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Message no. 1
From: Morten Ax <run_over@*****.COM>
Subject: Werewolves?
Date: Thu, 12 Mar 1998 06:59:25 -0800
Have I missed the right source books or does werewolves not exist.
In the case of me having missed a sourcebook, which on e is it.
And in the other case(no existence), does anybody have any suggestions
on how though they should be.
I'm planning a run with a daylong chase of a werewolf through Seattle.
Anyway, anything would be a help

Ozd

Quote:
"Never trust your own brain"
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Message no. 2
From: William Gallas <wgallas@*****.FR>
Subject: Re: Werewolves?
Date: Thu, 12 Mar 1998 16:53:52 +0100
>Have I missed the right source books or does werewolves not exist.
>In the case of me having missed a sourcebook, which on e is it.
>And in the other case(no existence), does anybody have any suggestions
>on how though they should be.
>I'm planning a run with a daylong chase of a werewolf through Seattle.
>Anyway, anything would be a help

Actually, there are at least two references :
* Werewolf (or Loup Garou, which is the french translation) : This a
disease which transforms a (meta)human at some circumstances.
Stats and description is given in PAoNA.
* Wolf shapeshifter is a *wolf* who can assum a human form. You can find it
in BBB and advanced rules (for playing one) can be found in the companion.

The advantage of using the loup garou is that you can try to affect the PCs
with the disease which could give interesting situations.

Also remember the possibility to use ghouls, vampires or such things to do
this hunting. They are also bounty hunted...


Cobra.

E-mail adress : wgallas@*****.fr
Quote : "Never trust an elf"
Message no. 3
From: Fade <runefo@***.UIO.NO>
Subject: Re: Werewolves?
Date: Thu, 12 Mar 1998 17:05:27 +0000
> Have I missed the right source books or does werewolves not exist.
> In the case of me having missed a sourcebook, which on e is it.
> And in the other case(no existence), does anybody have any suggestions
> on how though they should be.
> I'm planning a run with a daylong chase of a werewolf through Seattle.
> Anyway, anything would be a help
Werewolves are shapeshifters. They're in the BBB.

I ran one once, where a girl was kidnapped by a werewolf group, and
the parents hired the team to bring her back.

The real story was that the girl wasn't kidnapped, she'd run away
there of choice. It made for a few complications.

--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 4
From: Nexx <Nexx@********.NET>
Subject: Re: Werewolves?
Date: Thu, 12 Mar 1998 10:25:41 -0600
> Have I missed the right source books or does werewolves not exist.
> In the case of me having missed a sourcebook, which on e is it.
> And in the other case(no existence), does anybody have any suggestions
> on how though they should be.
> I'm planning a run with a daylong chase of a werewolf through Seattle.
> Anyway, anything would be a help

Closest they have are the Shapeshifters, which seem to follow a lot of werewolf
myths. Another option (for that more Wolfman look) is the Loup-Garou from
PAoNA, which is a human infected with something weird that has never been fully
explained.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars
ICQ 8108186
************
Look on my thin grey hair and hollow cheeks
And on these hands that may not lift a sword
This body trembling like a wind-blown reed
No woman's loved me, no man sought my help
-From William Butler Yeats' "Fergus and the Druid"
***********
Am Moireach Mor!
Message no. 5
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Werewolves?
Date: Thu, 12 Mar 1998 09:54:23 -0700
Morten Ax wrote:
/
/ Have I missed the right source books or does werewolves not exist.
/ In the case of me having missed a sourcebook, which on e is it.
/ And in the other case(no existence), does anybody have any suggestions
/ on how though they should be.
/ I'm planning a run with a daylong chase of a werewolf through Seattle.
/ Anyway, anything would be a help

Well, the Loup Garou and Shapeshifter have already been mentioned.

You could throw in a major plot twist by using cyber and bioware and
cosmetic modifications (with maybe just a dash of Cyberzombie). Take
a person and apply cosmetic surgery to get the look right. Increase
their reflexes and strength, give em claws and teeth, enhanced
senses, and hardened armor plating.

You can have the characters chasing the werewolf as planned, but when
they finally defeat it they find out they've just finished part 1 of
the adventure and are now left to find out what's really going on
<EGMG>.

-David
--
"You can do very little with faith, but you can do nothing without it."
- Samuel Butler
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email: dbuehrer@******.carl.org
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Message no. 6
From: Da Twink Daddy <twinkie@*******.DMSC.K12.AR.US>
Subject: Re: Werewolves?
Date: Thu, 12 Mar 1998 11:14:11 -0600
-----Original Message-----
From: Morten Ax <run_over@*****.COM>


>Have I missed the right source books or does werewolves not exist.
>In the case of me having missed a sourcebook, which on e is it.
>And in the other case(no existence), does anybody have any suggestions
>on how though they should be.
>I'm planning a run with a daylong chase of a werewolf through Seattle.
>Anyway, anything would be a help


I believe that werewolves and other shapeshifters are in the critters
section of BBB, they are probably also discussed in further detil in the
Paranormal books (aloght I can't say for sure because I don't have either).

PC Shapeshifters are detailed in the SRCompanion, although, don't tell your
munchkin's about them.


