From: | James Nichols <mindcrime@***.campus.mci.net> |
---|---|
Subject: | WHOA THERE TOPKITTY |
Date: | Sat, 27 Apr 1996 16:20:00 -0400 (EDT) |
>>About Phys Ads
>Oh man, does this kind of argument get me feeling evil...
Listen cheeseball, there's no reason to get into such an adolescent snit about
all of this. If ya got something to say, please by all means say "I disagree",
"I don't concur!" or "You're wrong because . . . ".
A clear, concise statement goes a lot further than "<whining voice> Your just a
big crybaby, NA NA!" Please leave the attitude at the door.
>
>>[snipped the whine "physads have to spend 1 more point to get as fast as a
>samurai with wired 3, and still come up 3 reaction short"]
Just to disect this a bit, Wired 3 gives 6 Reaction and 3d6: cost = 5 essence
Inc. Reflexes gives 3d6 no Reaction: cost = 6 Magic
6 Reaction points is almost the equivalent to 2 extra dice (at a dice being
worth 3.5 on average) and there's no randomness to it.
(Phys Ad) 6 + 4d6 does not equal 12 + 4d6 (all other stats being equal)
>If a samurai takes priority B in resources, then he
>can't get wired 3. Best he can get is wired 2. Which means the PA will be
>faster.
Phys ad average Initiave (6+4*3.5)= 20
Sam average Init. (wired 2) 10+ 3*3.5= 20.5
On average the Sam is just a bit faster and less random
>Did I mention that PA's can use 'ware too? Or that PA powers don't show up
>on cyberware scanners? Or that you don't accidentally shoot people with
>pumped-up PA reaction and initiative?
Sure Phys Ad's can use ware, go no problem with that. Most high-end places
with cyberware scanners are probably going to have magic assensers (sp?) to
mark incoming mage-types. Could you calmly (sans attitude) explain the last.
Following traditional SR-style combats, if the opposition has a mage(s), a
quick (hurried) assensing will get the Phys Ad grouped in the "geek the mages"
first category. <Not a whine just an observation>.
>
>Muscle aug is nice to have, but still costs a lot of money, 180,000 for
>level 4. Which means having less of other toys, which I find infinitely
>more useful in many cases.
>
>>>Whew glad to get that off my chest. If any of the above was erroneous please
>>>correct me. Thanx!
>
>All of it...
>
Well, not quite, neh?
>>{snipped "Where's the bioware int enhancer"]
>
>Cerebral Booster...
> Ignoring Encaphalons, why can't the equivalent to the Bioware intel. boost
be > allowed.
This was my point from my initial letter, a magic recourse to boosting
intelligence.
>
snipped misconception of my point about losing magic
I'll try to make it a bit clearer.
If a phys ad gets the D wound loses a point of magic, cool, so be it.
Shit happens. Phys ad is now 1 magic point lower. Magic = 5, Essence = 6.
Depending on what ability(s) get hit by this the phys ad is not quite as . . .
quick, strong, able to see in the dark, effective at stealth, etc. .
So decides to put in bio/cyber less than 1 essence (including hiring a good doc
to put it in.)
Essence is now (oh say) 5.2. The Magic Rating is now 4.
>>Looking at all of this, other than for the sheer "neato" factor playing
a PA
>>just doesn't seem like a wise thing to do. (But I MUST have a high
"neato"
>>factor! and thus my enjoyment of PA's)
>
>PA's can get dozens of powers that samurai cannot duplicate with 'ware.
>They can start out with superior skills, don't get nailed by 'ware
>detectors, and don't have to worry about nasty healing mods.
I'll agree with you on some of the powers of a Phys Ad. Improve ability can
make a Phys Ad quite stealthy and deadly in 1 or 2 forms of combat.
Missle Parry - great if someone is throwing something or firing a bow. But
in the world of SR most assailants have guns.
Suspended State - trying to look at it in general and not from a combat POV
it's still fairly useless except in very rare/special cases.
A lot of the powers are nice but not overly useful except in rare cases.
James "Living Proof That X-files Really Do Exist" Nichols
"The only thing more frightening than a Troll with Killing Hands is . . .
A Troll with Killing Hands and a hangover."