From: | Dennis Steinmeijer dv8@********.nl |
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Subject: | What kind of approach do you have to your SR game? |
Date: | Tue, 29 Jun 1999 17:50:24 +0200 |
A question for you all.
Here's the situation. My group and I just started playing SR, and I was
wondering what kind of scenario would suite our group. I started thinking
about all of the scenarios that would be possible (e.g. gutter-scenario,
high-tech scenario, we-against-the-corps scenario, etc) and I was wondering
what everybody else had as an approach.
To relate it to those who like movies;
Do you play a game like something out of the movie "The Warriors", the
players are thugs, with an exception here or there, and have little or no
resources and have to rely on the group and their fists to get by? Living in
the Seattle Barrens and fight over turf and buildings, raiding food supplies
and going up town every now and then to steal weapons and ammo. Letting them
scrounge the city dumps for spare parts and letting them build their own
cyberdecks?
Do you play a game where the runners are constantly in hiding, and scheming
to do as much damage to the Megas as they can, a la Conspiracy Theory/Enemy
of the State? Where characters are either plucked from the street and get
involved in things against their will, or the characters have a long
standing hatred for the Megas and will do anything to bring them down.
Do you play a game where technology runs high, somewhat like The
Matrix/Johnny Mnemonic? People all have State of the Art equipment and
cyberware, have enormous amounts of bioware and guns readily available.
Runners who just do whatever the highest bidder asks and go through life
acquiring even more weapons and cyberware.
Or do you play a game that is indifferent to any particular setting or
style? (Sorry, can't find a suitable movie) You just let the people play
whatever they want, all according to FASA's rules and regulations. In FASA's
world, equipment available according to the Availability given in the
sourcebooks.
I'm inclined to force a rule that the characters cannot own anything with an
availability of 6 or higher a the start of the game, and they are not
allowed to set Priority A on resources. If they bitch about that, then I'll
lower Resource Priority A to 800,000Y.
I want my players to start at the lowest form of game-approach, and fight
and scheme and steal and murder their way to the top. I think in the end it
will be more fun, and the characters start out with something to look
forward to.
Btw, all this originated from the fact that one of my players has started
with an essence of .01 (priority A) and now wants to know if he can get his
hands on Bioware (which I have restricted to a minimum, "officially it
doesn't even exist yet"-sort of thing). I see his development going nowhere
and basically that's my fault for approving the creation of such a
monstrosity.
Be gentle,...I'm still an inexperienced DM.
Dennis
"Abashed the Devil stood,...and felt how awful Goodness is..."