics.
(The run is actually based on a plotline, meals on wheels from David J.
Altman, don't know exactly where I found it or where I got it from.)

I'll add some spoiler space before unrevealing the plotline and asking some
assistance, since I don't know if anyone from the other groups is on this
list.

T
U
M

T
I

T
U
M
.
.
.

T
h
i
s

s
h
o
u
l
d

b
e

e
n
o
u
g
h

w
a
s
t
e
d

s
p
a
c
e
!

The whole plotline actually involves a bunch of Wendigo's spread accross the
Seattle district that setup a kind of catering services which supplies them
with near-dead (meta)humans with no relatives.

The group of players found out the locations of the delivery addresses and
decided just to march in guns blazing. They were able to stun or kill a few
of the mundanes, but when the wendigo showed up the decided to run.
Instead of just getting out, they did the same with the next address on
there list.
Since the critter supplement says that wendigo's are magical active and that
they tend to be either shark or wolf shamans, I decided to bundle the six
wendigo's into a "wolfpack". They set up an organized body collection
program in order to get their meet and drag a couple other mundanes into
canibalism.

Once discovered and interrupted during the runner's raid, one of the
wendigos decides to track the players in astral space. Unfortunately none
of the characters cares whether they are followed or not (not even the
magical characters) and they go straight home, leading the wendigo the way.


I didn't just want to hunt them down and kill them and instead the wendigos
seek contact with the runners. The players decide to attend and basically
the wendigos DEMAND all physical evidence collected so far and absolute
silence, otherwise they will consider the hunt opened. The runners, trying
to look though, try to hussle a bit, but the wendigos were determined and
the term were NON-NEGOTIABLE (I thought I gave them enough slag already).
Finally the runners agree and go home where, after a few days, they are
contacted by Mr. J who is inquiring what they found out so far, so he can
inform his client who set up these 'cheap' clinics and "unfair" competition.


The runners, hesitive at first, decide to spill their guts and get good
money for it!

The problem: The first thought that came to my mind was: 'hunting season is
open', but I don't really want to kill the runners at this point in time.
Because the already had to create new characters about 8 runs back when they
went in 'guns blazing' and got caught by the local law enforcement (German
police), but I stilll want to teach them a lesson for their greediness and
IMO unprofessional behaviour. After all the wendigos will find out that the
runners talked and they won't be pleased at all.
Any suggestions about how I can teach my players a lesson, so they will be a
bit more discrete next time and less arrogant? Or if anyone has some other
thoughts on this issue?

-Sven :)
--
Message no. 3
From: Iridios iridios@*****.com
Subject: Wendigo's: hunting season!
Date: Mon, 20 Mar 2000 12:22:26 -0500
Sven De Herdt wrote:
>
> Last friday I ran a game to one of my groups in which they unravel a
> catering service which in a strange way seems somehow linked to a couple of
> 'cheap' clinics.
> (The run is actually based on a plotline, meals on wheels from David J.
> Altman, don't know exactly where I found it or where I got it from.)
>
> I'll add some spoiler space before unrevealing the plotline and asking some
> assistance, since I don't know if anyone from the other groups is on this
> list.
>
> T
> U
> M
>
> T
> I
>
> T
> U
> M
> .
> .
> .
>
> T
> h
> i
> s
>
> s
> h
> o
> u
> l
> d
>
> b
> e
>
> e
> n
> o
> u
> g
> h
>
> w
> a
> s
> t
> e
> d
>
> s
> p
> a
> c
> e
> !
>

> Since the critter supplement says that wendigo's are magical active and that
> they tend to be either shark or wolf shamans, I decided to bundle the six
> wendigo's into a "wolfpack".


> I didn't just want to hunt them down and kill them and instead the wendigos
> seek contact with the runners. The players decide to attend and basically
> the wendigos DEMAND all physical evidence collected so far and absolute
> silence, otherwise they will consider the hunt opened. The runners, trying
> to look though, try to hussle a bit, but the wendigos were determined and
> the term were NON-NEGOTIABLE (I thought I gave them enough slag already).

> The runners, hesitive at first, decide to spill their guts and get good
> money for it!
>
> The problem: The first thought that came to my mind was: 'hunting season is
> open', but I don't really want to kill the runners at this point in time.

