From: | Matthew Diederich <matthew@****.BAKA.COM> |
---|---|
Subject: | What makes a good Shadowrun GM? |
Date: | Wed, 16 Dec 1998 10:11:15 -0500 |
What makes a good Shadowrun GM?
1. Imagination.
2. Ability to throw the rules out the window.
3. Listen.
Imagination is key. Now, I've had friends make fun of the Shadowrun-style
decision tree format for adventures, but I find that what the disclaimers
say is true - no adventure can be hand tailored for each and every gaming
group out there. As a GM, it's your job to do that - make sure that the
Shadowrun world is one your players will enjoy.
Rules - rules are made to be broken. Many a time I've been explaining a
particular rule to a PC and had the glaze happen. You longtime GMs know
what I'm talking about - information overload. Let's face it - the world
we choose to RP in is a complex one at times. When this happen, you have
to know that your best choice of action is to grin, and make up something
on the fly.
"Okay Kev, I know that's a bit much to handle right now. Let's just make
it a TN of 5, roll your skill and we can hash out the rule later, okay?"
The game must go on. There is nothing worse for a gaming group then to see
the session degenerate because the GM has to explain a complex rule to a
PC, or PCs. When this happens, I always default to the above - break the
rule down to a basic roll or two, let everyone know I'll explain things
later, and move on.
The last aspect of being a good GM? Listening. I make it a habit to ask a
day or so after every session for feedback. How did I do? Did you like the
session? What could I have done to make it more enjoyable? Did anything
confuse you, any rules that tripped you up? As a GM, you need to realize
that feedback is your lifeblood. You can have the best of plans, most
complex, rich world laid out, but if your PCs are confused, or don't
understand, or worse yet are unhappy - you aren't doing your job.
Remember the first rule when dealing with people - unless pressured,
-most- people will not complain. Your players by and large will not come
to you if they aren't happen. You need to be proactive. Go to them. This
is expecially key with new players that haven't had a lot of exposure to
the world.
That's my two nuyen.
Matt.