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Message no. 1
From: rogue@*****.fr (Sebastien Andrivet)
Subject: Who knows what evil... (campaign)
Date: Tue, 13 Aug 1996 13:43:14 GMT
Here's the outline of yet another campaign. Again, it's a non-munchkiny,
mood-intensive, controlled environnement one.

The Shadow
As you may have inferred from the title, this campaign is based on the
pulp character called the Shadow (only logical in a game named Shadowrun,
neh ?). The Shadow is very difficult to do right, as was alas demonstrated
by that execrable movie one or two years ago ; if you wish more reference
on this great character, check back issues of The Shadow Strikes Back !
from D.C. Comics. They can be found at 50c apiece, but are IMHO worth far
more.

Characters
The characters are among the numerous agents of the Shadow. He saved their
life at some point, and he now own them. They have to be absolutely
obedient to him, and are expected to risk their live to bring back accurate
information to the Shadow about any possible criminal activities. They are
also issued direct orders.
For this one, I use Blackjack's rules on character creation, and more
specifically his "lesser powered" character creation table. This is a
cliffhanger-like campaign, not one about walking tanks fireballing
everything in sight.

Scenarios
One big question is how well you can play the Shadow. If you have the feel
for the character and can wrap yourself in his peerless mystique, you could
have yours PCs to be among the Shadow's top agents, like Margo Lane, Harry
Vincent or Shrevvy. In that case, they regularly have direct orders, and
can understand their role in the Shadow's "run".
If you don't feel up to playing a legend (humility is a virtue, you know),
the PCs are going to be "sleeper" agents. They will chiefly investigate on
their own, or the Shadow will direct them on long term missions that are
more complicated than they appear.
In both cases, these are espionnage missions. Which % you wish to invest
in ballroom chat, and which % you which to invest in night raids to grab
highly protected optical chips depends solely on your tastes.

The agents
Full time agents of the Shadow are suplied with 2500Y per month, which
allows for a low lifestyle and mission-specific expenses ; they can request
more expensive pieces equipement on a case-by-case basis. Keep in mind that
the Shadow's agents are not motivated by greed, or the desire to prove that
they have the biggest di... I mean, cyberware. They own their very life to
the man, and now serve the cause of Justice.
Oh, and they don't wear a huge signet ring to identify themselves.

Why did I design this campaign ?
- The characters are not psycho munchkins. Hmm, did I already say that ?
- The characters are bound to have interesting life stories. Some have
attempted suicide, some have almost been killed, some were mentally or
physically ill... all bear scars, and have deep, personal secrets. Plenty
of great role-playing potential here.
- The GM has great control over the PCs, and can make certain the story is
always exciting and loaded with ambience. He even has a great NPC which can
logically advise the character when they're stuck or sidetracked... even if
the players are in the dark, the Shadow Knows. The GM can also make sure
that the players will get to mingle with varied and interesting peoples and
places.
- I *love* to role-play The Shadow.
- Even if they have checkered pasts, the characters are the Good Guys.
Fewer hurt feelings, lost time and bad memories due to backstabbing or
Mongol-like behaviour.
- One of my characters was an agent of Harlequin, and I wished to expand
the concept for other players, but with a different NPC. I like Harlequin,
but he just ain't the Shadow.

That's about it. Oh, and tell me if you happen to use one of my campaign
description ; I'd love to hear about it.

Sebastien Andrivet
rogue@*****.fr
France / Europe
"I'm not gonna try to hit him. I'm gonna try to hit myself. Since my skill
with a staff is so low, I have a good chance of achieving critical failure
and hitting the wrong target, and there's only me and him around. So I
attack him by trying to hit myself".
- Fred
Message no. 2
From: Mike Elkins <MikeE@*********.com>
Subject: Who knows what evil... (campaign) -Reply
Date: Tue, 13 Aug 1996 10:18:03 -0500
Excellent idea! Make sure you give endorsements of Blue Coal a couple of times
per session too :) I had thought about creating a PC based on The Shadow at
one point, but didn't.

By the way, for those of you unfamiliar with the Orson Wells Shadow, he is
clever, unswerving from justice, his powers are subtle enough to not make every
run a pushover, and most important: he has a barely submerged vicious streak. I
can think of at least two episodes where he booby trapped an enemies escape
route to cause their gruesome death. Of course if they had surrendered peacibly
no one would have gotten hurt...

If you give it stats, someone will kill it, but here is my take anyway: The Shadow
has a very high power Invisibility spell, and Mind Probe (with a range of LOS
speaking distance), very high Stealth skill, and an Int of 7 or 8. He seldom uses
the Mind Probe. Also, give him lots of various skills, as he is a man of many
talents. Dont forget loads of Ettiquette skills (for his large number of agents).
Doesn't sound so tough? He is if the GM plays him right.

The weed of crime bears bitter fruit;
Crime does NOT pay!

Double-Domed Mike
Message no. 3
From: rogue@*****.fr (Sebastien Andrivet)
Subject: Re: Who knows what evil... (campaign) -Reply
Date: Tue, 13 Aug 1996 17:17:46 GMT
Double domed Mike wrote :
[snip]
>If you give it stats, someone will kill it

Nah. Role-players are far too mature for that. <g>

, but here is my take anyway: The Shadow
>has a very high power Invisibility spell, and Mind Probe (with a range of LOS
>speaking distance), very high Stealth skill, and an Int of 7 or 8. He seldom
> uses the Mind Probe.

I did not remember the mind probe. Could you please give me some more
details about it, so I can modify my DCH write up ? Thanx.

>The weed of crime bears bitter fruit;
>Crime does NOT pay!

Ahahahahahahahahahaha !

Sebastien Andrivet
rogue@*****.fr
France / Europe
"I'm not gonna try to hit him. I'm gonna try to hit myself. Since my skill
with a staff is so low, I have a good chance of achieving critical failure
and hitting the wrong target, and there's only me and him around. So I
attack him by trying to hit myself".
- Fred
Message no. 4
From: Mike Elkins <MikeE@*********.com>
Subject: Re: Who knows what evil... (campaign)
Date: Tue, 13 Aug 1996 14:15:49 -0500
>>The Shadow
>>has a very high power Invisibility spell, and Mind Probe (with a range of LOS
>>speaking distance), very high Stealth skill, and an Int of 7 or 8. He seldom
>> uses the Mind Probe.
>
>I did not remember the mind probe. Could you please give me some more details
>about it, so I can modify my DCH write up ? Thanx.

In several episodes of the radio show, The Shadow corners a bad guy and
proceeds to hypnotically interogate them. He claims to be "see into their
minds".
It seems to work best if the goon is scared ( low willpower? ) and he always tells
the goon what he is doing. "I must know who is behind these terrible deeds--TELL
ME! I can see it in your mind, you can hide nothing from me." Goon: "No, No,
I'm not saying nothing!" Shadow: "There it is, you thought of it. It's Dr.
Gizmo,
who is going to rob the National Bank. And he's there already!" Goon: "Maybe I
can't see you, but I'll stop you!" <sound of struggle, a body falls> Shadow:
"That
takes care of him for now. Now to the Bank!" <music swells>

It seems to be mostly a matter of watching for subliminal clues, but he does seem
to be able to get quite a bit of detail when he needs it.

Double-Domed Mike

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