> Any suggestions about how I can teach my players a lesson, so they will be a
> bit more discrete next time and less arrogant? Or if anyone has some other
> thoughts on this issue?

If this were in my campaign, I'd take the following route.

1) The Wendigo put a bounty on the runners head (useful if the
runners have any sort of rep). Then, lesser equipped or experienced
runners/bounty hunters try to take the runners (unsuccessfully, but
maybe killing a contact or destroying equipment in the process).

2) If the first point doesn't do them in, the Wendigo hire deckers to
start slandering the runners on the matrix. Setting them up as wanted
serial killers/rapists/child molesters. The deckers could also
attempt (and purposely fail) to "add" nuyen to accounts and in the
process leave a trail back to the runners. Etc.

3) By this time, the runners lives should be pretty much hell. If
they still don't get it, then the Wendigo start hunting the runners
directly. It should be a bloody battle, but the runners should be
allowed to live. Perhaps a dragon aids them by taking out the
Wendigo. Now the runners might have been willing to cross the
Wendigo, but by now they should be able to imagine what a dragon could
do if they cross it.

--
Iridios
"Accept what you cannot avoid,
Avoid what you cannot accept."
Message no. 4
From: Mockingbird mockingbird@*********.com
Subject: Wendigo's: hunting season!
Date: Mon, 20 Mar 2000 12:26:44 -0600
----- Original Message -----
From: Sven De Herdt <Sven.DeHerdt@******.com>


> T
> U
> M
>
> T
> I
>
> T
> U
> M
> .
> .
> .
>
> T
> h
> i
> s
>
> s
> h
> o
> u
> l
> d
>
> b
> e
>
> e
> n
> o
> u
> g
> h
>
> w
> a
> s
> t
> e
> d
>
> s
> p
> a
> c
> e
> !
>

<snip>

> I didn't just want to hunt them down and kill them and instead the
wendigos
> seek contact with the runners. The players decide to attend and basically
> the wendigos DEMAND all physical evidence collected so far and absolute
> silence, otherwise they will consider the hunt opened. The runners,
trying
> to look though, try to hussle a bit, but the wendigos were determined and
> the term were NON-NEGOTIABLE (I thought I gave them enough slag already).
> Finally the runners agree and go home where, after a few days, they are
> contacted by Mr. J who is inquiring what they found out so far, so he can
> inform his client who set up these 'cheap' clinics and "unfair"
competition.
>
>
> The runners, hesitive at first, decide to spill their guts and get good
> money for it!
>
> The problem: The first thought that came to my mind was: 'hunting season
is
> open', but I don't really want to kill the runners at this point in time.
> Because the already had to create new characters about 8 runs back when
they
> went in 'guns blazing' and got caught by the local law enforcement (German
> police), but I stilll want to teach them a lesson for their greediness and
> IMO unprofessional behaviour. After all the wendigos will find out that
the
> runners talked and they won't be pleased at all.
> Any suggestions about how I can teach my players a lesson, so they will be
a
> bit more discrete next time and less arrogant? Or if anyone has some
other
> thoughts on this issue?
>
> -Sven :)
> --


Hi,
Couple of ideas.
1)Have the wendigos start going after friends, loved ones, contacts, etc. of
the runners. Or, start having the wendigos go after random people, using
physical illusions of the runners as disguises. Think of the runners
reaction if they watched the evening news and saw themselves attacking
homeless shelters.

2)Have a gentleman show up and explain that his "associates" can deal with
the wendigos in exchange for the runners doing a thing or two for them. If
you've watched Babylon 5, think Mr. Morgan. (yes the Shadows are
Horror-like, but could be anything).

3)The wendigos let it be known that the runners squelched on a deal, and
that they can't be trusted to keep silent about their jobs. Hurt's the
runners rep.

4)The staff of the catering services are members of the wendigos' tribe and
they are sent after the runners.

5)The wendigos hire the runners (through intermidiaries of course) to kidnap
people. They then show up personnally to collect the people so the runners
know what they did.

6)Watchers set on nuissance.

