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Message no. 1
From: Jyster Cap <jyster007@*****.COM>
Subject: What Cyberpirates need
Date: Wed, 10 Dec 1997 16:13:27 -0800
Hey I bought Cyberpirates and I thought the book
was great, except one item. It doesnt have prices
for stolen items, illegal items, and how do you
trade one item for another. Especially since the
game revolves around hijacking stuff and selling it.




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Message no. 2
From: AirWisp <AirWisp@***.COM>
Subject: Re: What Cyberpirates need
Date: Wed, 10 Dec 1997 23:34:44 EST
In a message dated 97-12-10 20:16:36 EST, you write:

> Hey I bought Cyberpirates and I thought the book
> was great, except one item. It doesnt have prices
> for stolen items, illegal items, and how do you
> trade one item for another. Especially since the
> game revolves around hijacking stuff and selling it.
>
Sorry about the previous sending, and for the duplication ...

Check out the BBB, it is in the section between Contacts and Matrix
information.

Mike
Message no. 3
From: AirWisp <AirWisp@***.COM>
Subject: Re: What Cyberpirates need
Date: Wed, 10 Dec 1997 23:33:53 EST
In a message dated 97-12-10 20:16:36 EST, you write:

> Hey I bought Cyberpirates and I thought the book
> was great, except one item. It doesnt have prices
> for stolen items, illegal items, and how do you
> trade one item for another. Especially since the
> game revolves around hijacking stuff and selling it.
>
Message no. 4
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: What Cyberpirates need
Date: Thu, 11 Dec 1997 09:32:12 -0500
On Wed, Dec 10, 1997 at 04:13:27PM -0800, Jyster Cap wrote:
> Hey I bought Cyberpirates and I thought the book
> was great, except one item. It doesnt have prices
> for stolen items, illegal items, and how do you
> trade one item for another. Especially since the
> game revolves around hijacking stuff and selling it.
>
>
??? Check out 137-138 to get the price of living on different
items. This should give a fairly good idea of who needs what.
The rest is usually whatever the market will bear, and depends
on your negotiating skill, and the type of campaign your in.
IMHO of course.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 5
From: Jyster Cap <jyster007@*****.COM>
Subject: Re: What Cyberpirates need
Date: Thu, 11 Dec 1997 15:03:17 -0800
---Lehlan Decker <decker@****.FSU.EDU> wrote:
>
> On Wed, Dec 10, 1997 at 04:13:27PM -0800, Jyster Cap wrote:
> > Hey I bought Cyberpirates and I thought the book
> > was great, except one item. It doesnt have prices
> > for stolen items, illegal items, and how do you
> > trade one item for another. Especially since the
> > game revolves around hijacking stuff and selling it.
> >
> >
> ??? Check out 137-138 to get the price of living on different
> items. This should give a fairly good idea of who needs what.
> The rest is usually whatever the market will bear, and depends
> on your negotiating skill, and the type of campaign your in.
> IMHO of course.
>
It still doesnt give price for illegal items and things
like that.
_________________________________________________________
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Get your free @*****.com address at http://mail.yahoo.com
Message no. 6
From: Adam J <fro@***.AB.CA>
Subject: Re: What Cyberpirates need
Date: Thu, 11 Dec 1997 16:22:58 -0700
At 15:03 12/11/97 -0800, Jyster Cap wrote:

>> ??? Check out 137-138 to get the price of living on different
>> items. This should give a fairly good idea of who needs what.
>> The rest is usually whatever the market will bear, and depends
>> on your negotiating skill, and the type of campaign your in.
>> IMHO of course.
>>
>It still doesnt give price for illegal items and things
>like that.

This is the part of the game that you USE your own little brain to create.
FASA can't do all the thinking for you, and if they did, you likely would
tweak the results, anyways. So do it yourself in the first place :P

-Adam J


-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ AdamJ@******** \ fro@***.ab.ca
The Shadowrun Archive Co-Maintainer: http://www.interware.it/shadowrun
Message no. 7
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: What Cyberpirates need
Date: Fri, 12 Dec 1997 09:20:12 -0500
On Thu, Dec 11, 1997 at 03:03:17PM -0800, Jyster Cap wrote:
> ---Lehlan Decker <decker@****.FSU.EDU> wrote:
> >
> > On Wed, Dec 10, 1997 at 04:13:27PM -0800, Jyster Cap wrote:
> > > Hey I bought Cyberpirates and I thought the book
> > > was great, except one item. It doesnt have prices
> > > for stolen items, illegal items, and how do you
> > > trade one item for another. Especially since the
> > > game revolves around hijacking stuff and selling it.
> > >
> > >
> > ??? Check out 137-138 to get the price of living on different
> > items. This should give a fairly good idea of who needs what.
> > The rest is usually whatever the market will bear, and depends
> > on your negotiating skill, and the type of campaign your in.
> > IMHO of course.
> >
> It still doesnt give price for illegal items and things
> like that.

I don't think any book has ever given concrete prices. They
always do it as a percentage of seattle.
The list on those pages lists lots of things that could be "illegal"
food, slaves, etc.
This method also lets GM's adjust via Street Index etc, how much
nuyen they want floating around.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.