Note: You might be surprised to find out that SR shapeshifters are the
traditional were-wolf. I think they are more like the wolf-weres in AD&D
(being animals that can be human and not related to lunar cycles, rather
than vice versa, however they are still vulerable to Silver rather than
"cold iron")

Da Twink Daddy ( twinkie@*******.dmsc.k12.ar.us gilmeth@*********.com
UIN:514984)
----------
"Don't hit me!! I'm in the Twilight Zone!!!" --Zippy the Pinhead
----------
http://vancove.dmsc.k12.ar.us/~twinkie/
http://www.geocities.com/SiliconValley/Pines/3759/
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Werewolves?
Date: Thu, 12 Mar 1998 21:35:56 +0100
Morten Ax said on 6:59/12 Mar 98...

> Have I missed the right source books or does werewolves not exist.
> In the case of me having missed a sourcebook, which on e is it.
> And in the other case(no existence), does anybody have any suggestions
> on how though they should be.

The most common "werewolves" in SR are shapeshifters -- look in SRII
(for shifters as critters) and the Companion (for rules to play them as
PCs). They're different from your everyday, mythological werewolf in that
they're wolves that change into humans instead of the other way round, and
they're not tied to lunar cycles or some such stuff.

Then there's the loup-garou from one of the Paranormal Animals books
(North America, I think) which is a disease-infected human who sits a bit
in the middle between human and animal.

> I'm planning a run with a daylong chase of a werewolf through Seattle.
> Anyway, anything would be a help

Then a loup-garou would probably be the best choice, IMO.

--
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Why live in the world when you can live in your head?
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Message no. 8
From: Wafflemiesters <evamarie@**********.NET>
Subject: Re: Werewolves?
Date: Fri, 13 Mar 1998 18:26:09 -0600
Well, the Loup Garou and Shapeshifter have already been mentioned.

You could throw in a major plot twist by using cyber and bioware and
cosmetic modifications (with maybe just a dash of Cyberzombie). Take
a person and apply cosmetic surgery to get the look right. Increase
their reflexes and strength, give em claws and teeth, enhanced
senses, and hardened armor plating.

+++====+++====+++====+++====+++====+++

The shapechange spell also provides some limited oportunities,
especially if you allow a special version that works better under the
full moon and is semi-permanant. A custom designed focus could do the
same thing- say a spellock that only works under fullish moons, and
maybe is a multi-lock focus with some other spells and a nice high
rating. (I'd suggest astral static, to make the whol she-bang harder to
affect, some health spells that boost attributes, an armor spell- man,
the beasty could be NASTY. Remeber, any scene of carnage will have a
background countof 1 or 2.) Add in a wepon focus effect for tue carnage
(a man-wolf form couldusea weapon). Of course, whose got the focus
bonded to power it? And why isn't it in thier hands anymore?

Other werewolves could be people possesed or influenced by some sort of
(free) spirit, or under the effects of a toxic wolf shamans spells.
The spirit could be "drawn" by the focus above. I like this idea, as
spirits already are somewhat affected by lunar cycles, and the spirit
may chose to "curse" a family line, or someone attacked by the
"werewolf". A free spirit with spellcasting could do shapechanging, and
sustain the spell. It would make a lot of sense for, say, the free ally
spirit of a toxic wolf shaman. And of course, the spirit would
manifest as a wolf, human, or hybrid, with aura masking....

I don't know if free spirits can bond Foci, but if they could, you could
have a whole plot going with just this free spirit and its "victims".
Maybe the spirit has coerced / tricked an untrained mage (a teanager,
say) into bonding the focus. There's a reason were-ism apears in the
teens, along with magic and goblinization...

You could through in Loup-garou infections just to muddy the waters- say
the foci "host" is just a carrier...

As for a toxic wolf shamn, well, the effects of that are just to
obvious. He might have some werewolf "cult" or "gang" going, but
keeping all those spell's going (or those spellocks protected) is gonna
make him pretty easy for a mage to catch and stop. OTOH, he'd be really
scarry using the above mentioned focus properly, which may be what MADE
him go toxic. HMM, an AREA EFFECT shapechange (or tranform!) spell,
tossed into that combi-focus lock....

Wraiths would also be rather "ammused" by the antics of rampaging
were-wolfs of any sort...

This would make a pretty interesting plot, but doesn't really allow for
widespread were-wolfism. OTOH, historically speaking, reports of
"involuntary" were-wolfism are very loacalised- shapechanging animals
and skinshifting mages have a much more widespread history.

HMM, none of my fellow gamers are on this list, and we do tend to travel
to remote reagions- I may just run this one... any recomandations?
I've never run a SR adventure I wrote myself.

Mongoose
Message no. 9
From: Morten Ax <run_over@*****.COM>
Subject: Re: Werewolves?
Date: Mon, 16 Mar 1998 06:56:36 -0800
> to remote reagions- I may just run this one... any recomandations?
> I\'ve never run a SR adventure I wrote myself.

Well I have been through all those "far-out" ideas with wierd magic.
In the end I settled for the most simple: werewolves exist as
werewolves. So I took the liberty of using the werewolf idea from the
werewolf system. In that system they're REALLY bad.
Along this I also came up with some twists: the werewolf is acctually
the son of a highranking (corpname) executive. He'd might let the
runners live if they do some digging for him, find out who made him a
werewolf, and bring he to me(this should be fun to whatch).
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