7)The runners get hired to protect someone during a banquet. Serve Chicken
Kiev At the end of the meal, they each get handed a small card by the
waiter. It is a business card on for the catering service, on the back is
written, "Surprising how it tastes just like chicken isn't it. Your Friend
Wendi."
Message no. 5
From: Jinx _ jinx@*******.Com
Subject: Wendigo's: hunting season!
Date: Mon, 20 Mar 2000 16:53:52 -0500
---------- Original Message ----------------------------------
From: "Mockingbird" <mockingbird@*********.com>
Date: Mon, 20 Mar 2000 12:26:44 -0600

>> T
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>> !

>2)Have a gentleman show up and explain that his "associates" can deal with
>the wendigos in exchange for the runners doing a thing or two for them. If
>you've watched Babylon 5, think Mr. Morgan. (yes the Shadows are
>Horror-like, but could be anything).

Oooh... I'm having nightmares already. Of course, the specific "favors" are
undisclosed at the start... just a case of, "if we should need anything..." I'll
have to keep him in mind if I ever GM a game :o)

Jinx
Message no. 6
From: Mockingbird mockingbird@*********.com
Subject: Wendigo's: hunting season!
Date: Mon, 20 Mar 2000 16:21:42 -0600
----- Original Message -----
From: Jinx _ <jinx@*******.Com>


> ---------- Original Message ----------------------------------
> From: "Mockingbird" <mockingbird@*********.com>
> Date: Mon, 20 Mar 2000 12:26:44 -0600
>
> >> T
> >> U
> >> M
> >>
> >> T
> >> I
> >>
> >> T
> >> U
> >> M
> >> .
> >> .
> >> .
> >>
> >> T
> >> h
> >> i
> >> s
> >>
> >> s
> >> h
> >> o
> >> u
> >> l
> >> d
> >>
> >> b
> >> e
> >>
> >> e
> >> n
> >> o
> >> u
> >> g
> >> h
> >>
> >> w
> >> a
> >> s
> >> t
> >> e
> >> d
> >>
> >> s
> >> p
> >> a
> >> c
> >> e
> >> !
>
> >2)Have a gentleman show up and explain that his "associates" can deal
with
> >the wendigos in exchange for the runners doing a thing or two for them.
If
> >you've watched Babylon 5, think Mr. Morgan. (yes the Shadows are
> >Horror-like, but could be anything).
>
> Oooh... I'm having nightmares already. Of course, the specific "favors"
are undisclosed at the start... just a case of, "if we should need
anything..." I'll have to keep him in mind if I ever GM a game :o)
>
> Jinx
>

And don't forget, it would be bad to anger someone who dealt with a problem
that was too powerful for you to deal with.

Mockingbird
Message no. 7
From: Manolis Skoulikas greatworm@*****.com
Subject: Wendigo's: hunting season!
Date: Tue, 21 Mar 2000 01:53:37 +0200
Sven De Herdt wrote:

> Any suggestions about how I can teach my players a lesson, so they will be a
> bit more discrete next time and less arrogant? Or if anyone has some other
> thoughts on this issue?
>

S

P

O

I

L

E

R



Well Wendigos are carriers of the HMHVV. Capture the players, keep them
sweating for a few weeks as the wendigos chop off a few arms and legs
and drain essence points (no more than one per character though).
Then make one of the orc characters a Wendigo and have him lose his
cyberware due to regeneration. He acts as the stoolie from now on
because he has a sympathetic link to the pack. The newly aquired magical
skills and abilities will compensate for the change and he gets to
keep the character if you like (rules for wendigo player characters
exist in deep resonnance I think).
Now the players must go on and do the wendigo 's bidding and they
have a stoolie with them.
If they try anything and the stoolie gets wind of it...hehehe.
They can try very hard to coordinate some hit on the wendigos but they
should be really careful and they will learn the hard way to be careful
who they cross and the fact that some situations are better not to get
into.


The Wiz
Message no. 8
From: Sven De Herdt Sven.DeHerdt@******.com
Subject: Wendigo's: hunting season!
Date: Tue, 21 Mar 2000 11:43:04 +0100
<snip>

thanks for your help on this one.

Most of the ideas were quite pleasant, with an small evil flavor attached to
it, and are quite useful.

much appreciated,

-Sven :)
--

Further Reading

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